Rendering Text
Chapter 3. Rendering Text The pixels library can do slightly more than just putPixel: it also offers a minimal drawText proc, to put letters and words on the screen. Its declaration looks like this:0 码力 | 6 页 | 74.05 KB | 1 年前3Blender v2.92 参考手册(繁体中文版)
Sections 起步⼊⾨ 使⽤者介⾯ 編輯器 Scenes & Objects 建模 Sculpting & Painting Grease Pencil Animation & Rigging 物理 Rendering 合成 Motion Tracking & Masking Video Editing Files & Data System 附加元件 進階 障礙排除 Glossary Get Involved integrated 3D content creation suite, offering a broad range of essential tools, including Modeling, Rendering, Animation & Rigging, Video Editing, VFX, Compositing, Texturing, and many types of Simulations 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v2.93 Manual
Editors Scenes & Objects Modeling Sculpting & Painting Grease Pencil Animation & Rigging Physics Rendering Compositing Motion Tracking & Masking Video Editing Files & Data System Add-ons Advanced Troubleshooting integrated 3D content creation suite, offering a broad range of essential tools, including Modeling, Rendering, Animation & Rigging, Video Editing, VFX, Compositing, Texturing, and many types of Simulations December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul of internal rendering capabilities. 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural textures0 码力 | 3962 页 | 201.40 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
Sections 起步⼊⾨ 使⽤者介⾯ 編輯器 Scenes & Objects 建模 Sculpting & Painting Grease Pencil Animation & Rigging 物理 Rendering 合成 Motion Tracking & Masking Video Editing Files & Data System Add-ons 進階 障礙排除 詞彙表 Get Involved integrated 3D content creation suite, offering a broad range of essential tools, including Modeling, Rendering, Animation & Rigging, Video Editing, VFX, Compositing, Texturing, and many types of Simulations 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures0 码力 | 3868 页 | 198.83 MB | 1 年前3Blender v2.92 Manual
Editors Scenes & Objects Modeling Sculpting & Painting Grease Pencil Animation & Rigging Physics Rendering Compositing Motion Tracking & Masking Video Editing Files & Data System Add-ons Advanced Troubleshooting integrated 3D content creation suite, offering a broad range of essential tools, including Modeling, Rendering, Animation & Rigging, Video Editing, VFX, Compositing, Texturing, and many types of Simulations December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul of internal rendering capabilities. 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural textures0 码力 | 3868 页 | 198.46 MB | 1 年前3MuPDF 1.22.0 Documentation
context argument. A context contains global state used by MuPDF inside functions when parsing or rendering pages of the document. It contains for example: • an exception stack (see error handling below) library opens a document in one thread, and then sits there as a ‘server’ requesting pages and rendering them for other threads that need them, then the library is only ever being called from this one 2 This means that only one thread at a time can perform operations such as fetching a page, or rendering that page to a display list. Once a display list has been obtained however, it can be rendered from0 码力 | 175 页 | 698.87 KB | 7 月前3Blender v3.0 Manual
Editors Scenes & Objects Modeling Sculpting & Painting Grease Pencil Animation & Rigging Physics Rendering Compositing Motion Tracking & Masking Video Editing Assets, Files, & Data System Add-ons Advanced integrated 3D content creation suite, offering a broad range of essential tools, including Modeling, Rendering, Animation & Rigging, Video Editing, VFX, Compositing, Texturing, and many types of Simulations December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul of internal rendering capabilities. 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural textures0 码力 | 4209 页 | 225.45 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
Sections 起步⼊⾨ 使⽤者介⾯ 編輯器 Scenes & Objects 建模 Sculpting & Painting Grease Pencil Animation & Rigging 物理 Rendering 合成 Motion Tracking & Masking Video Editing Assets, Files, & Data System 附加元件 進階 障礙排除 Glossary Get integrated 3D content creation suite, offering a broad range of essential tools, including Modeling, Rendering, Animation & Rigging, Video Editing, VFX, Compositing, Texturing, and many types of Simulations 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures0 码力 | 4215 页 | 227.19 MB | 1 年前3Blender v3.4 Manual
Cloth Soft Body Fluid Particle System Dynamic Paint Forces Collision Baking Physics Simulations Rendering Introduction Eevee Cycles Workbench Cameras Lights Materials Shader Nodes Color Management Freestyle integrated 3D content creation suite, offering a broad range of essential tools, including Modeling, Rendering, Animation & Rigging, Video Editing, VFX, Compositing, Texturing, and many types of Simulations December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul of internal rendering capabilities. 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural textures0 码力 | 4462 页 | 256.59 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
Cloth Soft Body Fluid Particle System Dynamic Paint Forces Collision Baking Physics Simulations Rendering 介紹 Eevee Cycles Workbench 相機 Lights Materials Shader Nodes Color Management Freestyle Layers & integrated 3D content creation suite, offering a broad range of essential tools, including Modeling, Rendering, Animation & Rigging, Video Editing, VFX, Compositing, Texturing, and many types of Simulations 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures0 码力 | 4469 页 | 258.38 MB | 1 年前3
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