Blender NIF Plugin Documentation
Release 2.6.0a0.dev4Naming Conventions Development Overview This section outlines various priciples which govern how we develop the Blender Nif Plugin and why. Development Methodology A development methodology describes the principles we want as part of the development process. For the 2.6.x series of development we decided to develop a Feature Oriented, Test Driven Development (TDD) methodology to suit both current and future needs haven’t broken any other existing functionality. The focus of our TDD methodology is 3 main areas: Develop maintainable code - Ensure good foundation for stable development & improvement. Constant feedback0 码力 | 112 页 | 107.36 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4Contents: 2.1.1 Development Overview This section outlines various principles which govern how we develop the Blender Nif Plugin and why. Development Methodology A development methodology describes the we want as part of the development process. For the 2.6.x series of development, we decided to develop a Feature-Oriented, Test Driven Development (TDD) methodology to suit both current and future needs haven’t broken any other existing functionality. The focus of our TDD methodology is 3 main areas: • Develop maintainable code - Ensure good foundation for stable development & improvement. • Constant feedback0 码力 | 81 页 | 266.16 KB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4Contents: 2.1.1 Development Overview This section outlines various priciples which govern how we develop the Blender Nif Plugin and why. Development Methodology A development methodology describes the principles we want as part of the development process. For the 2.6.x series of development we decided to develop a Feature Oriented, Test Driven Development (TDD) methodology to suit both current and future needs haven’t broken any other existing functionality. The focus of our TDD methodology is 3 main areas: • Develop maintainable code - Ensure good foundation for stable development & improvement. • Constant feedback0 码力 | 81 页 | 267.59 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4Conventions Development Overview This section outlines various principles which govern how we develop the Blender Nif Plugin and why. Development Methodology A development methodology describes the we want as part of the development process. For the 2.6.x series of development, we decided to develop a Feature-Oriented, Test Driven Development (TDD) methodology to suit both current and future needs haven’t broken any other existing functionality. The focus of our TDD methodology is 3 main areas: Develop maintainable code - Ensure good foundation for stable development & improvement. Constant feedback0 码力 | 113 页 | 102.69 KB | 1 年前3
BlenderVR User Manual
Release 0.1BlenderVR Sound Rendering Engine (SRE, open source, developped in Max/MSP) if you don’t want to develop your own sound server. While the OSC API allows to easily send OSC messages, said SRE has been designed0 码力 | 56 页 | 860.89 KB | 1 年前3
BlenderVR User Manual
Release 0.1id=addons] (SRE, open source, developped in Max/MSP [http://cycling74.com]) if you don’t want to develop your own sound server. While the OSC API allows to easily send OSC messages, said SRE has been designed0 码力 | 75 页 | 861.11 KB | 1 年前3
Blender v2.92 参考手册(繁体中文版)to found a new company called Not a Number (NaN) as a spin- off of NeoGeo to further market and develop Blender. At the core of NaN was a desire to create and distribute a compact, cross-platform 3D application blender.org system Various mailing lists Online Chat (see below) If you are interested in helping develop Blender, see the Get Involved page. Blender Chat For real-time discussion, we have blender.chat Shortcut: doing motion graphics work (i.e. when some linked-in objects may have previously been used to develop a set of reusable assets), and is particularly distracting in the NLA Editor. Start Editing Stashed0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualto found a new company called Not a Number (NaN) as a spin- off of NeoGeo to further market and develop Blender. At the core of NaN was a desire to create and distribute a compact, cross-platform 3D application blender.org system Various mailing lists Online Chat (see below) If you are interested in helping develop Blender, see the Get Involved page. Blender Chat For real-time discussion, we have blender.chat Shortcut: doing motion graphics work (i.e. when some linked-in objects may have previously been used to develop a set of reusable assets), and is particularly distracting in the NLA Editor. Start Editing Stashed0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)to found a new company called Not a Number (NaN) as a spin- off of NeoGeo to further market and develop Blender. At the core of NaN was a desire to create and distribute a compact, cross-platform 3D application blender.org system Various mailing lists Online Chat (see below) If you are interested in helping develop Blender, see the Get Involved page. Blender Chat For real-time discussion, we have blender.chat Hotkey: doing motion graphics work (i.e. when some linked-in objects may have previously been used to develop a set of reusable assets), and is particularly distracting in the NLA Editor. Start Editing Stashed0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualto found a new company called Not a Number (NaN) as a spin- off of NeoGeo to further market and develop Blender. At the core of NaN was a desire to create and distribute a compact, cross-platform 3D application blender.org system Various mailing lists Online Chat (see below) If you are interested in helping develop Blender, see the Get Involved page. Blender Chat For real-time discussion, we have blender.chat Hotkey: doing motion graphics work (i.e. when some linked-in objects may have previously been used to develop a set of reusable assets), and is particularly distracting in the NLA Editor. Start Editing Stashed0 码力 | 3868 页 | 198.46 MB | 1 年前3
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