Blender NIF Plugin Documentation
Release 2.6.0a0.dev4primitive shapes updated deprecated ipo and curve methods in keyframe export code improved FPS estimation on import check ipo curve completeness on export (solves the “NoneType has no evaluate attribute” wire drawtype Import: full skinning support (but still no animation) Import: better bone length estimation, automatic alignment Version 1.3 (Jan 21, 2006) Import/Export: Vertex key animation support (geometry0 码力 | 112 页 | 107.36 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4primitive shapes • updated deprecated IPO and curve methods in keyframe export code • improved FPS estimation on import • check IPO curve completeness on export (solves the “NoneType has no evaluate attribute” 0a0.dev4 • Import: full skinning support (but still no animation) • Import: better bone length estimation, automatic alignment 5.89 Version 1.3 (Jan 21, 2006) • Import/Export: Vertex key animation support0 码力 | 81 页 | 266.16 KB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4primitive shapes • updated deprecated ipo and curve methods in keyframe export code • improved FPS estimation on import • check ipo curve completeness on export (solves the “NoneType has no evaluate attribute” 0a0.dev4 • Import: full skinning support (but still no animation) • Import: better bone length estimation, automatic alignment 5.89 Version 1.3 (Jan 21, 2006) • Import/Export: Vertex key animation support0 码力 | 81 页 | 267.59 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4primitive shapes updated deprecated IPO and curve methods in keyframe export code improved FPS estimation on import check IPO curve completeness on export (solves the “NoneType has no evaluate attribute” wire draw type Import: full skinning support (but still no animation) Import: better bone length estimation, automatic alignment Version 1.3 (Jan 21, 2006) Import/Export: Vertex key animation support (geometry0 码力 | 113 页 | 102.69 KB | 1 年前3
Blender v2.92 参考手册(繁体中文版)optimal number of steps to get the best trade-off between processing and precision. It works by estimation of the Mode: Panel: nonlinearity of the pose and by limiting the amplitude of joint variation images to see the noise differences well. Path Tracing Cycles uses path tracing with next event estimation, which is not good at rendering all types of light effects, like caustics, but has the advantage tracking of footage. 2. Camera intrinsics (focal length, distortion coefficients) specification/estimation/calibration. 3. Solving camera, scene orientation, and scene reconstruction. Header Marker Display0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualoptimal number of steps to get the best trade-off between processing and precision. It works by estimation of the nonlinearity of the pose and by limiting the amplitude of joint variation during a substep images to see the noise differences well. Path Tracing Cycles uses path tracing with next event estimation, which is not good at rendering all types of light effects, like caustics, but has the advantage tracking of footage. 2. Camera intrinsics (focal length, distortion coefficients) specification/estimation/calibration. 3. Solving camera, scene orientation, and scene reconstruction. Header Marker Display0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)optimal number of steps to get the best trade-off between processing and precision. It works by estimation of the nonlinearity of the pose and by limiting the amplitude of joint variation during a substep images to see the noise differences well. Path Tracing Cycles uses path tracing with next event estimation, which is not good at rendering all types of light effects, like caustics, but has the advantage tracking of footage. 2. Camera intrinsics (focal length, distortion coefficients) specification/estimation/calibration. 3. Solving camera, scene orientation, and scene reconstruction. Header Marker Display0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualoptimal number of steps to get the best trade-off between processing and precision. It works by estimation of the nonlinearity of the pose and by limiting the amplitude of joint variation during a substep images to see the noise differences well. Path Tracing Cycles uses path tracing with next event estimation, which is not good at rendering all types of light effects, like caustics, but has the advantage tracking of footage. 2. Camera intrinsics (focal length, distortion coefficients) specification/estimation/calibration. 3. Solving camera, scene orientation, and scene reconstruction. Header Marker Display0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v3.0 Manualoptimal number of steps to get the best trade-off between processing and precision. It works by estimation of the nonlinearity of the pose and by limiting the amplitude of joint variation during a substep images to see the noise differences well. Path Tracing Cycles uses path tracing with next event estimation, which is not good at rendering all types of light effects, like caustics, but has the advantage tracking of footage. 2. Camera intrinsics (focal length, distortion coefficients) specification/estimation/calibration. 3. Solving camera, scene orientation, and scene reconstruction. Main View When0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)optimal number of steps to get the best trade-off between processing and precision. It works by estimation of the nonlinearity of the pose and by limiting the amplitude of joint variation during a substep images to see the noise differences well. Path Tracing Cycles uses path tracing with next event estimation, which is not good at rendering all types of light effects, like caustics, but has the advantage tracking of footage. 2. Camera intrinsics (focal length, distortion coefficients) specification/estimation/calibration. 3. Solving camera, scene orientation, and scene reconstruction. Main View When0 码力 | 4215 页 | 227.19 MB | 1 年前3
共 36 条
- 1
- 2
- 3
- 4













