BlenderVR User Manual Release 0.1
you will have to build VRPN, launch a VRPN server and BlenderVR then will act as a VRPN client to fetch the data from your VRPN devices. once the VRPN server launched on your machine/network, any device device defined in your vrpn.cfg (input of vrpn server) will be handled by the server and its related infos pulled by the BlenderVR VRPN client. See VRPN Getting Started page for more information. 1. Install the installation with the binaries you just compiled, using the pair vrpn_print_devices and vrpn_server (see VRPN Getting Started for more details). • Test the compilation of the vrpn.so (Unix) vrpn.pyd0 码力 | 56 页 | 860.89 KB | 1 年前3BlenderVR User Manual Release 0.1
you will have to build VRPN, launch a VRPN server and BlenderVR then will act as a VRPN client to fetch the data from your VRPN devices. once the VRPN server launched on your machine/network, any device device defined in your vrpn.cfg (input of vrpn server) will be handled by the server and its related infos pulled by the BlenderVR VRPN client. See VRPN Getting Started [https://github.com/vrpn/vrpn/wiki/Getting-Started] the installation with the binaries you just compiled, using the pair vrpn_print_devices and vrpn_server (see VRPN Getting Started [https://github.com/vrpn/vrpn/wiki/Getting-Started#compiling] for more0 码力 | 75 页 | 861.11 KB | 1 年前3Blender NIF Plugin Documentation Release 2.6.0a0.dev4
should only attempt the following when you are compentent in the basics. Collisions Create collision objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model into a single vertex. * Select this when vertex ordering is not critical, non animated objects or animated objects that use a skeleton for the animations, but do not contain morph animations. * Do not use name. In the Object Tab Generic names are automatically generated, unique names helps distingush objects, The Nif format only supports triangle based geometry. Blender quads and n-gons are exported as0 码力 | 112 页 | 107.36 KB | 1 年前3Blender NIF Plugin Release 2.6.0a0.dev4
should only attempt the following when you are competent in the basics. Collisions Create collision objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model into a single vertex. * Select this when vertex ordering is not critical, non- animated objects or animated objects that use a skeleton for the animations, but do not contain morph animations. * Do not use name. In the Object Tab Generic names are automatically generated, unique names help distinguish objects, The Nif format only supports triangle based geometry. Blender quads and n-gons are exported as0 码力 | 113 页 | 102.69 KB | 1 年前3Blender NIF Plugin Release 2.6.0a0.dev4
should only attempt the following when you are competent in the basics. Collisions Create collision objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model into a single vertex. * Se- lect this when vertex ordering is not critical, non-animated objects or animated objects that use a skeleton for the animations, but do not contain morph animations. * Do not use • In the Object Tab • Generic names are automatically generated, unique names help distinguish objects, • The Nif format only supports triangle based geometry. • Blender quads and n-gons are exported0 码力 | 81 页 | 266.16 KB | 1 年前3Blender NIF Plugin Documentation Release 2.6.0a0.dev4
should only attempt the following when you are compentent in the basics. Collisions Create collision objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model into a single vertex. * Se- lect this when vertex ordering is not critical, non animated objects or animated objects that use a skeleton for the animations, but do not contain morph animations. * Do not use • In the Object Tab • Generic names are automatically generated, unique names helps distingush objects, • The Nif format only supports triangle based geometry. • Blender quads and n-gons are exported0 码力 | 81 页 | 267.59 KB | 1 年前3Blender v4.2.0 参考手册
other snapping options would place it on the arm's surface instead. While Blender also has Volume objects, this option is not related to those. 边中点: 吸附到距⿏标光标最近的边中点。 垂直交线: Snaps to a specific point on and in the Outliner, for example. See also Outliner Restriction Columns for making individual objects invisible or unselectable across all viewports. 查看源 查看译⽂ 报告本页⾯的问题 视图操控器 参考 模式: 所有模式 标题栏: the smallest distance between two parallel grid lines. 统计信息 Show information about the amount of objects and geometry. Note that the counters depend on the current selection. For example, selecting a mesh0 码力 | 9945 页 | 286.32 MB | 1 年前3Blender v2.93 Manual
source 3D creation suite. Getting Started Sections Getting Started User Interface Editors Scenes & Objects Modeling Sculpting & Painting Grease Pencil Animation & Rigging Physics Rendering Compositing Motion modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and post- production UV texturing. 2.44 – May 2007: The big news, in addition subsurface scattering, which simulates light scattering beneath the surface of organic and soft objects. 2.45 – September 2007: Serious bug fixes, with some performance issues addressed. 2.46 – May0 码力 | 3962 页 | 201.40 MB | 1 年前3Blender v2.92 Manual
source 3D creation suite. Getting Started Sections Getting Started User Interface Editors Scenes & Objects Modeling Sculpting & Painting Grease Pencil Animation & Rigging Physics Rendering Compositing Motion modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and post- production UV texturing. 2.44 – May 2007: The big news, in addition subsurface scattering, which simulates light scattering beneath the surface of organic and soft objects. 2.45 – September 2007: Serious bug fixes, with some performance issues addressed. 2.46 – May0 码力 | 3868 页 | 198.46 MB | 1 年前3Blender v4.0 Manual
Editor Outliner Properties File Browser Asset Browser Spreadsheet Preferences Scenes & Objects Scenes Objects Collections View Layers Modeling Introduction Meshes Curves Surfaces Metaball Text Volumes modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and post-production UV texturing. 2.44 – May 2007: The big news, in addition subsurface scattering, which simulates light scattering beneath the surface of organic and soft objects. 2.45 – September 2007: Serious bug fixes, with some performance issues addressed. 2.46 – May0 码力 | 5195 页 | 301.54 MB | 1 年前3
共 39 条
- 1
- 2
- 3
- 4