Blender v2.92 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import0 码力 | 3868 页 | 198.83 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.3 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import0 码力 | 4464 页 | 259.55 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import0 码力 | 4215 页 | 227.19 MB | 1 年前3Blender v3.2 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import0 码力 | 4355 页 | 255.63 MB | 1 年前3Blender v3.1 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import0 码力 | 4393 页 | 256.31 MB | 1 年前3Blender v3.5 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import0 码力 | 4704 页 | 295.98 MB | 1 年前3Blender v3.6 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import0 码力 | 4744 页 | 297.98 MB | 1 年前3Blender v4.0 参考手册(繁体中文版)
3D modeling and animation tools within the reach of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first release following Project Orange. 2.43 -- February 2007: Multiresolution meshes, multi-layer UV textures, multi-layer images and multi- pass rendering and baking, sculpting, retopology, multiple additional panoramic camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient occlusion and viewport display of background images and render layers. New import0 码力 | 5220 页 | 303.08 MB | 1 年前3
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