The Goal - A Process of Ongoing Improvement
The Goal - A Process of Ongoing Improvement Plot Summary Alex Rogo is a harried plant manager working ever more desperately to try improve performance. His factory is rapidly heading for disaster opportunities for higher fluctuations. What are examples of this in your own organization? Development? QA?Two types of resources ● Bottleneck - any resource whose capacity is equal to or less than part spends waiting for a resource, while the resource is preparing itself to work on the part ● Process time - the amount of time the part spends being modified into a new, more valuable form ● Queue0 码力 | 6 页 | 100.81 KB | 5 月前3AR Game Development for Beginners
learn comprehensive and in-demand augment reality development skills! © Zenva Pty Ltd 2020. All rights reserved AR Game Development for Beginners By Daniel Buckley Unity Enroll in our Augmented Reality Mini-Degree to learn comprehensive and in-demand augment reality development skills! © Zenva Pty Ltd 2020. All rights reserved Before diving into this eBook, why not check quickly get you coding with the world's most popular languages! Discover Python, web development, game development, VR, AR, & more. No experience is required to take this project-based course, which0 码力 | 78 页 | 3.31 MB | 10 月前3Godot Game Development for Beginners
Developer This book is brought to you by Zenva - Enroll in our Godot 4 Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine. © Zenva Pty Ltd 2024. All 73 This book is brought to you by Zenva - Enroll in our Godot 4 Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine. © Zenva Pty Ltd 2024. All features being released. With the release of Godot 4, it’s also better than ever to explore game development with this fantastic tool. In this tutorial, we’re going to be learning how to create a very simple0 码力 | 70 页 | 4.78 MB | 10 月前3Godot Game Development for Beginners
Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine © Zenva Pty Ltd 2020. All rights reserved Godot Game Development for This book is brought to you by Zenva - Enroll in our Godot Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine © Zenva Pty Ltd 2020. All quickly get you coding with the world's most popular languages! Discover Python, web development, game development, VR, AR, & more. No experience is required to take this project-based course, which0 码力 | 199 页 | 12.53 MB | 10 月前3Game Development for Human Beings
courses for high schools ©2016 Zenva Pty Ltd all rights reserved Page 1 Game Development for Human Beings Build Cross-Platform Games with Phaser Kristen Dyrr Pablo Farias with the intention of making games. Resources weren’t readily available as they are today, so the process was quite hard. However, the feeling of wonder and possiblities that opened every time I got something Fortunately, not all hope was lost. Flash-forwarding to 2011, I came across some pioneer HTML5 game development demos and they blew my mind. The possibility of making games with JavaScript without having to0 码力 | 472 页 | 8.46 MB | 10 月前3PFS SPDK: Storage Performance Development Kit
0 码力 | 23 页 | 4.21 MB | 5 月前3C++20 STL Features: 1 Year of Development on GitHub
C++20 STL Features: 1 Year of Development on GitHub Stephan T. Lavavej "Steh-fin Lah-wah-wade" Principal Software Engineer, Visual C++ Libraries stl@microsoft.com @StephanTLavavej 1 Version 1.0 - September • Part 1: C++20 STL Features • Everything here is Standard, except as noted • Part 2: GitHub Development • For contributors and observers 2Overview Part 0 3CppCon 2019 -> CppCon 2020 • Announced SuperWig 26GitHub Development Part 2 27How We Use GitHub • Code: linear history, few feature branches • Issues: cxx20, LWG, bug, performance, etc. • Pull Requests: Used for all development • Continuous0 码力 | 45 页 | 989.72 KB | 5 月前3C++20 STL Features: 1 Year of Development on GitHub
Version 1.0 - September 15, 2020 1 C++20 STL Features: 1 Year of Development on GitHub Stephan T. Lavavej "Steh-fin Lah-wah-wade" Principal Software Engineer, Visual C++ Libraries stl@microsoft.com @StephanTLavavej2 • Part 1: C++20 STL Features • Everything here is Standard, except as noted • Part 2: GitHub Development • For contributors and observers3 Overview Part 04 CppCon 2019 CppCon 2020 • Announced at SuperWig27 GitHub Development Part 228 How We Use GitHub • Code: linear history, few feature branches • Issues: cxx20, LWG, bug, performance, etc. • Pull Requests: Used for all development • Continuous0 码力 | 45 页 | 702.09 KB | 5 月前3Powered by AI: A Cambrian Explosion for C++ Software Development Tools
`University of Massachusetts Amherst Powered by AI: A Cambrian Explosion for C++ Software Development Tools Emery BergerCretaceous–Paleogene (K-Pg) extinction eventCretaceous–Paleogene (K-Pg) extinction0 码力 | 128 页 | 23.40 MB | 5 月前3Techniques to Optimise Multi-threaded Data Building During Game Development
Optimise Multi-threaded Data Building During Game Development - CppCon 2024Hello My name is Dominik Grabiec This talk isFocusing on optimising the process around building the data - the data build system system • How many people are in Game Development? • How many people have worked in AAA? • How many are familiar with asynchronous programming? Speaker notesTALK OVERVIEW 1. Background • What is data since 1999 (Professionally since 2005) • Worked in Embedded and Application Development • Since 2013 in AAA Game Development • Representing myself • Examples in this talk are recreations 3A quick bit 0 码力 | 99 页 | 2.40 MB | 5 月前3
共 376 条
- 1
- 2
- 3
- 4
- 5
- 6
- 38