积分充值
 首页
前端开发
AngularDartElectronFlutterHTML/CSSJavaScriptReactSvelteTypeScriptVue.js构建工具
后端开发
.NetC#C++C语言DenoffmpegGoIdrisJavaJuliaKotlinLeanMakefilenimNode.jsPascalPHPPythonRISC-VRubyRustSwiftUML其它语言区块链开发测试微服务敏捷开发架构设计汇编语言
数据库
Apache DorisApache HBaseCassandraClickHouseFirebirdGreenplumMongoDBMySQLPieCloudDBPostgreSQLRedisSQLSQLiteTiDBVitess数据库中间件数据库工具数据库设计
系统运维
AndroidDevOpshttpdJenkinsLinuxPrometheusTraefikZabbix存储网络与安全
云计算&大数据
Apache APISIXApache FlinkApache KarafApache KyuubiApache OzonedaprDockerHadoopHarborIstioKubernetesOpenShiftPandasrancherRocketMQServerlessService MeshVirtualBoxVMWare云原生CNCF机器学习边缘计算
综合其他
BlenderGIMPKiCadKritaWeblate产品与服务人工智能亿图数据可视化版本控制笔试面试
文库资料
前端
AngularAnt DesignBabelBootstrapChart.jsCSS3EchartsElectronHighchartsHTML/CSSHTML5JavaScriptJerryScriptJestReactSassTypeScriptVue前端工具小程序
后端
.NETApacheC/C++C#CMakeCrystalDartDenoDjangoDubboErlangFastifyFlaskGinGoGoFrameGuzzleIrisJavaJuliaLispLLVMLuaMatplotlibMicronautnimNode.jsPerlPHPPythonQtRPCRubyRustR语言ScalaShellVlangwasmYewZephirZig算法
移动端
AndroidAPP工具FlutterFramework7HarmonyHippyIoniciOSkotlinNativeObject-CPWAReactSwiftuni-appWeex
数据库
ApacheArangoDBCassandraClickHouseCouchDBCrateDBDB2DocumentDBDorisDragonflyDBEdgeDBetcdFirebirdGaussDBGraphGreenPlumHStreamDBHugeGraphimmudbIndexedDBInfluxDBIoTDBKey-ValueKitDBLevelDBM3DBMatrixOneMilvusMongoDBMySQLNavicatNebulaNewSQLNoSQLOceanBaseOpenTSDBOracleOrientDBPostgreSQLPrestoDBQuestDBRedisRocksDBSequoiaDBServerSkytableSQLSQLiteTiDBTiKVTimescaleDBYugabyteDB关系型数据库数据库数据库ORM数据库中间件数据库工具时序数据库
云计算&大数据
ActiveMQAerakiAgentAlluxioAntreaApacheApache APISIXAPISIXBFEBitBookKeeperChaosChoerodonCiliumCloudStackConsulDaprDataEaseDC/OSDockerDrillDruidElasticJobElasticSearchEnvoyErdaFlinkFluentGrafanaHadoopHarborHelmHudiInLongKafkaKnativeKongKubeCubeKubeEdgeKubeflowKubeOperatorKubernetesKubeSphereKubeVelaKumaKylinLibcloudLinkerdLonghornMeiliSearchMeshNacosNATSOKDOpenOpenEBSOpenKruiseOpenPitrixOpenSearchOpenStackOpenTracingOzonePaddlePaddlePolicyPulsarPyTorchRainbondRancherRediSearchScikit-learnServerlessShardingSphereShenYuSparkStormSupersetXuperChainZadig云原生CNCF人工智能区块链数据挖掘机器学习深度学习算法工程边缘计算
UI&美工&设计
BlenderKritaSketchUI设计
网络&系统&运维
AnsibleApacheAWKCeleryCephCI/CDCurveDevOpsGoCDHAProxyIstioJenkinsJumpServerLinuxMacNginxOpenRestyPrometheusServertraefikTrafficUnixWindowsZabbixZipkin安全防护系统内核网络运维监控
综合其它
文章资讯
 上传文档  发布文章  登录账户
IT文库
  • 综合
  • 文档
  • 文章

无数据

分类

全部综合其他(346)Weblate(300)Blender(24)产品与服务(6)版本控制(6)KiCad(5)Apache OFBiz(5)Krita(3)

语言

全部英语(234)中文(简体)(99)中文(繁体)(10)日语(2)韩语(1)

格式

全部PDF文档 PDF(188)其他文档 其他(158)
 
