Blender NIF Plugin Documentation
Release 2.6.0a0.dev4containing the same xyz location data along an edge and uses the same normal tangent and bi-tangent values for all affected vertices. Use NiBSAnimationNode NiBSAnimationNode is specific to “The Elder Scrolls partition can use before starting a new partition. Max Vertex Bones The maximum number of bone weight values that can be applied to a single vertex. Force DDS Changes the suffix for the texture file path Note Fill in the Nif Version, User Version and User Version 2 adequate for your game. All three values are used to verify which data should be attached to a file during the export process. The scene version0 码力 | 112 页 | 107.36 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4containing the same XYZ location data along an edge and uses the same normal tangent and bi-tangent values for all affected vertices. 1.4. Features 7 Blender NIF Plugin, Release 2.6.0a0.dev4 Use NiBSAnimationNode partition can use before starting a new partition. Max Vertex Bones The maximum number of bone weight values that can be applied to a single vertex. Force DDS Changes the suffix for the texture file path • Fill in the Nif Version, User Version and User Version 2 adequate for your game. • All three values are used to verify which data should be attached to a file during the export process. • The scene0 码力 | 81 页 | 266.16 KB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4containing the same xyz location data along an edge and uses the same normal tangent and bi-tangent values for all affected vertices. Use NiBSAnimationNode NiBSAnimationNode is specific to “The Elder Scrolls partition can use before starting a new partition. Max Vertex Bones The maximum number of bone weight values that can be applied to a single vertex. Force DDS Changes the suffix for the texture file path • Fill in the Nif Version, User Version and User Version 2 adequate for your game. • All three values are used to verify which data should be attached to a file during the export process. • The scene0 码力 | 81 页 | 267.59 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4containing the same XYZ location data along an edge and uses the same normal tangent and bi-tangent values for all affected vertices. Use NiBSAnimationNode NiBSAnimationNode is specific to “The Elder Scrolls partition can use before starting a new partition. Max Vertex Bones The maximum number of bone weight values that can be applied to a single vertex. Force DDS Changes the suffix for the texture file path Note Fill in the Nif Version, User Version and User Version 2 adequate for your game. All three values are used to verify which data should be attached to a file during the export process. The scene version0 码力 | 113 页 | 102.69 KB | 1 年前3
Blender v3.4 Manualmenu. Backspace – Clear the value (sets to zero or clears a text field). Minus – Negate number values (multiply by -1.0). Ctrl-Wheel – Change the value incremental steps. For pop-up option menus buttons this cycles the value. Return – Activates menus or toggles the value. Alt – Hold while editing values to apply the change to all selected items (objects, bones, sequence-strips). This can be used for their full data path for the data- block and property. Note that in most cases it is best to access values based on the context, instead of by name. Dragging Ctrl – While dragging, snap to discrete steps0 码力 | 4462 页 | 256.59 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)menu. Backspace -- Clear the value (sets to zero or clears a text field). Minus -- Negate number values (multiply by -1.0). Ctrl-Wheel -- Change the value incremental steps. For pop-up option menus buttons this cycles the value. Return -- Activates menus or toggles the value. Alt -- Hold while editing values to apply the change to all selected items (objects, bones, sequence-strips). This can be used for their full data path for the data- block and property. Note that in most cases it is best to access values based on the context, instead of by name. Dragging Ctrl -- While dragging, snap to discrete steps0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 Manualmenu. Backspace – Clear the value (sets to zero or clears a text field). Minus – Negate number values (multiply by -1.0). Ctrl-Wheel – Change the value incremental steps. For pop-up option menus buttons this cycles the value. Return – Activates menus or toggles the value. Alt – Hold while editing values to apply the change to all selected items (objects, bones, sequence-strips). This can be used for their full data path for the data- block and property. Note that in most cases it is best to access values based on the context, instead of by name. Dragging Ctrl – While dragging, snap to discrete steps0 码力 | 4462 页 | 257.85 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)menu. Backspace -- Clear the value (sets to zero or clears a text field). Minus -- Negate number values (multiply by -1.0). Ctrl-Wheel -- Change the value incremental steps. For pop-up option menus buttons this cycles the value. Return -- Activates menus or toggles the value. Alt -- Hold while editing values to apply the change to all selected items (objects, bones, sequence-strips). This can be used for their full data path for the data- block and property. Note that in most cases it is best to access values based on the context, instead of by name. Dragging Ctrl -- While dragging, snap to discrete steps0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v2.93 Manualmenu. Backspace – Clear the value (sets to zero or clears a text field). Minus – Negate number values (multiply by -1.0). Ctrl-Wheel – Change the value incremental steps. For pop-up option menus buttons this cycles the value. Return – Activates menus or toggles the value. Alt – Hold while editing values to apply the change to all selected items (objects, bones, sequence-strips). This can be used for their full data path for the data-block and property. Note that in most cases it is best to access values based on the context, instead of by name. Dragging Ctrl – While dragging, snap to discrete steps0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v3.2 Manualmenu. Backspace – Clear the value (sets to zero or clears a text field). Minus – Negate number values (multiply by -1.0). Ctrl-Wheel – Change the value incremental steps. For pop-up option menus buttons this cycles the value. Return – Activates menus or toggles the value. Alt – Hold while editing values to apply the change to all selected items (objects, bones, sequence-strips). This can be used for their full data path for the data-block and property. Note that in most cases it is best to access values based on the context, instead of by name. Dragging Ctrl – While dragging, snap to discrete steps0 码力 | 4346 页 | 253.88 MB | 1 年前3
共 39 条
- 1
- 2
- 3
- 4













