Blender v4.2.0 参考手册存储库 By default Blender has a Remote Repository pointing towards the Official Blender Extensions Platform and two Local Repositories. In the cases where more repositories are needed (e.g., to access third 输出纹理强度。 ⽰例 使⽤物体坐标的渐变纹理效果。 查看源 查看译⽂ 报告本页⾯的问题 IES纹理节点 IES 纹理 节点⽤于匹配基于IES⽂件(IES (Illuminating Engineering Society of North America))的现实世界的灯光。IES⽂件存储光源的⽅向强度分 布。 输⼊ ⽮量 ⽤于查找光分布的纹理坐标。默认为法向。 强度 光强倍增器。 启⽤典型GPU问题的解决⽅案并禁⽤所有GPU扩展。 --debug-gpu-compile-shaders Compile all statically defined shaders to test platform compatibility. --debug-gpu-renderdoc Enable Renderdoc integration for GPU frame grabbing and debugging0 码力 | 9945 页 | 286.32 MB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4Download the recommended version of Blender [http://www.blender.org/download/get-blender/] for your platform (32-bit or 64-bit; if unsure, pick the 32-bit version) and follow the instructions. Ensure that 3.4 [http://www.python.org/download/releases/3.2.3/]. 2. Pick the installer appropriate for your platform, and follow the instructions. 3. Use the default install location. (recommended) Fedora: sudo use git as to manage and version our source control. It is hosted on github, a popular git hosting platform. Install Git The code is maintained with git. If you are not yet familiar with git, read progit0 码力 | 112 页 | 107.36 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4Contents: 1.1 Installation 1.1.1 Install Blender Download the recommended version of Blender for your platform (32-bit or 64-bit; if unsure, pick the 32-bit version) and follow the instructions. • Ensure that Install Python 3.4 Windows 1. Download Python 3.4. 2. Pick the installer appropriate for your platform, and follow the instructions. 3. Use the default install location. (recommended) Fedora: sudo use git as to manage and version our source control. It is hosted on GitHub, a popular git hosting platform. 2.2. Plugin Development Setup 35 Blender NIF Plugin, Release 2.6.0a0.dev4 Install Git The code0 码力 | 81 页 | 266.16 KB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4Contents: 1.1 Installation 1.1.1 Install Blender Download the recommended version of Blender for your platform (32-bit or 64-bit; if unsure, pick the 32-bit version) and follow the instructions. • Ensure that Install Python 3.4 Windows 1. Download Python 3.4. 2. Pick the installer appropriate for your platform, and follow the instructions. 3. Use the default install location. (recommended) Fedora: sudo use git as to manage and version our source control. It is hosted on github, a popular git hosting platform. 2.2. Plugin Development Setup 35 Blender NIF Plugin Documentation, Release 2.6.0a0.dev4 Install0 码力 | 81 页 | 267.59 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4Download the recommended version of Blender [http://www.blender.org/download/get-blender/] for your platform (32-bit or 64-bit; if unsure, pick the 32-bit version) and follow the instructions. Ensure that 3.4 [http://www.python.org/download/releases/3.2.3/]. 2. Pick the installer appropriate for your platform, and follow the instructions. 3. Use the default install location. (recommended) Fedora: sudo use git as to manage and version our source control. It is hosted on GitHub, a popular git hosting platform. Install Git The code is maintained with git. If you are not yet familiar with git, read progit0 码力 | 113 页 | 102.69 KB | 1 年前3
BlenderVR User Manual
Release 0.1any of the example configuration files in this page you need to first modify it according to the platform of each of your machines. • Windows • Mac • Linux Windows All samples in this page were written file in a CAVE (floor, front, left and right screens). This CAVE setup is focused on the Linux platform, but it can be adapted for other operating systems as well. The head-tracking system is using the back to the repository. There are tools to preview the .rst file during the editing, but they are platform specific. In the Linux and OSX environment one can use InstantRST with vim. Sublime (for OSX) seems0 码力 | 56 页 | 860.89 KB | 1 年前3
BlenderVR User Manual
Release 0.1any of the example configuration files in this page you need to first modify it according to the platform of each of your machines. Windows Mac Linux Windows All samples in this page were written for [http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment] setup is focused on the Linux platform, but it can be adapted for other operating systems as well. The head-tracking system is using the back to the repository. There are tools to preview the .rst file during the editing, but they are platform specific. In the Linux and OSX environment one can use InstantRST [https://github.com/Rykka/InstantRst]0 码力 | 75 页 | 861.11 KB | 1 年前3
Blender v3.0 Manualstudios who benefit from its unified pipeline and responsive development process. Being a cross-platform application, Blender runs on Linux, macOS, as well as Windows systems. It also has relatively small Rigging, Video Editing, VFX, Compositing, Texturing, and many types of Simulations. It is cross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts) market and develop Blender. At the core of NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)studios who benefit from its unified pipeline and responsive development process. Being a cross-platform application, Blender runs on Linux, macOS, as well as Windows systems. It also has relatively small Rigging, Video Editing, VFX, Compositing, Texturing, and many types of Simulations. It is cross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts) market and develop Blender. At the core of NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)studios who benefit from its unified pipeline and responsive development process. Being a cross-platform application, Blender runs on Linux, macOS, as well as Windows systems. It also has relatively small Rigging, Video Editing, VFX, Compositing, Texturing, and many types of Simulations. It is cross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts) market and develop Blender. At the core of NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications0 码力 | 4469 页 | 258.38 MB | 1 年前3
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