Blender v2.92 参考手册(繁体中文版)
OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v2.93 Manual
full OSA, and many (many) more. 2.35 – November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 – December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 3962 页 | 201.40 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 3868 页 | 198.83 MB | 1 年前3Blender v2.92 Manual
full OSA, and many (many) more. 2.35 – November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 – December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 3868 页 | 198.46 MB | 1 年前3Blender v3.0 Manual
full OSA, and many (many) more. 2.35 – November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 – December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 4209 页 | 225.45 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 4215 页 | 227.19 MB | 1 年前3Blender v3.1 参考手册(繁体中文版)
OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 4393 页 | 256.31 MB | 1 年前3Blender v3.1 Manual
full OSA, and many (many) more. 2.35 – November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 – December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 4386 页 | 254.56 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.3 参考手册(繁体中文版)
OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 4464 页 | 259.55 MB | 1 年前3
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