Blender NIF Plugin Documentation Release 2.6.0a0.dev4
org/wiki/File:Cube_Representative_UV_Unwrapping.png]. The UV-unwrapping process creates a UV Map layer. The UV Map Layer is used to layer connect a Texture [https://docs.blender.org/api/blender_python_api_2_72_release/bpy ase/bpy.types.TextureSlot.html#bpy.types.Text ureSlot] requires that the user select the UV Map Layer that was generated by unwrapping, See Textures Section. Example: #. Create a mesh-object. #. In Edit Nif format only support one UV layer Vertex Color Example: 1. Create a mesh-object. 2. Switch to Vertex Paint mode, this automatically adds a base vertex color layer. 3. Apply the desired vertex colors0 码力 | 112 页 | 107.36 KB | 1 年前3Blender NIF Plugin Release 2.6.0a0.dev4
onto a flat plane, see Cube Unwrap. • The UV-unwrapping process creates a UV Map layer. • The UV Map Layer is used to layer connect a Texture to Mesh and allows visual representation of where each face is Blender NIF Plugin, Release 2.6.0a0.dev4 • Each TextureSlot requires that the user select the UV Map Layer that was generated by unwrapping, See Textures Section. Example: #. Create a mesh-object. #. In Nif format only support one UV layer Vertex Color Example: 1. Create a mesh-object. 2. Switch to Vertex Paint mode, this automatically adds a base vertex colour layer. 3. Apply the desired vertex colours0 码力 | 81 页 | 266.16 KB | 1 年前3Blender NIF Plugin Documentation Release 2.6.0a0.dev4
onto a flat plane, see Cube Unwrap. • The UV-unwrapping process creates a UV Map layer. • The UV Map Layer is used to layer connect a Texture to Mesh and allows visual representation of where each face is is located on texture. • Each TextureSlot requires that the user select the UV Map Layer that was generated by unwrapping, See Textures Section. Example: #. Create a mesh-object. #. In Edit Mode, select Nif format only support one UV layer Vertex Color Example: 1. Create a mesh-object. 2. Switch to Vertex Paint mode, this automatically adds a base vertex color layer. 3. Apply the desired vertex colors0 码力 | 81 页 | 267.59 KB | 1 年前3Blender NIF Plugin Release 2.6.0a0.dev4
org/wiki/File:Cube_Representative_UV_Unwrapping.png]. The UV-unwrapping process creates a UV Map layer. The UV Map Layer is used to layer connect a Texture [https://docs.blender.org/api/blender_python_api_2_72_release/bpy ase/bpy.types.TextureSlot.html#bpy.types.Text ureSlot] requires that the user select the UV Map Layer that was generated by unwrapping, See Textures Section. Example: #. Create a mesh-object. #. In Edit Nif format only support one UV layer Vertex Color Example: 1. Create a mesh-object. 2. Switch to Vertex Paint mode, this automatically adds a base vertex colour layer. 3. Apply the desired vertex colours0 码力 | 113 页 | 102.69 KB | 1 年前3Blender v2.93 Manual
release following Project Orange. 2.43 – February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also Read more about Numpad Emulation in the Preferences. Non-English Keyboards0 码力 | 3962 页 | 201.40 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import interactive region is the bottom half of the splash screen. New File Start a new project based on a template. Recent Files Your most recently opened blend-files. This gives quick and easy access to your0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.4 Manual
release following Project Orange. 2.43 – February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import interactive region is the bottom half of the splash screen. New File Start a new project based on a template. Recent Files Your most recently opened blend-files. This gives quick and easy access to your0 码力 | 4462 页 | 256.59 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also Read more about Numpad Emulation in the Preferences. Non-English Keyboards0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also Read more about Numpad Emulation in the Preferences. Non-English Keyboards0 码力 | 3868 页 | 198.83 MB | 1 年前3Blender v2.92 Manual
release following Project Orange. 2.43 – February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility). See also Read more about Numpad Emulation in the Preferences. Non-English Keyboards0 码力 | 3868 页 | 198.46 MB | 1 年前3
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