BlenderVR User Manual
Release 0.1“standard” (non-developpers) users are invited to download the BlenderVR Install Excecutable for Windows 7 (though you are still advised to read through the following installation and how to use guides). See 74-a8adeeb-linux-glibc211- x86_64.tar.bz2]. [3] [1] Requires Mac OSX 10.6+ [2] (1, 2) Compatible with Windows 8, 7, Vista. If Blender reports an error on startup, please install the Visual C++ 2013 Redistributable fails due to mising ensurepip module, try this script [https://gist.github.com/uranusjr/d03a49767c7c307be5ed] . On Windows: $ cd $INSTALL_DIR $ pip3 install virtualenv $ virtualenv venv $ .\venv\Scripts\activate0 码力 | 75 页 | 861.11 KB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4Documentation 3 2 Developer Documentation 27 3 Authors 47 4 Contributing 49 5 Changes 51 6 License 75 7 Indices and tables 77 i ii Blender NIF Plugin Documentation, Release 2.6.0a0.dev4 Warning: Documentation blender nif plugin .zip file downloaded earlier. 6. Under Categories (left), select Import-Export. 7. Tick the empty box next to Import-Export: NetImmerse/Gambryo nif format. You may have to scroll down Only geometry to a single nif. * Animation only (kf) - Only animation to a single kf. 1.4. Features 7 Blender NIF Plugin Documentation, Release 2.6.0a0.dev4 Smooth Inter-Object Seams This option combines0 码力 | 81 页 | 267.59 KB | 1 年前3
BlenderVR User Manual
Release 0.1“standard” (non-developpers) users are invited to download the BlenderVR Install Excecutable for Windows 7 (though you are still advised to read through the following installation and how to use guides). See window “can’t install, non identified developer”. 1 Requires Mac OSX 10.6+ 2 Compatible with Windows 8, 7, Vista. If Blender reports an error on startup, please install the Visual C++ 2013 Redistributable Package Windows 7 (64bits) Note: If none of the provided executable is compliant / work on your machine, fallback to the Install BlenderVR page. Windows 7 (64bits) Download executable: • BlenderVR Win7 64bits0 码力 | 56 页 | 860.89 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4Documentation 3 2 Developer Documentation 27 3 Authors 47 4 Contributing 49 5 Changes 51 6 License 75 7 Indices and tables 77 i ii Blender NIF Plugin, Release 2.6.0a0.dev4 Warning: Documentation is incomplete blender nif plugin .zip file downloaded earlier. 6. Under Categories (left), select Import-Export. 7. Tick the empty box next to Import-Export: NetImmerse/Gambryo nif format. You may have to scroll down edge and uses the same normal tangent and bi-tangent values for all affected vertices. 1.4. Features 7 Blender NIF Plugin, Release 2.6.0a0.dev4 Use NiBSAnimationNode NiBSAnimationNode is specific to “The0 码力 | 81 页 | 266.16 KB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4blender nif plugin .zip file downloaded earlier. 6. Under Categories (left), select Import-Export. 7. Tick the empty box next to Import-Export: NetImmerse/Gambryo nif format. You may have to scroll down Select one from the dropdown box. 6. The Object Flag is ???????. Set it to an appropriate number. 7. The Nif Long Name is ???????. Set it to an appropriate string. Shader The following section describes cos(z) sin(y) 0 sin(z) cos(z) 0 -> -sin(z) cos(z) 0 0 0 1 0 0 1 Memory: [ 0][ 1][ 2][ 3][ 4][ 5][ 6][ 7][ 8][ 9][ 10][ 11][ 12][ 13][ 14][ 15] DirectX [m11][m21][m31][m41][m12][m22][m32][m42][m13][m23][m33][m43]0 码力 | 112 页 | 107.36 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4blender nif plugin .zip file downloaded earlier. 