Jenkins System Information
6/1/2017 System Information [Jenkins] http://localhost:8080/systemInfo 1/5 New Item People Build History Project Relationship Check File Fingerprint Manage Jenkins My Views Credentials Credentials No builds in the queue. 1 Idle 2 Idle System Properties Name ↓ Value awt.toolkit sun.awt.windows.WToolkit executablewar C:\Users\MarkE\Downloads\jenkins.war file.encoding Cp1252 file.encoding Temp\ java.library.path C:\ProgramData\Oracle\Java\javapath;C:\WINDOWS\Sun\Java\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\Program Files\Docker\Docker\Resources \bin;C:\Python27\;C:\Python27\Scripts;C:\P0 码力 | 5 页 | 122.16 KB | 1 年前3Distributed Ranges: A Model for Building Distributed Data Structures, Algorithms, and Views
GPU Tile 1 Tile 0 Xe LinkProject Goals - Offer high-level, standard C++ distributed data structures - Support distributed algorithms - Achieve high performance for both multi-GPU, NUMA, and multi-node reduce(par_unseq, z, 0, std::plus()); }Outline - Background (Ranges, Parallelism, Distributed Data Structures) - Distributed Ranges (Concepts) - Implementation (Algorithms and views) - Complex sparse matrices) - Lessons learnedOutline - Background (Ranges, Parallelism, Distributed Data Structures) - Distributed Ranges (Concepts) - Implementation (Algorithms and views) - Complex0 码力 | 127 页 | 2.06 MB | 5 月前3Using MySQL for Distributed Database Architectures
© 2018 Percona. 1 Peter Zaitsev Using MySQL for Distributed Database Architectures CEO, Percona PingCAP Infra Meetup, Shanghai, China, May 26, 2018 © 2018 Percona. 2 About Percona Solutions Percona. 3 Presentation Cover Basics Why Going Distributed How to do it © 2018 Percona. 4 Distributed ? MySQL Deployment on More than one System © 2018 Percona. 5 Modern MySQL Scalability Active Users Possible 15M of Daily Active Users counting time of day skew © 2018 Percona. 8 Distributed Systems Tend To be More Complicated to Develop Against More Complicated to Operate Have0 码力 | 67 页 | 4.10 MB | 1 年前3A Simple Rollback System in C++
BeyondWe still need to wait for all the player inputs to process the confirm frame…What is a rollback system?Input predictionMispredictionDoing a rollbackRollback Implementation DetailsPhysics vs Graphics game update. This allows to sequence your game frame.A Fixed TickRollback Manager InputsRollbackGame System Architecture Game systems need a function to rollback (revert to a previous state). Typically everywhere Player Character as a gameplay, physics, graphics and audio object…ECS-like architecture System and array of Components (C-struct without functionality, except operators maybe) You want to have0 码力 | 58 页 | 6.61 MB | 5 月前367-328 Building Distributed Applications WebSockets
Updates to a shared chat / drawing canvas – Game events © Joe Mertz – Mobile to Cloud: Building Distributed Applications • Workarounds have been devised • E.g. Polling – Client continuously polls the server stamp for the next time he wants to send a letter. © Joe Mertz – Mobile to Cloud: Building Distributed Applications • Provides for true two-way ongoing communication between a client and server. Note: – Some old browsers don't implement WebSockets © Joe Mertz – Mobile to Cloud: Building Distributed Applications // Create a new WebSocket var wSocket = new WebSocket("ws://www.example.com/socketserver")0 码力 | 13 页 | 1.04 MB | 1 年前3Combining Co-Routines and Functions into a Job System
Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 1 / 39Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 2 / 39 About Myself • Professor for Functions into a Job System - CppCon 2021 3 / 39 Creating Game Engines with C++ • Vienna Game Job System + • Graphics API Abstraction Layer + • Vienna Entity Component System + Vienna Type List Library 2.0 https://github.com/hlavacs 20Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 4 / 39 The Game Loop auto prev = high_resolution_clock::now(); while( !finished()0 码力 | 39 页 | 1.23 MB | 5 月前3POCOAS in C++: A Portable Abstraction for Distributed Data Structures
program for a supercomputer? Introduce PGAS Model, RDMA Building Remote Pointer Types Building Distributed Data Structures Extending to GPUsThis Talk Background: how do we write a program for a supercomputer supercomputer? Introduce PGAS Model, RDMA Building Remote Pointer Types Building Distributed Data Structures Extending to GPUsThis Talk Background: how do we write a program for a supercomputer? Introduce Introduce PGAS Model, RDMA Building Remote Pointer Types Building Distributed Data Structures Extending to GPUsThis Talk Background: how do we write a program for a supercomputer? Introduce PGAS Model0 码力 | 128 页 | 2.03 MB | 5 月前3Building a Coroutine-Based Job System Without Standard Library
Zhang tankiistanki tankijong COROUTINE JOB SYSTEM WITHOUT STANDARD LIBRARY source code of the system: https://github.com/tankiJong/cpp-coroutine-job-system Hi Everyone, Tanki here. Thanks for coming resources: https://gist.github.com/MattPD/9b55db49537a90545a90447392ad3aeb Before we dive into the system, I want to take 10 mins to have a quick recap about C++ coroutine and share some gotcha moments pretty overwhelmed by all different terms, not to mention to put them up together to form a knowledge system. I hope the following information can be helpful and I attached some links in the slides, or pointers0 码力 | 120 页 | 2.20 MB | 5 月前3Behavior-driven Tests for Microservices-based Algo Trading System
from Columbia University. Title : Behavior-driven Tests for Microservices-based Algo Trading System Summary : Introduction : This poster will introduce a test framework we use at Bloomberg to to enable behavior-based tests in natural language style for a microservices-based algo trading system that our engineering team is responsible for. Relevance : For our electronic trading business Although microservice components can easily be unit tested, it is often non-trivial to automate the system-level tests with external dependencies. Controlling external dependencies are especially important0 码力 | 1 页 | 65.24 KB | 5 月前3Cloud Native Contrail Networking Installation and Life Cycle ManagementGuide for Rancher RKE2
6 Deployment Models | 11 Single Cluster Deployment | 11 Multi-Cluster Deployment | 12 System Requirements | 15 2 Install Overview | 17 Before You Install | 18 Install Single Cluster Contrail Networking Overview | 2 Terminology | 4 CN2 Components | 6 Deployment Models | 11 System Requirements | 15 Cloud-Native Contrail Networking Overview SUMMARY Learn about Cloud-Native control plane nodes or worker nodes depending on distribution. The Contrail controllers manage a distributed set of data planes implemented by a CNI plug-in and vRouter on every node. Integrating a full-fledged0 码力 | 72 页 | 1.01 MB | 1 年前3
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