Blender v2.92 参考手册(繁体中文版)weight, even if it is below the limit value! Quantize This operator uses a process known as Quantization which takes the input weights and clamps each weight to a number of steps between (0 - 1), so KHR_lights_punctual KHR_materials_unlit KHR_texture_transform KHR_materials_clearcoat KHR_mesh_quantization Export KHR_draco_mesh_compression KHR_lights_punctual KHR_materials_clearcoat KHR_materials_transmission Google Draco. Compression Level Higher compression results in slower encoding and decoding. Quantization Position Higher values result in better compression rates. Normal Higher values result in better0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualweight, even if it is below the limit value! Quantize This operator uses a process known as Quantization which takes the input weights and clamps each weight to a number of steps between (0 - 1), so KHR_lights_punctual KHR_materials_unlit KHR_texture_transform KHR_materials_clearcoat KHR_mesh_quantization Export KHR_draco_mesh_compression KHR_lights_punctual KHR_materials_clearcoat KHR_materials_transmission Google Draco. Compression Level Higher compression results in slower encoding and decoding. Quantization Position Higher values result in better compression rates. Normal Higher values result in better0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)weight, even if it is below the limit value! Quantize This operator uses a process known as Quantization which takes the input weights and clamps each weight to a number of steps between (0 - 1), so KHR_lights_punctual KHR_materials_unlit KHR_texture_transform KHR_materials_clearcoat KHR_mesh_quantization Export KHR_draco_mesh_compression KHR_lights_punctual KHR_materials_clearcoat KHR_materials_transmission Google Draco. Compression Level Higher compression results in slower encoding and decoding. Quantization Position Higher values result in better compression rates. Normal Higher values result in better0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualweight, even if it is below the limit value! Quantize This operator uses a process known as Quantization which takes the input weights and clamps each weight to a number of steps between (0 - 1), so KHR_lights_punctual KHR_materials_unlit KHR_texture_transform KHR_materials_clearcoat KHR_mesh_quantization Export KHR_draco_mesh_compression KHR_lights_punctual KHR_materials_clearcoat KHR_materials_transmission Google Draco. Compression Level Higher compression results in slower encoding and decoding. Quantization Position Higher values result in better compression rates. Normal Higher values result in better0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v3.0 Manualweight, even if it is below the limit value! Quantize This operator uses a process known as Quantization which takes the input weights and clamps each weight to a number of steps between (0 - 1), so KHR_lights_punctual KHR_materials_unlit KHR_texture_transform KHR_materials_clearcoat KHR_mesh_quantization Export KHR_draco_mesh_compression KHR_lights_punctual KHR_materials_clearcoat KHR_materials_transmission Google Draco. Compression Level Higher compression results in slower encoding and decoding. Quantization Position Higher values result in better compression rates. Normal Higher values result in better0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)weight, even if it is below the limit value! Quantize This operator uses a process known as Quantization which takes the input weights and clamps each weight to a number of steps between (0 - 1), so KHR_lights_punctual KHR_materials_unlit KHR_texture_transform KHR_materials_clearcoat KHR_mesh_quantization Export KHR_draco_mesh_compression KHR_lights_punctual KHR_materials_clearcoat KHR_materials_transmission Google Draco. Compression Level Higher compression results in slower encoding and decoding. Quantization Position Higher values result in better compression rates. Normal Higher values result in better0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)weight, even if it is below the limit value! Quantize This operator uses a process known as Quantization which takes the input weights and clamps each weight to a number of steps between (0 - 1), so KHR_lights_punctual KHR_materials_unlit KHR_texture_transform KHR_materials_clearcoat KHR_mesh_quantization Export KHR_draco_mesh_compression KHR_lights_punctual KHR_materials_clearcoat KHR_materials_transmission Google Draco. Compression Level Higher compression results in slower encoding and decoding. Quantization Position Higher values result in better compression rates. Normal Higher values result in better0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.1 Manualweight, even if it is below the limit value! Quantize This operator uses a process known as Quantization which takes the input weights and clamps each weight to a number of steps between (0 - 1), so KHR_lights_punctual KHR_materials_unlit KHR_texture_transform KHR_materials_clearcoat KHR_mesh_quantization Export KHR_draco_mesh_compression KHR_lights_punctual KHR_materials_clearcoat KHR_materials_transmission Google Draco. Compression Level Higher compression results in slower encoding and decoding. Quantization Position Higher values result in better compression rates. Normal Higher values result in better0 码力 | 4386 页 | 254.56 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)weight, even if it is below the limit value! Quantize This operator uses a process known as Quantization which takes the input weights and clamps each weight to a number of steps between (0 - 1), so r KHR_materials_ior KHR_materials_variants KHR_lights_punctual KHR_texture_transform KHR_mesh_quantization Export KHR_draco_mesh_compression KHR_lights_punctual KHR_materials_clearcoat KHR_materials_transmission Google Draco. Compression Level Higher compression results in slower encoding and decoding. Quantization Position Higher values result in better compression rates. Normal Higher values result in better0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)weight, even if it is below the limit value! Quantize This operator uses a process known as Quantization which takes the input weights and clamps each weight to a number of steps between (0 - 1), so r KHR_materials_ior KHR_materials_variants KHR_lights_punctual KHR_texture_transform KHR_mesh_quantization Export KHR_draco_mesh_compression KHR_lights_punctual KHR_materials_clearcoat KHR_materials_transmission Google Draco. Compression Level Higher compression results in slower encoding and decoding. Quantization Position Higher values result in better compression rates. Normal Higher values result in better0 码力 | 4464 页 | 259.55 MB | 1 年前3
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