本次搜索耗时 0.111 秒,为您找到相关结果约 346 个.
  • 全部
  • 综合其他
  • Weblate
  • Blender
  • 产品与服务
  • 版本控制
  • KiCad
  • Apache OFBiz
  • Krita
  • 全部
  • 英语
  • 中文(简体)
  • 中文(繁体)
  • 日语
  • 韩语
  • 全部
  • PDF文档 PDF
  • 其他文档 其他
  • 默认排序
  • 最新排序
  • 页数排序
  • 大小排序
  • 全部时间
  • 最近一天
  • 最近一周
  • 最近一个月
  • 最近三个月
  • 最近半年
  • 最近一年
  • pdf文档 Godot Game Development for Beginners

    Over in the node tab, let's connect the timeout signal to our script. This gets called once the wait time has been reached. Double click on the timeout signal and a window will pop-up. Change the set up the timer to timeout every attackRate seconds. If we select the Timer node, we can connect the timeout signal to the script. This will create the _on_Timer_timeout function. We'll be working function. We'll be creating the player's take_damage function soon. Finally in the _on_Timer_timeout function, we can check the distance to the player and try to attack them. Player Functions
    0 码力 | 199 页 | 12.53 MB | 10 月前
    3
  • pdf文档 Gitea v1.21.1 中文文档

    : 优雅地关闭运行中的进程 restart : 优雅地重新启动运行中的进程(对于Windows服务器尚未实现) flush-queues : 刷新运行中的进程中的队列 选项: --timeout value : 刷新过程的超时时间(默认值: 1m0s) --non-blocking : 设置为true,以在返回之前不等待刷新完成 logging : 调整日志命令 命令: pause 首页关键词元标签。 MIN_TIMEOUT : 10s: 这些选项控制通知端点定期轮询以更新通知计数。在页面加载后,通知计数将在 MIN_TIMEOUT 之后进行检查。如果通知计数未更改,超时时间将按照 TIMEOUT_STEP 增加到 MAX_TIMEOUT 。将 MIN_TIMEOUT 设置为 -1 以关闭该功能。 MAX_TIMEOUT : 60s. TIMEOUT_STEP : 10s PROXY_PROTOCOL_TLS_BRIDGING : false: 协议为 https 时,在 TLS 协商后预期 PROXY 协议头。 PROXY_PROTOCOL_HEADER_TIMEOUT : 5s: 等待 PROXY 协议头的超时时间(设置为 0 表示没有超时)。 PROXY_PROTOCOL_ACCEPT_UNKNOWN : false:接受带有未知类型的 PROXY
    0 码力 | 303 页 | 3.88 MB | 1 年前
    3
  • pdf文档 KiCad 8.0 Schematic Editor

    "type": "odbc", "dsn": "", "username": "", "password": "", "timeout_seconds": 2, "connection_string": "" }, "libraries": [ { Users have the option to configure two timeout settings. The timeout_parts_seconds setting dictates the validity duration of a part’s information, while the timeout_categories_seconds setting determines important to note that KiCad will re-cache the data on the initial startup regardless of these timeout settings. 168 Authentication Authentication is done via an Access Token only. Users need to ask
    0 码力 | 200 页 | 8.34 MB | 1 年前
    3
  • pdf文档 KiCad 8.0 Schematic Editor

    "type": "odbc", "dsn": "", "username": "", "password": "", "timeout_seconds": 2, "connection_string": "" }, "libraries": [ { Users have the option to configure two timeout settings. The timeout_parts_seconds setting dictates the validity duration of a part’s information, while the timeout_categories_seconds setting determines important to note that KiCad will re-cache the data on the initial startup regardless of these timeout settings. 163 Authentication Authentication is done via an Access Token only. Users need to ask
    0 码力 | 194 页 | 7.86 MB | 1 年前
    3
  • pdf文档 KiCad 8.0 原理图编辑器

    "type": "odbc", "dsn": "", "username": "", "password": "", "timeout_seconds": 2, "connection_string": "" }, "libraries": [ { Users have the option to configure two timeout settings. The timeout_parts_seconds setting dictates the validity duration of a part’s information, while the timeout_categories_seconds setting determines important to note that KiCad will re-cache the data on the initial startup regardless of these timeout settings. Authentication Authentication is done via an Access Token only. Users need to ask their
    0 码力 | 190 页 | 10.16 MB | 1 年前
    3
  • pdf文档 The Weblate Manual 4.4

