Blender NIF Plugin Documentation
Release 2.6.0a0.dev4priciples which govern how we develop the Blender Nif Plugin and why. Development Methodology A development methodology describes the principles we want as part of the development process. For the 2.6 series of development we decided to develop a Feature Oriented, Test Driven Development (TDD) methodology to suit both current and future needs. Test driven development in a nutshell means: We write Ensure that the changes haven’t broken any other existing functionality. The focus of our TDD methodology is 3 main areas: Develop maintainable code - Ensure good foundation for stable development & improvement0 码力 | 112 页 | 107.36 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4principles which govern how we develop the Blender Nif Plugin and why. Development Methodology A development methodology describes the principles we want as part of the development process. For the 2.6 series of development, we decided to develop a Feature-Oriented, Test Driven Development (TDD) methodology to suit both current and future needs. Test-driven development in a nutshell means: • We write Ensure that the changes haven’t broken any other existing functionality. The focus of our TDD methodology is 3 main areas: • Develop maintainable code - Ensure good foundation for stable development &0 码力 | 81 页 | 266.16 KB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4priciples which govern how we develop the Blender Nif Plugin and why. Development Methodology A development methodology describes the principles we want as part of the development process. For the 2.6 series of development we decided to develop a Feature Oriented, Test Driven Development (TDD) methodology to suit both current and future needs. Test driven development in a nutshell means: • We write Ensure that the changes haven’t broken any other existing functionality. The focus of our TDD methodology is 3 main areas: • Develop maintainable code - Ensure good foundation for stable development &0 码力 | 81 页 | 267.59 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4principles which govern how we develop the Blender Nif Plugin and why. Development Methodology A development methodology describes the principles we want as part of the development process. For the 2.6 series of development, we decided to develop a Feature-Oriented, Test Driven Development (TDD) methodology to suit both current and future needs. Test-driven development in a nutshell means: We write Ensure that the changes haven’t broken any other existing functionality. The focus of our TDD methodology is 3 main areas: Develop maintainable code - Ensure good foundation for stable development & improvement0 码力 | 113 页 | 102.69 KB | 1 年前3
Blender v2.92 参考手册(繁体中文版)reach that magical milestone called "Done". In software development, this is called the 'spiral methodology'. Applied to computer graphics, we cycle between modeling, texturing, animating, and then back0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualreach that magical milestone called “Done”. In software development, this is called the ‘spiral methodology’. Applied to computer graphics, we cycle between modeling, texturing, animating, and then back0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)reach that magical milestone called "Done". In software development, this is called the 'spiral methodology'. Applied to computer graphics, we cycle between modeling, texturing, animating, and then back0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualreach that magical milestone called “Done”. In software development, this is called the ‘spiral methodology’. Applied to computer graphics, we cycle between modeling, texturing, animating, and then back0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v3.0 Manualreach that magical milestone called “Done”. In software development, this is called the ‘spiral methodology’. Applied to computer graphics, we cycle between modeling, texturing, animating, and then back0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)reach that magical milestone called "Done". In software development, this is called the 'spiral methodology'. Applied to computer graphics, we cycle between modeling, texturing, animating, and then back0 码力 | 4215 页 | 227.19 MB | 1 年前3
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