快快樂樂學會 Angular 2 網站開發框架
(Transpiler)、更好的工具支援 • Dart – 非 JavaScript 家族的程式語言 – 具有強型別特性 13 Angular 2 的開發工具 • Visual Studio Code (推薦) • Visual Studio 2015 • Sublime Text • WebStorm • Atom • Plunker 14 Angular 2 頁面的組成 應用程式元件 Build your own Angular 2 Application 21 準備 Angular 2 開發環境 • 架設 Angular 2 開發環境說明文件 • 如何修改 Visual Studio Code 內建的 TypeScript 版本 • 關於 TypeScript 2.0 之後的模組定義檔 ( *.d.ts ) 22 使用 Angular CLI 建立專案範本 •0 码力 | 38 页 | 1.12 MB | 1 年前3Blender v3.6 参考手册(繁体中文版)
Visibility Navigation 模式 Grease Pencil 介紹 Object Structure Primitives Selecting Multiframe 屬性 Modifiers Visual Effects Materials 動畫 模式 Animation & Rigging 介紹 Keyframes Armatures 晶格 Constraints Actions Drivers Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in the Netherlands and one of the leading animation houses in Europe Version/Revision Milestones The start! 1.00 -- January 1994: Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux0 码力 | 4744 页 | 297.98 MB | 1 年前3Blender v4.0 参考手册(繁体中文版)
Visibility Navigation 模式 Grease Pencil 介紹 Object Structure Primitives Selecting Multiframe 屬性 Modifiers Visual Effects Materials 動畫 模式 Animation & Rigging 介紹 Keyframes Armatures 晶格 Constraints Actions Drivers Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in the Netherlands and one of the leading animation houses in Europe Version/Revision Milestones The start! 1.00 -- January 1994: Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux0 码力 | 5220 页 | 303.08 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
Brush Navigation 模式 Grease Pencil 介紹 Object Structure Primitives Selecting Multiframe 屬性 Modifiers Visual Effects Materials 動畫 模式 Animation & Rigging 介紹 Keyframes Armatures 晶格 Constraints Actions Drivers Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in the Netherlands and one of the leading animation houses in Europe Version/Revision Milestones The start! 1.00 -- January 1994: Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.5 参考手册(繁体中文版)
Visibility Navigation 模式 Grease Pencil 介紹 Object Structure Primitives Selecting Multiframe 屬性 Modifiers Visual Effects Materials 動畫 模式 Animation & Rigging 介紹 Keyframes Armatures 晶格 Constraints Actions Drivers Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in the Netherlands and one of the leading animation houses in Europe Version/Revision Milestones The start! 1.00 -- January 1994: Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux0 码力 | 4704 页 | 295.98 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in the Netherlands and one of the leading animation houses in Europe Version/Revision Milestones The start! 1.00 -- January 1994: Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux versus stability. The package that is right for you depends on your requirements for those two. A studio for example might want to have long-term support, while a hobbyist may want newer features, while0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in the Netherlands and one of the leading animation houses in Europe Version/Revision Milestones The start! 1.00 -- January 1994: Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux versus stability. The package that is right for you depends on your requirements for those two. A studio for example might want to have long-term support, while a hobbyist may want newer features, while0 码力 | 3868 页 | 198.83 MB | 1 年前3Blender v3.3 参考手册(繁体中文版)
Brush Navigation 模式 Grease Pencil 介紹 Object Structure Primitives Selecting Multiframe 屬性 Modifiers Visual Effects Materials 動畫 模式 Animation & Rigging 介紹 Keyframes Armatures 晶格 Constraints Actions Drivers Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in the Netherlands and one of the leading animation houses in Europe Version/Revision Milestones The start! 1.00 -- January 1994: Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux0 码力 | 4464 页 | 259.55 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in the Netherlands and one of the leading animation houses in Europe Version/Revision Milestones The start! 1.00 -- January 1994: Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux versus stability. The package that is right for you depends on your requirements for those two. A studio for example might want to have long-term support, while a hobbyist may want newer features, while0 码力 | 4215 页 | 227.19 MB | 1 年前3Blender v3.2 参考手册(繁体中文版)
Brush Navigation 模式 Grease Pencil 介紹 Object Structure Primitives Selecting Multiframe 屬性 Modifiers Visual Effects Materials 動畫 模式 Animation & Rigging 介紹 Keyframes Armatures 晶格 Constraints Actions Drivers Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in the Netherlands and one of the leading animation houses in Europe Version/Revision Milestones The start! 1.00 -- January 1994: Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux0 码力 | 4355 页 | 255.63 MB | 1 年前3
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