多雲一體就是現在: GOOGLE CLOUD 的 KUBERNETES 混合雲戰略
Infrastructure / IaaS Public Cloud “Serverless”/ FaaS On-premise Middleware / PaaS ● ● Cloud Native Hybrid ● ● ● Up Agile Portable Elastic Transform Efficient Secure Pay for use Out ● ● Migrate Move containers just like GKE in the cloud Consistent operating model with access to GCP services across hybrid environments Single-pane-of-glass for multiple Kubernetes clusters, no matter where Single Pane “Bring-your-own” Kubernetes Node Control Plane Node GKE On-Prem Node Control Plane Node Hybrid Use Cases Legacy Software Local Execution Edge / IoT Cloud bursting Ecommerce site Catalog, ERP0 码力 | 32 页 | 2.77 MB | 1 年前3Blender v3.1 参考手册(繁体中文版)
more uneven (varies with location), more similar to a real terrain. Uses a multiplicative cascade. Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): Creates peaks and valleys absolute value of the noise, creating "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4393 页 | 256.31 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
larger scale for higher octaves. 1D: 2D: 3D: 4D: FBM (Fractal Brownian Motion): Multifractal: Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): 偏移量(Offset) An added absolute value of the noise, creating "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.3 参考手册(繁体中文版)
corresponds to a higher render time. 1D: 2D: 3D: 4D: FBM (Fractal Brownian Motion): Multifractal: Hybrid Multifractal: Ridged Multifractal: Dimension The difference between the magnitude of each two absolute value of the noise, creating "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4464 页 | 259.55 MB | 1 年前3Blender v3.2 参考手册(繁体中文版)
larger scale for higher octaves. 1D: 2D: 3D: 4D: FBM (Fractal Brownian Motion): Multifractal: Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): 偏移量(Offset) An added absolute value of the noise, creating "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4355 页 | 255.63 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
more uneven (varies with location), more similar to a real terrain. Uses a multiplicative cascade. Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): Creates peaks and valleys absolute value of the noise, creating "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4215 页 | 227.19 MB | 1 年前3Blender v3.6 参考手册(繁体中文版)
to a higher render time. 1D:: 2D:: 3D:: 4D:: FBM (Fractal Brownian Motion):: Multifractal:: Hybrid Multifractal:: Ridged Multifractal:: Dimension The difference between the magnitude of each two absolute value of the noise, creating "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4744 页 | 297.98 MB | 1 年前3Blender v3.5 参考手册(繁体中文版)
to a higher render time. 1D:: 2D:: 3D:: 4D:: FBM (Fractal Brownian Motion):: Multifractal:: Hybrid Multifractal:: Ridged Multifractal:: Dimension The difference between the magnitude of each two absolute value of the noise, creating "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4704 页 | 295.98 MB | 1 年前3Blender v4.0 参考手册(繁体中文版)
more uneven (varies with location), more similar to a real terrain. Uses a multiplicative cascade. Hybrid Multifractal: Creates peaks and valleys with different roughness values, like real mountains rise "canyons", and then flips the surface upside down. Hetero Terrain (Heterogeneous Terrain): Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 5220 页 | 303.08 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
the brush. Sharper Similar to Sharp but the center point is more condensed. Inverse Square A hybrid between Smooth and Sphere. Constant The strength of the brush remains unified across the entire Noise Distortion Noise takes the option that you pick from Noise Basis and filters it, to create hybrid pattern. It is often used for grunge but is also very complex and versatile. Distorted Noise Texture select menu at the top of the tab. The five types are: Hetero Terrain Fractal Brownian Motion (fBm) Hybrid Multifractal Ridged Multifractal Multifractal These noise types determine the manner in which Blender0 码力 | 3966 页 | 203.00 MB | 1 年前3
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