Blender v4.0 Manualblend-file. Fractal Multi-level array animated with motion blur. Fractal created with multiple arrays. Sample blend-file. Bevel Modifier The Bevel modifier. The Bevel modifier bevels the edges of Diffuse indirect lighting is stored in volumetric arrays. These arrays are defined by the user using Irradiance Volume objects. They control how arrays are placed in the world as well as their resolution also be used for data that can be represented as a float array such as colors. These special float arrays can be set in the Subtype selector. Integer: A numeric value without any decimals e.g. 1, 2, 30 码力 | 5195 页 | 301.54 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)blend-file. Fractal Multi-level array animated with motion blur. Fractal created with multiple arrays. Sample blend-file. Bevel Modifier 倒⾓修改器 The Bevel modifier. The Bevel modifier bevels the edges Diffuse indirect lighting is stored in volumetric arrays. These arrays are defined by the user using Irradiance Volume objects. They control how arrays are placed in the world as well as their resolution also be used for data that can be represented as a float array such as colors. These special float arrays can be set in the Subtype selector. Integer: A numeric value without any decimals e.g. 1, 2, 30 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 Manualblend-file. Fractal Multi-level array animated with motion blur. Fractal created with multiple arrays. Sample blend-file. The Bevel modifier. Vertices:: Edges:: Bevel Modifier The Bevel modifier Diffuse indirect lighting is stored in volumetric arrays. These arrays are defined by the user using Irradiance Volume objects. They control how arrays are placed in the world as well as their resolution also be used for data that can be represented as a float array such as colors. These special float arrays can be set in the Subtype selector. A numeric value without any decimals e.g. 1, 2, 3, or 4. Custom0 码力 | 4736 页 | 296.16 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)blend-file. Fractal Multi-level array animated with motion blur. Fractal created with multiple arrays. Sample blend-file. The Bevel modifier. Vertices:: Edges:: Bevel Modifier 倒⾓修改器 The Bevel modifier Diffuse indirect lighting is stored in volumetric arrays. These arrays are defined by the user using Irradiance Volume objects. They control how arrays are placed in the world as well as their resolution also be used for data that can be represented as a float array such as colors. These special float arrays can be set in the Subtype selector. A numeric value without any decimals e.g. 1, 2, 3, or 4. Custom0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.0 Manualblend-file. Fractal Multi-level array animated with motion blur. Fractal created with multiple arrays. Sample blend-file. Bevel Modifier The Bevel modifier bevels the edges of the mesh it is applied Diffuse indirect lighting is stored in volumetric arrays. These arrays are defined by the user using Irradiance Volume objects. They control how arrays are placed in the world as well as their resolution also be used for data that can be represented as a float array such as colors. These special float arrays can be set in the Subtype selector. A numeric value without any decimals e.g. 1, 2, 3, or 4. A collection0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)blend-file. Fractal Multi-level array animated with motion blur. Fractal created with multiple arrays. Sample blend-file. Bevel Modifier 倒⾓修改器 The Bevel modifier bevels the edges of the mesh it is Diffuse indirect lighting is stored in volumetric arrays. These arrays are defined by the user using Irradiance Volume objects. They control how arrays are placed in the world as well as their resolution also be used for data that can be represented as a float array such as colors. These special float arrays can be set in the Subtype selector. A numeric value without any decimals e.g. 1, 2, 3, or 4. A collection0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)blend-file. Fractal Multi-level array animated with motion blur. Fractal created with multiple arrays. Sample blend-file. Bevel Modifier 倒⾓修改器 The Bevel modifier bevels the edges of the mesh it is Diffuse indirect lighting is stored in volumetric arrays. These arrays are defined by the user using Irradiance Volume objects. They control how arrays are placed in the world as well as their resolution dictionaries, with the constraints that keys can only be strings, and values can only be strings, numbers, arrays of such, or nested properties. See the API documentation for details. Linked Libraries Link &0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualblend-file. Fractal Multi-level array animated with motion blur. Fractal created with multiple arrays. Sample blend-file. Bevel Modifier The Bevel modifier bevels the edges of the mesh it is applied Diffuse indirect lighting is stored in volumetric arrays. These arrays are defined by the user using Irradiance Volume objects. They control how arrays are placed in the world as well as their resolution dictionaries, with the constraints that keys can only be strings, and values can only be strings, numbers, arrays of such, or nested properties. See the API documentation for details. Linked Libraries Link &0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)blend-file. Fractal Multi-level array animated with motion blur. Fractal created with multiple arrays. Sample blend-file. Bevel Modifier 倒⾓修改器 The Bevel modifier bevels the edges of the mesh it is Diffuse indirect lighting is stored in volumetric arrays. These arrays are defined by the user using Irradiance Volume objects. They control how arrays are placed in the world as well as their resolution dictionaries, with the constraints that keys can only be strings, and values can only be strings, numbers, arrays of such, or nested properties. See the API documentation for details. Linked Libraries Link &0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualblend-file. Fractal Multi-level array animated with motion blur. Fractal created with multiple arrays. Sample blend-file. Bevel Modifier The Bevel modifier bevels the edges of the mesh it is applied Diffuse indirect lighting is stored in volumetric arrays. These arrays are defined by the user using Irradiance Volume objects. They control how arrays are placed in the world as well as their resolution dictionaries, with the constraints that keys can only be strings, and values can only be strings, numbers, arrays of such, or nested properties. See the API documentation for details. Linked Libraries Link &0 码力 | 3868 页 | 198.46 MB | 1 年前3
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