快快樂樂學會 Angular 2 網站開發框架每個模組下有許多「元件」 • Template 每個元件都可能有自己的「樣板」 • Metadata 每個元件都可以標示「中繼資料」 • Data Binding 樣板與元件屬性、方法可以進行綁定 • Directive 將 DOM 轉換為多功能的「宣告命令」 • Service 由「服務」集中管理資料與運算邏輯 • Dependency Injection 由「相依注入」機制管理物件生命週期 20 快快樂樂建立 src/app/environments/environment.ts 環境變數設定 – src/app/index.ts 載入根元件的預設檔 24 src/index.html 25 根元件的 directive 宣告 咦?沒有載入任何 JavaScript 函式庫? src/main.ts 26 啟用 Production 模式 (提升執行速度) 設定 AppModule 為啟動模組 src/app/app 宣告跟 View 有關的元件 宣告要匯入此模組的外部模組 宣告要註冊的服務元件 宣告根元件 幾乎用不到此設定 src/app/app.component.ts 28 指令 (directive) 選擇器 元件網頁範本 元件 CSS 樣式 TypeScript 類別 類別中的屬性 (Property) 類別中的方法 (Method) LIVE DEMO Angular 20 码力 | 38 页 | 1.12 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)dramatically differ from classical hand-drawn animation, Blender's Dope Sheet inherits a similar directive. Dope Sheet Modes Dope Sheet modes. While the Dope Sheet Mode allows you to edit multiple actions properties. Though you can directly specify a texture {} block in POV-Ray files, the #declare directive allows to assign it to a variable and reuse it more easily. The exporter makes use of this feature <90, 0, -90> } Adding POV Code from Include Files In any POV-Ray scene you can use the #include directive to add items from an external POV-Ray file. It's like the import function in Python. The files to0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)dramatically differ from classical hand-drawn animation, Blender's Dope Sheet inherits a similar directive. Dope Sheet Modes Dope Sheet modes. While the Dope Sheet Mode allows you to edit multiple actions properties. Though you can directly specify a texture {} block in POV-Ray files, the #declare directive allows to assign it to a variable and reuse it more easily. The exporter makes use of this feature <90, 0, -90> } Adding POV Code from Include Files In any POV-Ray scene you can use the #include directive to add items from an external POV-Ray file. It's like the import function in Python. The files to0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)dramatically differ from classical hand-drawn animation, Blender's Dope Sheet inherits a similar directive. Dope Sheet Modes Dope Sheet modes. While the Dope Sheet Mode allows you to edit multiple actions properties. Though you can directly specify a texture {} block in POV-Ray files, the #declare directive allows to assign it to a variable and reuse it more easily. The exporter makes use of this feature <90, 0, -90> } Adding POV Code from Include Files In any POV-Ray scene you can use the #include directive to add items from an external POV-Ray file. It's like the import function in Python. The files to0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)dramatically differ from classical hand-drawn animation, Blender's Dope Sheet inherits a similar directive. Dope Sheet Modes Dope Sheet modes. While the Dope Sheet Mode allows you to edit multiple actions properties. Though you can directly specify a texture {} block in POV-Ray files, the #declare directive allows to assign it to a variable and reuse it more easily. The exporter makes use of this feature <90, 0, -90> } Adding POV Code from Include Files In any POV-Ray scene you can use the #include directive to add items from an external POV-Ray file. It's like the import function in Python. The files to0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)dramatically differ from classical hand-drawn animation, Blender's Dope Sheet inherits a similar directive. Dope Sheet Modes Dope Sheet modes. While the Dope Sheet Mode allows you to edit multiple actions properties. Though you can directly specify a texture {} block in POV-Ray files, the #declare directive allows to assign it to a variable and reuse it more easily. The exporter makes use of this feature <90, 0, -90> } Adding POV Code from Include Files In any POV-Ray scene you can use the #include directive to add items from an external POV-Ray file. It's like the import function in Python. The files to0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)dramatically differ from classical hand-drawn animation, Blender's Dope Sheet inherits a similar directive. Dope Sheet Modes Dope Sheet modes. While the Dope Sheet Mode allows you to edit multiple actions properties. Though you can directly specify a texture {} block in POV-Ray files, the #declare directive allows to assign it to a variable and reuse it more easily. The exporter makes use of this feature 0, -90> } Adding POV Code from Include Files In any POV-Ray scene you can use the #include directive to add items from an external POV-Ray file. It's like the import function in Python. The files to0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)dramatically differ from classical hand-drawn animation, Blender's Dope Sheet inherits a similar directive. Dope Sheet Modes Dope Sheet modes. While the Dope Sheet Mode allows you to edit multiple actions properties. Though you can directly specify a texture {} block in POV-Ray files, the #declare directive allows to assign it to a variable and reuse it more easily. The exporter makes use of this feature <90, 0, -90> } Adding POV Code from Include Files In any POV-Ray scene you can use the #include directive to add items from an external POV-Ray file. It's like the import function in Python. The files to0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)dramatically differ from classical hand-drawn animation, Blender's Dope Sheet inherits a similar directive. Dope Sheet Modes Dope Sheet modes. While the Dope Sheet Mode allows you to edit multiple actions properties. Though you can directly specify a texture {} block in POV-Ray files, the #declare directive allows to assign it to a variable and reuse it more easily. The exporter makes use of this feature <90, 0, -90> } Adding POV Code from Include Files In any POV-Ray scene you can use the #include directive to add items from an external POV-Ray file. It's like the import function in Python. The files to0 码力 | 4704 页 | 295.98 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)dramatically differ from classical hand-drawn animation, Blender's Dope Sheet inherits a similar directive. Dope Sheet Modes Dope Sheet modes. While the Dope Sheet Mode allows you to edit multiple actions properties. Though you can directly specify a texture {} block in POV-Ray files, the #declare directive allows to assign it to a variable and reuse it more easily. The exporter makes use of this feature <90, 0, -90> } Adding POV Code from Include Files In any POV-Ray scene you can use the #include directive to add items from an external POV-Ray file. It's like the import function in Python. The files to0 码力 | 3966 页 | 203.00 MB | 1 年前3
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