Blender v4.0 参考手册(繁体中文版)Sections 使⽤者介⾯ Window System Keymap Interface Controls Tools & Operators 編輯器 3D Viewport Image Editor UV Editor Compositor Texture Nodes Geometry Node Editor Shader Editor Video Sequencer Movie Clip Editor have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)Sections 使⽤者介⾯ Window System Keymap Interface Controls Tools & Operators 編輯器 3D Viewport Image Editor UV Editor Compositor Texture Nodes Geometry Node Editor Shader Editor Video Sequencer Movie Clip Editor have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)Sections 使⽤者介⾯ Window System Keymap Interface Controls Tools & Operators 編輯器 3D Viewport Image Editor UV Editor Compositor Texture Nodes Geometry Node Editor Shader Editor Video Sequencer Movie Clip Editor have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)Sections 使⽤者介⾯ Window System Keymap Interface Controls Tools & Operators 編輯器 3D Viewport Image Editor UV Editor Compositor Texture Nodes Geometry Node Editor Shader Editor Video Sequencer Movie Clip Editor have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full0 码力 | 4704 页 | 295.98 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)Sections 使⽤者介⾯ Window System Keymap Interface Controls Tools & Operators 編輯器 3D Viewport Image Editor UV Editor Compositor Texture Nodes Geometry Node Editor Shader Editor Video Sequencer Movie Clip Editor have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)Sections 使⽤者介⾯ Window System Keymap Interface Controls Tools & Operators 編輯器 3D Viewport Image Editor UV Editor Compositor Texture Nodes Geometry Node Editor Shader Editor Video Sequencer Movie Clip Editor have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full the release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full the release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full the release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full the release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple0 码力 | 4215 页 | 227.19 MB | 1 年前3
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