6. Under Categories (left), select Import-Export. 7. Tick the empty box next to Import-Export: NetImmerse/Gambryo nif format. You may have to scroll down Select one from the drop-down box. 6. The Object Flag is ???????. Set it to an appropriate number. 7. The Nif Long Name is ???????. Set it to an appropriate string. Shader The following section describes cos(z) sin(y) 0 sin(z) cos(z) 0 -> -sin(z) cos(z) 0 0 0 1 0 0 1 Memory: [ 0][ 1][ 2][ 3][ 4][ 5][ 6][ 7][ 8][ 9][ 10][ 11][ 12][ 13][ 14][ 15] DirectX [m11][m21][m31][m41][m12][m22][m32][m42][m13][m23][m33][m43]0 码力 | 113 页 | 102.69 KB | 1 年前3
Blender v3.1 参考手册(简体中文版)和推⼴Blender。2002年7⽉,Ton设法让NaN投资者同意独⼀⽆⼆的Blender基 ⾦会计划,尝试以开源⽅式发布Blender。 ⾃由化Blender 活动需要筹集到10万 欧元,基⾦会才能从NaN投资者购得Blender源代码的所有权和知识产权,紧接 着将Blender发布到开源社区。⼀群包括⼏个NaN前雇员在内的热⼼志愿者,发 起了 ⾃由化Blender 的筹资活动。出乎所有⼈意料的是,活动花了仅7周就达成 建,成为代码开发者 的乐园。 2.26 -- 2003年2⽉: 第⼀版真正开源的Blender。 2.27 -- 2003年5⽉: 第⼆版开源Blender。 2.28x -- 2003年7⽉: 2.28x系列的开始。 2.30 -- 2003年10⽉: 第⼆届Blender⼤会展⽰2.3x UI改造预览版本。 2.31 -- 2003年12⽉: 升级⾄稳定的2.3x UI项⽬。 影和多线程渲染。 2.40 -- 2005年12⽉: ⾻架系统重新改写,形态键,⽑发粒⼦,流体和刚体。 2.41 -- 2006年1⽉: ⼤量修复,和⼀些游戏引擎功能。 2.42 -- 2006年7⽉: 节点发布、阵列修改器、⽮量模糊、新物理引擎、 渲染、⼜型同步和许多 其他功能。此次发布紧随 橘⼦项⽬。 2.43 -- 2007年2⽉: 多分辨率⽹格、 多层 UV 纹理、 多层图像和多通道渲染和烘焙,雕刻,多0 码力 | 4473 页 | 259.34 MB | 1 年前3
Blender v3.2 参考手册(简体中文版)和推⼴Blender。2002年7⽉,Ton设法让NaN投资者同意独⼀⽆⼆的Blender基 ⾦会计划,尝试以开源⽅式发布Blender。 ⾃由化Blender 活动需要筹集到10万 欧元,基⾦会才能从NaN投资者购得Blender源代码的所有权和知识产权,紧接 着将Blender发布到开源社区。⼀群包括⼏个NaN前雇员在内的热⼼志愿者,发 起了 ⾃由化Blender 的筹资活动。出乎所有⼈意料的是,活动花了仅7周就达成 建,成为代码开发者 的乐园。 2.26 -- 2003年2⽉: 第⼀版真正开源的Blender。 2.27 -- 2003年5⽉: 第⼆版开源Blender。 2.28x -- 2003年7⽉: 2.28x系列的开始。 2.30 -- 2003年10⽉: 第⼆届Blender⼤会展⽰2.3x UI改造预览版本。 2.31 -- 2003年12⽉: 升级⾄稳定的2.3x UI项⽬。 影和多线程渲染。 2.40 -- 2005年12⽉: ⾻架系统重新改写,形态键,⽑发粒⼦,流体和刚体。 2.41 -- 2006年1⽉: ⼤量修复,和⼀些游戏引擎功能。 2.42 -- 2006年7⽉: 节点发布、阵列修改器、⽮量模糊、新物理引擎、 渲染、⼜型同步和许多 其他功能。此次发布紧随 橘⼦项⽬。 2.43 -- 2007年2⽉: 多分辨率⽹格、 多层 UV 纹理、 多层图像和多通道渲染和烘焙,雕刻,多0 码力 | 4448 页 | 258.34 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)axis. This can also be done using the Navigation Gizmo or the following hotkeys: Numpad7 Numpad1 Numpad3 Ctrl-Numpad7 Ctrl-Numpad1 Ctrl-Numpad3 The above hotkeys align the view to a global (world) axis accuracy you should use two perpendicular orthogonal 3D Viewports, i.e. any combination of top Numpad7, front Numpad1 and side Numpad3. That way you can control the positioning along two axes in one view bottom Render Layers node inputs a scene with a plane that covers the left half of the view and is 7 units from the camera. Both are fed through their respective Map Value nodes to divide the Z-buffer0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.4 Manualaxis. This can also be done using the Navigation Gizmo or the following hotkeys: Numpad7 Numpad1 Numpad3 Ctrl-Numpad7 Ctrl-Numpad1 Ctrl-Numpad3 The above hotkeys align the view to a global (world) axis accuracy you should use two perpendicular orthogonal 3D Viewports, i.e. any combination of top Numpad7, front Numpad1 and side Numpad3. That way you can control the positioning along two axes in one view bottom Render Layers node inputs a scene with a plane that covers the left half of the view and is 7 units from the camera. Both are fed through their respective Map Value nodes to divide the Z-buffer0 码力 | 4462 页 | 256.59 MB | 1 年前3
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