Blender NIF Plugin Release 2.6.0a0.dev4
following section deals the various model components, required to export to the .nif format. Base Model Create your base model and configure the settings on the object, refer to the Geometry Section. General Create and configure the shaders for each selected object, refer to the Shader Section. Material Create and configure the materials for each selected object, refer to the Materials Section. Textures Add objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model and configure the flags for each selected bone, refer to the Armature Section. Animations Not yet0 码力 | 81 页 | 266.16 KB | 1 年前3Blender NIF Plugin Release 2.6.0a0.dev4
following section deals the various model components, required to export to the .nif format. Base Model Create your base model and configure the settings on the object, refer to the Geometry Section. General Create and configure the shaders for each selected object, refer to the Shader Section. Material Create and configure the materials for each selected object, refer to the Materials Section. Textures Add objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model and configure the flags for each selected bone, refer to the Armature Section. Animations Not yet0 码力 | 113 页 | 102.69 KB | 1 年前3BlenderVR User Manual Release 0.1
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2 First Run 12 2.1 Document Sections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Note: If you need the full development setup make sure to follow the Development Environment guide. Document Sections • Folder Structure • Acquiring Blender • Acquiring BlenderVR • Download Samples Scenes application (you should see the BlenderVR interface pop-up) and move on to the First Run page. Document Sections • Windows 7 (64bits) Note: If none of the provided executable is compliant / work on0 码力 | 56 页 | 860.89 KB | 1 年前3BlenderVR User Manual Release 0.1
(manual) Install BlenderVR (automatic) Install for BlenderVR Development Install Plugins First Run Document Sections Launch BlenderVR Open the Simulation File Edit the Configuration File Run How to Use If you need the full development setup make sure to follow the Development Environment guide. Document Sections Folder Structure Acquiring Blender Acquiring BlenderVR Download Samples Scenes Install application (you should see the BlenderVR interface pop-up) and move on to the First Run page. Document Sections Windows 7 (64bits) Note If none of the provided executable is compliant / work on your0 码力 | 75 页 | 861.11 KB | 1 年前3Blender v2.93 Manual
3D modeling and animation tools within the reach of the general computing public. NaN’s business model involved providing commercial products and services around Blender. In 1999 NaN attended its first shaders, full OSA, and many (many) more. 2.35 – November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 – December 2004: API. 2.62 – February 2012: The Carve library was added to improve Boolean operations, support for object tracking was added, the Remesh modifier was added, many improvements in the GE, matrices and vectors0 码力 | 3962 页 | 201.40 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: 2.62 -- February 2012: The Carve library was added to improve Boolean operations, support for object tracking was added, the Remesh modifier was added, many improvements in the GE, matrices and vectors0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v3.0 Manual
3D modeling and animation tools within the reach of the general computing public. NaN’s business model involved providing commercial products and services around Blender. In 1999 NaN attended its first shaders, full OSA, and many (many) more. 2.35 – November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 – December 2004: API. 2.62 – February 2012: The Carve library was added to improve Boolean operations, support for object tracking was added, the Remesh modifier was added, many improvements in the GE, matrices and vectors0 码力 | 4209 页 | 225.45 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: 2.62 -- February 2012: The Carve library was added to improve Boolean operations, support for object tracking was added, the Remesh modifier was added, many improvements in the GE, matrices and vectors0 码力 | 4215 页 | 227.19 MB | 1 年前3Blender v3.4 Manual
Geometry Nodes Sculpting & Painting Introduction Brush Navigation Modes Grease Pencil Introduction Object Structure Primitives Selecting Multiframe Properties Modifiers Visual Effects Materials Animation 3D modeling and animation tools within the reach of the general computing public. NaN’s business model involved providing commercial products and services around Blender. In 1999 NaN attended its first shaders, full OSA, and many (many) more. 2.35 – November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 – December 2004:0 码力 | 4462 页 | 256.59 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
Empties Modifiers Geometry Nodes Sculpting & Painting 介紹 Brush Navigation 模式 Grease Pencil 介紹 Object Structure Primitives Selecting Multiframe 屬性 Modifiers Visual Effects Materials 動畫 模式 Animation 3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004:0 码力 | 4469 页 | 258.38 MB | 1 年前3
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