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  • epub文档 Blender NIF Plugin Documentation Release 2.6.0a0.dev4

    org/wiki/File:Cube_Representative_UV_Unwrapping.png]. The UV-unwrapping process creates a UV Map layer. The UV Map Layer is used to layer connect a Texture [https://docs.blender.org/api/blender_python_api_2_72_release/bpy ase/bpy.types.TextureSlot.html#bpy.types.Text ureSlot] requires that the user select the UV Map Layer that was generated by unwrapping, See Textures Section. Example: #. Create a mesh-object. #. In Edit Nif format only support one UV layer Vertex Color Example: 1. Create a mesh-object. 2. Switch to Vertex Paint mode, this automatically adds a base vertex color layer. 3. Apply the desired vertex colors
    0 码力 | 112 页 | 107.36 KB | 1 年前
    3
  • pdf文档 Blender NIF Plugin Release 2.6.0a0.dev4

    onto a flat plane, see Cube Unwrap. • The UV-unwrapping process creates a UV Map layer. • The UV Map Layer is used to layer connect a Texture to Mesh and allows visual representation of where each face is Blender NIF Plugin, Release 2.6.0a0.dev4 • Each TextureSlot requires that the user select the UV Map Layer that was generated by unwrapping, See Textures Section. Example: #. Create a mesh-object. #. In Nif format only support one UV layer Vertex Color Example: 1. Create a mesh-object. 2. Switch to Vertex Paint mode, this automatically adds a base vertex colour layer. 3. Apply the desired vertex colours
    0 码力 | 81 页 | 266.16 KB | 1 年前
    3
  • pdf文档 Blender NIF Plugin Documentation Release 2.6.0a0.dev4

    onto a flat plane, see Cube Unwrap. • The UV-unwrapping process creates a UV Map layer. • The UV Map Layer is used to layer connect a Texture to Mesh and allows visual representation of where each face is is located on texture. • Each TextureSlot requires that the user select the UV Map Layer that was generated by unwrapping, See Textures Section. Example: #. Create a mesh-object. #. In Edit Mode, select Nif format only support one UV layer Vertex Color Example: 1. Create a mesh-object. 2. Switch to Vertex Paint mode, this automatically adds a base vertex color layer. 3. Apply the desired vertex colors
    0 码力 | 81 页 | 267.59 KB | 1 年前
    3
  • epub文档 Blender NIF Plugin Release 2.6.0a0.dev4

    org/wiki/File:Cube_Representative_UV_Unwrapping.png]. The UV-unwrapping process creates a UV Map layer. The UV Map Layer is used to layer connect a Texture [https://docs.blender.org/api/blender_python_api_2_72_release/bpy ase/bpy.types.TextureSlot.html#bpy.types.Text ureSlot] requires that the user select the UV Map Layer that was generated by unwrapping, See Textures Section. Example: #. Create a mesh-object. #. In Edit Nif format only support one UV layer Vertex Color Example: 1. Create a mesh-object. 2. Switch to Vertex Paint mode, this automatically adds a base vertex colour layer. 3. Apply the desired vertex colours
    0 码力 | 113 页 | 102.69 KB | 1 年前
    3
  • pdf文档 Blender v2.93 Manual

    release following Project Orange. 2.43 – February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also Read more about Numpad Emulation in the Preferences. Non-English Keyboards
    0 码力 | 3962 页 | 201.40 MB | 1 年前
    3
  • pdf文档 Blender v3.4 参考手册(繁体中文版)

    release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import interactive region is the bottom half of the splash screen. New File Start a new project based on a template. Recent Files Your most recently opened blend-files. This gives quick and easy access to your
    0 码力 | 4469 页 | 258.38 MB | 1 年前
    3
  • pdf文档 Blender v3.4 Manual

    release following Project Orange. 2.43 – February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import interactive region is the bottom half of the splash screen. New File Start a new project based on a template. Recent Files Your most recently opened blend-files. This gives quick and easy access to your
    0 码力 | 4462 页 | 256.59 MB | 1 年前
    3
  • pdf文档 Blender v2.92 参考手册(繁体中文版)

    release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also Read more about Numpad Emulation in the Preferences. Non-English Keyboards
    0 码力 | 3966 页 | 203.00 MB | 1 年前
    3
  • pdf文档 Blender v2.92 参考手册(繁体中文版)

    release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also Read more about Numpad Emulation in the Preferences. Non-English Keyboards
    0 码力 | 3868 页 | 198.83 MB | 1 年前
    3
  • pdf文档 Blender v2.92 Manual

    release following Project Orange. 2.43 – February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also Read more about Numpad Emulation in the Preferences. Non-English Keyboards
    0 码力 | 3868 页 | 198.46 MB | 1 年前
    3
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