    core.cache.backends.filebased.FileBasedCache", "LOCATION": os.path.join(DATA_DIR, "avatar-cache"), "TIMEOUT": 604800, "OPTIONS": { "MAX_ENTRIES": 1000, }, }, } See also: ENABLE_AVATARS, AVATAR_URL_PREFIX location / { include uwsgi_params; # Needed for long running operations in admin interface uwsgi_read_timeout 3600; # Adjust based to uwsgi configuration: uwsgi_pass unix:///run/uwsgi/app/weblate/socket; # uwsgi_pass /home/weblate/weblate-env/lib/python3.7/site-packages/ �→weblate/wsgi.py process-group=weblate request-timeout=600 WSGIPassAuthorization On
    0 码力 | 418 页 | 3.61 MB | 1 年前
    3
  • pdf文档 The Weblate Manual 4.5.3

    core.cache.backends.filebased.FileBasedCache", "LOCATION": os.path.join(DATA_DIR, "avatar-cache"), "TIMEOUT": 604800, "OPTIONS": { "MAX_ENTRIES": 1000, }, }, } See also: ENABLE_AVATARS, AVATAR_URL_PREFIX location / { include uwsgi_params; # Needed for long running operations in admin interface uwsgi_read_timeout 3600; # Adjust based to uwsgi configuration: uwsgi_pass unix:///run/uwsgi/app/weblate/socket; # uwsgi_pass /home/weblate/weblate-env/lib/python3.7/site-packages/ �→weblate/wsgi.py process-group=weblate request-timeout=600 WSGIPassAuthorization On
    0 码力 | 434 页 | 3.78 MB | 1 年前
    3
  • pdf文档 The Weblate Manual 4.5.2

    core.cache.backends.filebased.FileBasedCache", "LOCATION": os.path.join(DATA_DIR, "avatar-cache"), "TIMEOUT": 604800, "OPTIONS": { "MAX_ENTRIES": 1000, }, }, } See also: ENABLE_AVATARS, AVATAR_URL_PREFIX location / { include uwsgi_params; # Needed for long running operations in admin interface uwsgi_read_timeout 3600; # Adjust based to uwsgi configuration: uwsgi_pass unix:///run/uwsgi/app/weblate/socket; # uwsgi_pass /home/weblate/weblate-env/lib/python3.7/site-packages/ �→weblate/wsgi.py process-group=weblate request-timeout=600 WSGIPassAuthorization On
    0 码力 | 434 页 | 3.78 MB | 1 年前
    3
  • pdf文档 The Weblate Manual 4.6.2

    core.cache.backends.filebased.FileBasedCache", "LOCATION": os.path.join(DATA_DIR, "avatar-cache"), "TIMEOUT": 604800, "OPTIONS": { "MAX_ENTRIES": 1000, }, }, } See also: ENABLE_AVATARS, AVATAR_URL_PREFIX location / { include uwsgi_params; # Needed for long running operations in admin interface uwsgi_read_timeout 3600; # Adjust based to uwsgi configuration: uwsgi_pass unix:///run/uwsgi/app/weblate/socket; # uwsgi_pass /home/weblate/weblate-env/lib/python3.7/site-packages/ �→weblate/wsgi.py process-group=weblate request-timeout=600 WSGIPassAuthorization On
    0 码力 | 440 页 | 3.79 MB | 1 年前
    3
  • pdf文档 The Weblate Manual 4.5

    core.cache.backends.filebased.FileBasedCache", "LOCATION": os.path.join(DATA_DIR, "avatar-cache"), "TIMEOUT": 604800, "OPTIONS": { "MAX_ENTRIES": 1000, }, }, } See also: ENABLE_AVATARS, AVATAR_URL_PREFIX location / { include uwsgi_params; # Needed for long running operations in admin interface uwsgi_read_timeout 3600; # Adjust based to uwsgi configuration: uwsgi_pass unix:///run/uwsgi/app/weblate/socket; # uwsgi_pass /home/weblate/weblate-env/lib/python3.7/site-packages/ �→weblate/wsgi.py process-group=weblate request-timeout=600 WSGIPassAuthorization On
    0 码力 | 428 页 | 3.70 MB | 1 年前
    3
共 346 条
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 35
前往
页
相关搜索词
GodotGameDevelopmentforBeginnersGiteav121.1中文文档KiCad8.0SchematicEditor原理原理图编辑编辑器TheWeblateManual4.44.54.6
IT文库
关于我们 文库协议 联系我们 意见反馈 免责声明
本站文档数据由用户上传或本站整理自互联网,不以营利为目的,供所有人免费下载和学习使用。如侵犯您的权益,请联系我们进行删除。
IT文库 ©1024 - 2025 | 站点地图
Powered By MOREDOC AI v3.3.0-beta.70
  • 关注我们的公众号【刻舟求荐】,给您不一样的精彩
    关注我们的公众号【刻舟求荐】,给您不一样的精彩