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  • pdf文档 BlenderVR User Manual Release 0.1

    configuration file. Note: For the initial test it’s recommended to create a single screen with a mono buffer setup. 12 BlenderVR User Manual, Release 0.1 Run If there are no errors in the configuration will ask the mas- ter’s processor (through getSynchronizerBuffer() method) the buffer to send to the slaves. Then, if the buffer is not empty (getSynchronizerBuffer() doesn’t return None), each slave, in the computer="Any"> DISPLAY=:0.0 buffer buffer="mono" user=’user A’ eye="middle"/> (...) Desktop Basic This is a very basic configuration
    0 码力 | 56 页 | 860.89 KB | 1 年前
    3
  • epub文档 BlenderVR User Manual Release 0.1

    configuration file. Note For the initial test it’s recommended to create a single screen with a mono buffer setup. Run If there are no errors in the configuration tab, change to the Run tab and hit Start will ask the master’s processor (through getSynchronizerBuffer() method) the buffer to send to the slaves. Then, if the buffer is not empty (getSynchronizerBuffer() doesn’t return None), each slave, in the computer="Any"> DISPLAY=:0.0 buffer buffer="mono" user='user A' eye="middle"/> (...) Desktop Basic This is a very basic configuration
    0 码力 | 75 页 | 861.11 KB | 1 年前
    3
  • pdf文档 GIMP User Manual 2.2

    file cache. Modern Unix keeps a very small area free, in order to be able to keep large file and buffer caches. Linux's free command does the maths for you: check the column that says "free", and the creates a new image sized perfectly to the text. We will then enhance the script to allow for a buffer of space around the text. We will conclude with a few suggestions for ways to ramp up your knowledge scripts will automatically resize the image as necessary). Let's add a buffer around the text, and even let the user specify how much buffer to add as a percentage of the size of the resultant text. • This
    0 码力 | 421 页 | 8.45 MB | 1 年前
    3
  • pdf文档 GNU Image Manipulation Program User Manual 2.4

    file cache. Modern Unix keeps a very small area free, in order to be able to keep large file and buffer caches. Linux’s free command does the maths for you: check the column that says ‘free’, and the line then creates a new image sized perfectly to the text. We will then enhance the script to allow for a buffer of space around the text. We will conclude with a few suggestions for ways to ramp up your knowledge scripts will automatically resize the image as necessary). Let’s add a buffer around the text, and even let the user specify how much buffer to add as a percentage of the size of the resultant text. • This
    0 码力 | 653 页 | 19.93 MB | 1 年前
    3
  • epub文档 Blender NIF Plugin Documentation Release 2.6.0a0.dev4

    Vertex Alpha Vertex Alpha. Window Environment Mapping Window Environment Mapping. Z Buffer Test Z Buffer Test. BS Lighting Shader Property Skyrim PP shader for assigning material/shader/texture value in EffectShaderProperty. Vertex Alpha Enables using alpha component of vertex colors. Z Buffer Test ZBuffer Test. Anisotropic Lighting Anisotropic Lighting. Assume Shadowmask Assume Shadowmask Lighting. Weapon Blood Used for blood decals on weapons. Wireframe Wireframe. Z Buffer Write Enables writing to the Z-Buffer. BS Effect Shader Property Skyrim non-PP shader model, used primarily for transparency
    0 码力 | 112 页 | 107.36 KB | 1 年前
    3
  • pdf文档 Blender NIF Plugin Release 2.6.0a0.dev4

    Vertex Alpha Vertex Alpha. • Window Environment Mapping Window Environment Mapping. • Z-Buffer Test Z-Buffer Test. 1.4. Features 13 Blender NIF Plugin, Release 2.6.0a0.dev4 BS Lighting Shader Property in EffectShaderProperty. • Vertex Alpha Enables using the alpha component of vertex colours. • Z-Buffer Test ZBuffer Test. 14 Chapter 1. User Documentation Blender NIF Plugin, Release 2.6.0a0.dev4 • • Weapon Blood Used for blood decals on weapons. • Wireframe Wireframe. • Z-Buffer Write Enables writing to the Z-Buffer. 1.4. Features 15 Blender NIF Plugin, Release 2.6.0a0.dev4 BS Effect Shader
    0 码力 | 81 页 | 266.16 KB | 1 年前
    3
  • pdf文档 Blender NIF Plugin Documentation Release 2.6.0a0.dev4

    Vertex Alpha Vertex Alpha. • Window Environment Mapping Window Environment Mapping. • Z Buffer Test Z Buffer Test. 1.4. Features 13 Blender NIF Plugin Documentation, Release 2.6.0a0.dev4 BS Lighting value in EffectShaderProperty. • Vertex Alpha Enables using alpha component of vertex colors. • Z Buffer Test ZBuffer Test. 14 Chapter 1. User Documentation Blender NIF Plugin Documentation, Release 2 • Weapon Blood Used for blood decals on weapons. • Wireframe Wireframe. • Z Buffer Write Enables writing to the Z-Buffer. 1.4. Features 15 Blender NIF Plugin Documentation, Release 2.6.0a0.dev4 BS
    0 码力 | 81 页 | 267.59 KB | 1 年前
    3
  • epub文档 Blender NIF Plugin Release 2.6.0a0.dev4

    Vertex Alpha Vertex Alpha. Window Environment Mapping Window Environment Mapping. Z-Buffer Test Z-Buffer Test. BS Lighting Shader Property Skyrim PP shader for assigning material/shader/texture value in EffectShaderProperty. Vertex Alpha Enables using the alpha component of vertex colours. Z-Buffer Test ZBuffer Test. Anisotropic Lighting Anisotropic Lighting. Assume Shadowmask Assume Shadowmask Lighting. Weapon Blood Used for blood decals on weapons. Wireframe Wireframe. Z-Buffer Write Enables writing to the Z-Buffer. BS Effect Shader Property Skyrim non-PP shader model, used primarily for transparency
    0 码力 | 113 页 | 102.69 KB | 1 年前
    3
  • pdf文档 GNU Image Manipulation Program User Manual 2.10

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439 16.3.13 Buffer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441 16 file cache. Modern Unix keeps a very small area free, in order to be able to keep large file and buffer caches. Linux’s free command does the maths for you: check the column that says “free”, and the line then creates a new image sized perfectly to the text. We will then enhance the script to allow for a buffer of space around the text. We will conclude with a few suggestions for ways to ramp up your knowledge
    0 码力 | 1070 页 | 44.54 MB | 1 年前
    3
  • pdf文档 Blender v2.92 参考手册(繁体中文版)

    cause operations that depend on the depth buffer to become unreliable although this depends on the graphics card and drivers. See Troubleshooting Depth Buffer Glitches for more information. Local Camera Render Result Viewer Node Image Pin Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed Displays the Alpha channel a grayscale image. White areas are opaque, black areas have an alpha of 0. Z-Buffer Display the depth from the camera, from Clip Start to Clip End, as specified in the Camera settings
    0 码力 | 3966 页 | 203.00 MB | 1 年前
    3
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