Blender NIF Plugin Release 2.6.0a0.dev4
1.2.2 Export The following section deals the various model components, required to export to the .nif format. Base Model Create your base model and configure the settings on the object, refer to the objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model and configure the flags for each selected bone, refer to the Armature Section. Animations Not yet All the features of our Blender plugin are described here. If in need of a guide to make sure your model is complete please visit the workflow page. Warning: Please note that some are still being ported0 码力 | 81 页 | 266.16 KB | 1 年前3Blender NIF Plugin Documentation Release 2.6.0a0.dev4
1.2.2 Export The following section deals the various model components, required to export to the .nif format. Base Model Create your base model and configure the settings on the object, refer to the objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model and configure the flags for each selected bone, refer to the Armature Section. Animations Not yet All features of our Blender plugin are described here. If in need of a guide to make sure your model is complete please visit the workflow page. Warning: Please note that some are still being ported0 码力 | 81 页 | 267.59 KB | 1 年前3Blender NIF Plugin Documentation Release 2.6.0a0.dev4
Section. Export The following section deals the various model components, required to export to the .nif format. Base Model Create your base model and configure the settings on the object, refer to the objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model and configure the flags for each selected bone, refer to the Armature Section. Animations Not yet All features of our Blender plugin are described here. If in need of a guide to make sure your model is complete please visit the workflow page. Warning Please note that some are still being ported0 码力 | 112 页 | 107.36 KB | 1 年前3Blender NIF Plugin Release 2.6.0a0.dev4
Section. Export The following section deals the various model components, required to export to the .nif format. Base Model Create your base model and configure the settings on the object, refer to the objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model and configure the flags for each selected bone, refer to the Armature Section. Animations Not yet All the features of our Blender plugin are described here. If in need of a guide to make sure your model is complete please visit the workflow page. Warning Please note that some are still being ported0 码力 | 113 页 | 102.69 KB | 1 年前3Blender v2.92 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first background lets you define the third color component. It can also be controlled with the Wheel. Color Model Selects the Color Space for the number fields below. RGB, HSV/HSL, Hex Note In Blender, the RGB Texture Paint Mode A mesh-only mode, that allows you to paint your mesh's texture directly on the model, in the 3D Viewport. Particle Edit Mode A mesh-only mode, dedicated to particle systems, useful with0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v2.93 Manual
3D modeling and animation tools within the reach of the general computing public. NaN’s business model involved providing commercial products and services around Blender. In 1999 NaN attended its first background lets you define the third color component. It can also be controlled with the Wheel. Color Model Selects the Color Space for the number fields below. RGB, HSV/HSL, Hex Note In Blender, the RGB Texture Paint Mode A mesh-only mode, that allows you to paint your mesh’s texture directly on the model, in the 3D Viewport. Particle Edit Mode A mesh-only mode, dedicated to particle systems, useful with0 码力 | 3962 页 | 201.40 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first background lets you define the third color component. It can also be controlled with the Wheel. Color Model Selects the Color Space for the number fields below. RGB, HSV/HSL, Hex Note In Blender, the RGB Texture Paint Mode A mesh-only mode, that allows you to paint your mesh's texture directly on the model, in the 3D Viewport. Particle Edit Mode A mesh-only mode, dedicated to particle systems, useful with0 码力 | 3868 页 | 198.83 MB | 1 年前3Blender v2.92 Manual
3D modeling and animation tools within the reach of the general computing public. NaN’s business model involved providing commercial products and services around Blender. In 1999 NaN attended its first background lets you define the third color component. It can also be controlled with the Wheel. Color Model Selects the Color Space for the number fields below. RGB, HSV/HSL, Hex Note In Blender, the RGB Texture Paint Mode A mesh-only mode, that allows you to paint your mesh’s texture directly on the model, in the 3D Viewport. Particle Edit Mode A mesh-only mode, dedicated to particle systems, useful with0 码力 | 3868 页 | 198.46 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first you define the third color component. It can also be controlled with the Wheel. Color Model Selects the Color Model for the number fields below. RGB, HSV/HSL, Hex Note In Blender, the RGB and HSV/HSL Counter-Clockwise: Near: Far: Resets the color ramp to its default state. Color Mode Selection of the Color Model used for interpolation. Blends color by mixing each color channel and combining. Blends colors by0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.4 Manual
3D modeling and animation tools within the reach of the general computing public. NaN’s business model involved providing commercial products and services around Blender. In 1999 NaN attended its first you define the third color component. It can also be controlled with the Wheel. Color Model Selects the Color Model for the number fields below. RGB, HSV/HSL, Hex Note In Blender, the RGB and HSV/HSL Counter-Clockwise: Near: Far: Resets the color ramp to its default state. Color Mode Selection of the Color Model used for interpolation. Blends color by mixing each color channel and combining. Blends colors by0 码力 | 4462 页 | 256.59 MB | 1 年前3
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