Blender v2.92 参考手册(繁体中文版)
OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 3868 页 | 198.83 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 4215 页 | 227.19 MB | 1 年前3Debian 新維護人員手冊
創建一個對用戶可寫的目錄保存鉤子腳本,例如 /var/cache/pbuilder/hooks • 在 ~/.pbuilderrc 或 /etc/pbuilderrc 中添加以下內容: AUTO_DEBSIGN=${AUTO_DEBSIGN:-no} HOOKDIR=/var/cache/pbuilder/hooks 首先使用以下命令初始化本地 pbuilder chroot 系統: ⁴和在 pbuilder 環境中並按照需要對其進行設定。 通過 ^D (Control-D) 離開這個 shell 時環境會被保存。 最新版的 lintian 命令可以通過設置鉤子腳本 /var/cache/pbuilder/hooks/B90lintian 在 chroot 環境中運行。 腳本內容如下:⁷ #!/bin/sh set -e install_packages() { apt-get -y --allow-downgrades Debian 軟件包構建。 • git-buildpackage:幫助維護 Git 倉庫中 Debian 軟件包的套件。 ⁷此處默認 HOOKDIR=/var/cache/pbuilder/hooks。你可以在 /usr/share/doc/pbuilder/examples 目錄中找到很多鉤子腳本的例 子。 ⁸升級你的 stable 套件有規定限制。 ⁹參見 Version control0 码力 | 63 页 | 512.12 KB | 1 年前3Blender v3.1 参考手册(繁体中文版)
OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 4393 页 | 256.31 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.3 参考手册(繁体中文版)
OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 4464 页 | 259.55 MB | 1 年前3Blender v3.2 参考手册(繁体中文版)
OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 4355 页 | 255.63 MB | 1 年前3Blender v4.0 参考手册(繁体中文版)
OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass to Mesh Shortcut: Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 5220 页 | 303.08 MB | 1 年前3Blender v3.6 参考手册(繁体中文版)
OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December 2004: A stabilization than one collection, a list will pop up so that you can choose which collection to select. Object Hooks Every hook that belongs to the active object. Pass Select objects assigned to the same Render Pass Visual Geometry to Mesh Ctrl-A Apply the visual state of all selected objects (modifiers, shape keys, hooks, etc.) to object data. This is a way to freeze all object data into static meshes, as well as converts0 码力 | 4744 页 | 297.98 MB | 1 年前3
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