From DevOps to GitOps with GitLab 公開版
Code Deploy CI / CD Production ⼀條龍 ⼯程團隊 Configuration Automation Code Deploy CI / CD Production ⼀條龍 ⼯程團隊 Configuration Automation Ops / Infra 團隊 Provision 圖片來源 https://youtu.be/Usb9iUphT6Y Merge Requests GitOps = IaC + MRs + CI/CD Continuous Integration Continuous Delivery And Automation GitOps = IaC + MRs + CI/CD DevOps Photo by Fancycrave on Unsplash 範例分享 新 Issue Coding Commit 如何開始實踐 GitOps 1. IaC 2. Automation 3. Code Review & Approve 4. Multi environment 5. CI/CD 6. Use Repository 7. Agile & Iteration DevOps 1. IaC 讓⼀切都成為 Code 2. Automation 盡可能⾃動化 如果不成,就紀錄它!0 码力 | 46 页 | 14.46 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
SVG files suitable for direct printing and paper modeling. The main goal is a maximal possible automation of the whole process. Common tasks like baking the model's texture into the output document are controls the eyelid automation. When set to 1 the eyelids and the lower eyebrow will follow the eye movement giving a realistic effect to the character, when set to 0 no automation will happen. Creating finger controls. Requirement: A chain of at least two connected bones. Automation Axis (X, Y, Z, None) Enables the automation on the selected axis. Multiple axis or none can be selected holding Shift-LMB0 码力 | 4215 页 | 227.19 MB | 1 年前3Blender v3.1 参考手册(繁体中文版)
SVG files suitable for direct printing and paper modeling. The main goal is a maximal possible automation of the whole process. Common tasks like baking the model's texture into the output document are controls the eyelid automation. When set to 1 the eyelids and the lower eyebrow will follow the eye movement giving a realistic effect to the character, when set to 0 no automation will happen. Creating finger controls. Requirement: A chain of at least two connected bones. Automation Axis (X, Y, Z, None) Enables the automation on the selected axis. Multiple axis or none can be selected holding Shift-LMB0 码力 | 4393 页 | 256.31 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
SVG files suitable for direct printing and paper modeling. The main goal is a maximal possible automation of the whole process. Common tasks like baking the model's texture into the output document are controls the eyelid automation. When set to 1 the eyelids and the lower eyebrow will follow the eye movement giving a realistic effect to the character, when set to 0 no automation will happen. Creating finger controls. Requirement: A chain of at least two connected bones. Automation Axis (X, Y, Z, None) Enables the automation on the selected axis. Multiple axis or none can be selected holding Shift-LMB0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.3 参考手册(繁体中文版)
SVG files suitable for direct printing and paper modeling. The main goal is a maximal possible automation of the whole process. Common tasks like baking the model's texture into the output document are controls the eyelid automation. When set to 1 the eyelids and the lower eyebrow will follow the eye movement giving a realistic effect to the character, when set to 0 no automation will happen. Creating finger controls. Requirement: A chain of at least two connected bones. Automation Axis (X, Y, Z, None) Enables the automation on the selected axis. Multiple axis or none can be selected holding Shift-LMB0 码力 | 4464 页 | 259.55 MB | 1 年前3Blender v3.2 参考手册(繁体中文版)
SVG files suitable for direct printing and paper modeling. The main goal is a maximal possible automation of the whole process. Common tasks like baking the model's texture into the output document are controls the eyelid automation. When set to 1 the eyelids and the lower eyebrow will follow the eye movement giving a realistic effect to the character, when set to 0 no automation will happen. Creating finger controls. Requirement: A chain of at least two connected bones. Automation Axis (X, Y, Z, None) Enables the automation on the selected axis. Multiple axis or none can be selected holding Shift-LMB0 码力 | 4355 页 | 255.63 MB | 1 年前3Blender v3.6 参考手册(繁体中文版)
SVG files suitable for direct printing and paper modeling. The main goal is a maximal possible automation of the whole process. Common tasks like baking the model's texture into the output document are controls the eyelid automation. When set to 1 the eyelids and the lower eyebrow will follow the eye movement giving a realistic effect to the character, when set to 0 no automation will happen. Creating finger controls. Requirement: A chain of at least two connected bones. Automation Axis (X, Y, Z, None) Enables the automation on the selected axis. Multiple axis or none can be selected holding Shift-LMB0 码力 | 4744 页 | 297.98 MB | 1 年前3Blender v3.5 参考手册(繁体中文版)
SVG files suitable for direct printing and paper modeling. The main goal is a maximal possible automation of the whole process. Common tasks like baking the model's texture into the output document are controls the eyelid automation. When set to 1 the eyelids and the lower eyebrow will follow the eye movement giving a realistic effect to the character, when set to 0 no automation will happen. Creating finger controls. Requirement: A chain of at least two connected bones. Automation Axis (X, Y, Z, None) Enables the automation on the selected axis. Multiple axis or none can be selected holding Shift-LMB0 码力 | 4704 页 | 295.98 MB | 1 年前3Blender v4.0 参考手册(繁体中文版)
SVG files suitable for direct printing and paper modeling. The main goal is a maximal possible automation of the whole process. Common tasks like baking the model's texture into the output document are general is the simple tentacle sub-rig. It has only basic FK controls and tweaks, with the only automation being the ability to copy certain axes of the local rotation of a FK control to the next one. cases like fingers. Requirement: A chain of at least two connected bones. Automation Axis (X, Y, Z, None) Enables the automation on the selected axis. Multiple axis or none can be selected holding Shift-LMB0 码力 | 5220 页 | 303.08 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
SVG files suitable for direct printing and paper modeling. The main goal is a maximal possible automation of the whole process. Common tasks like baking the model's texture into the output document are controls the eyelid automation. When set to 1 the eyelids and the lower eyebrow will follow the eye movement giving a realistic effect to the character, when set to 0 no automation will happen. Mode: finger controls. Requirement: A chain of at least two connected bones. Automation Axis (X, Y, Z, None) Enables the automation on the selected axis. Multiple axis or none can be selected holding Shift-LMB0 码力 | 3966 页 | 203.00 MB | 1 年前3
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