pdf文档 Blender v3.4 参考手册(繁体中文版)

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Blender 3.4 Reference Manual Welcome to the manual for Blender, the free and open source 3D creation suite. 起步⼊⾨ 起步⼊⾨ 關於 Blender Installing Blender Configuring Blender Help System Sections Sections 使⽤者介⾯ Window System Keymap Interface Controls Tools & Operators 編輯器 3D Viewport Image Editor UV Editor Compositor Texture Nodes Geometry Node Editor Shader Editor Video Sequencer Movie Clip Editor Dope Sheet Timeline Graph Editor Drivers Editor Nonlinear Animation Text Editor Python Console Info Editor Outliner 屬性 File Browser Asset Browser Spreadsheet Preferences Scenes & Objects Scenes Objects Collections View Layers 建模 介紹 網⾯ 曲線 表⾯(Surface) Metaball Text Volumes Empties Modifiers Geometry Nodes Sculpting & Painting 介紹 Brush Navigation 模式 Grease Pencil 介紹 Object Structure Primitives Selecting Multiframe 屬性 Modifiers Visual Effects Materials 動畫 模式 Animation & Rigging 介紹 Keyframes Armatures 晶格 Constraints Actions Drivers Markers Shape Keys Motion Paths 物理 介紹 Rigid Body Cloth Soft Body Fluid Particle System Dynamic Paint Forces Collision Baking Physics Simulations Rendering 介紹 Eevee Cycles Workbench 相機 Lights Materials Shader Nodes Color Management Freestyle Layers & Passes Render Output 合成 介紹 Sidebar 節點類型 Motion Tracking & Masking 介紹 Motion Tracking Masking Video Editing 介紹 Setup Your Project Edit Your Project Assets, Files, & Data System 介紹 Blender File Data-Blocks Linked Libraries Asset Libraries Media Formats Importing & Exporting Files 附加元件 Add-ons Category Listings 進階 Command Line Scripting & Extending Blender Application Templates Keymap Customization Working Limits Operators Blender's Directory Layout Appendices 障礙排除 Startup 3D Viewport Graphics Hardware Crashes Python Errors Recovering Data Compatibility Glossary Get Involved This manual is maintained largely by volunteers. Please consider to join the effort and Contribute to this Manual. 關於 Blender 介紹 Who uses Blender? Key Features Blender's History Version/Revision Milestones About Free Software and the GPL The Blender Community Independent Sites Getting Support Development Blender Chat Other Useful Links 介紹 Welcome to Blender! Blender is a free and open-source 3D creation suite. With Blender, you can create 3D visualizations such as still images, 3D animations and VFX shots. You can also edit videos. It is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process. Being a cross-platform application, Blender runs on Linux, macOS, as well as Windows systems. It also has relatively small memory and drive requirements compared to other 3D creation suites. Its interface uses OpenGL to provide a consistent experience across all supported hardware and platforms. Who uses Blender? Blender has a wide variety of tools making it suitable for almost any sort of media production. Professionals, hobbyists, and studios around the world use it for creating animations, game assets, motion graphics, TV shows, concept art, story-boarding, commercials, and feature films. Check out the User Stories page on the Blender website for more examples. Key Features Blender is a fully integrated 3D content creation suite, offering a broad range of essential tools, including Modeling, Rendering, Animation & Rigging, Video Editing, VFX, Compositing, Texturing, and many types of Simulations. It is cross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts). It has a high-quality 3D architecture, enabling fast and efficient creation workflow. It boasts active community support. See blender.org/community for an extensive list of sites. It has a small executable, which is optionally portable. You can download the latest version of Blender here. A rendered image being post-processed. Blender makes it possible to perform a wide range of tasks, and it may seem daunting when first trying to grasp the basics. However, with a bit of motivation and the right learning material, it is possible to familiarize yourself with Blender after a few hours of practice. This manual is a good start, though it serves more as a reference. There are also many online video tutorials from specialized websites. Despite everything Blender can do, it remains a tool. Great artists do not create masterpieces by pressing buttons or manipulating brushes, but by learning and practicing subjects such as human anatomy, composition, lighting, animation principles, etc. 3D creation software such as Blender have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly, will help you to use Blender to its best. So keep reading this manual, learn the great tool that Blender is, and keep your mind open to other artistic and technological areas -- and you, too, can become a great artist. Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in the Netherlands and one of the leading animation houses in Europe. NeoGeo created award-winning productions (European Corporate Video Awards 1993 and 1995) for large corporate clients such as the multinational electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation, Ton decided that the current in-house 3D tool set for NeoGeo was too old and cumbersome to maintain, and needed to be rewritten from scratch. In 1995 this rewrite began and was destined to become the 3D software creation we all know as Blender. As NeoGeo continued to refine and improve Blender, it became apparent to Ton that Blender could be used as a tool for other artists outside of NeoGeo. In 1998, Ton decided to found a new company called Not a Number (NaN) as a spin- off of NeoGeo to further market and develop Blender. At the core of NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At...
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