AR Game Development for Beginnerslearn comprehensive and in-demand augment reality development skills! © Zenva Pty Ltd 2020. All rights reserved AR Game Development for Beginners By Daniel Buckley Unity Enroll in our Augmented Reality Mini-Degree to learn comprehensive and in-demand augment reality development skills! © Zenva Pty Ltd 2020. All rights reserved Before diving into this eBook, why not check quickly get you coding with the world's most popular languages! Discover Python, web development, game development, VR, AR, & more. No experience is required to take this project-based course, which0 码力 | 78 页 | 3.31 MB | 10 月前3
Godot Game Development for BeginnersBuckley Godot Game Developer This book is brought to you by Zenva - Enroll in our Godot 4 Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine. © © Zenva Pty Ltd 2024. All rights reserved Table of Contents How to Create a Game with Godot 4 – Beginner’s Tutorial 3 Project Files 3 Installing Godot 3 Creating a Project 4 Editor Overview 6 Nodes Creating the Player 12 Moving the Player 22 Collectibles 28 Conclusion 38 How to Create a Skiing Mini-Game in GODOT – Godot 4 Tutorial 38 Project Files 39 Collision – Part 1 39 Setting up the Scene 390 码力 | 70 页 | 4.78 MB | 10 月前3
Godot Game Development for BeginnersGodot Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine © Zenva Pty Ltd 2020. All rights reserved Godot Game Development for Godot Game Developer This book is brought to you by Zenva - Enroll in our Godot Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine quickly get you coding with the world's most popular languages! Discover Python, web development, game development, VR, AR, & more. No experience is required to take this project-based course, which0 码力 | 199 页 | 12.53 MB | 10 月前3
Game Development for Human Beingscourses on Phaser and game programming Zenva for Schools – Coding courses for high schools ©2016 Zenva Pty Ltd all rights reserved Page 1 Game Development for Human Beings Build 2016. All rights reserved https://zenva.com Zenva Academy – Online courses on Phaser and game programming Zenva for Schools – Coding courses for high schools ©2016 Zenva Pty Ltd all rights reserved Page 2 Table of Contents HTML5 Phaser Tutorial – SpaceHipster, A Space Exploration Game ............................... 3 HTML5 Phaser Tutorial – Top-Down Games with Tiled ...........0 码力 | 472 页 | 8.46 MB | 10 月前3
Techniques to Optimise Multi-threaded Data Building During Game Development1 Dominik Grabiec - Techniques to Optimise Multi-threaded Data Building During Game Development - CppCon 2024Hello My name is Dominik Grabiec This talk isFocusing on optimising the process around around building the data - the data build system • How many people are in Game Development? • How many people have worked in AAA? • How many are familiar with asynchronous programming? Speaker notesTALK notesTALK OVERVIEW 1. Background • What is data building? • Differences from Game Code • Assumptions and Concepts 2. Techniques • Keep Threads Busy • 3D Caching • Optimise Sorting • Avoid Blocking Threads 0 码力 | 99 页 | 2.40 MB | 6 月前3
How to Create a Game with Phaser 3by Zenva - Enroll in our HTML5 Game Development Mini-Degree to learn and master Phaser © Zenva Pty Ltd 2018. All rights reserved How to Create a Game with Phaser 3 By Pablo Enroll in our HTML5 Game Development Mini-Degree to learn and master Phaser © Zenva Pty Ltd 2018. All rights reserved Table of Contents Introduction Learn by making your first game Tutorial requirements requirements Development environment Setting up your local web server Hello World Phaser 3 Scene life-cycle Bring in the sprites! Coordinates The Player Detecting input Moving the player0 码力 | 21 页 | 968.45 KB | 10 月前3
PFS SPDK: Storage Performance Development Kit0 码力 | 23 页 | 4.21 MB | 6 月前3
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C++20 STL Features: 1 Year of Development on GitHubC++20 STL Features: 1 Year of Development on GitHub Stephan T. Lavavej "Steh-fin Lah-wah-wade" Principal Software Engineer, Visual C++ Libraries stl@microsoft.com @StephanTLavavej 1 Version 1.0 - September • Part 1: C++20 STL Features • Everything here is Standard, except as noted • Part 2: GitHub Development • For contributors and observers 2Overview Part 0 3CppCon 2019 -> CppCon 2020 • Announced SuperWig 26GitHub Development Part 2 27How We Use GitHub • Code: linear history, few feature branches • Issues: cxx20, LWG, bug, performance, etc. • Pull Requests: Used for all development • Continuous0 码力 | 45 页 | 989.72 KB | 6 月前3
C++20 STL Features: 1 Year of Development on GitHubVersion 1.0 - September 15, 2020 1 C++20 STL Features: 1 Year of Development on GitHub Stephan T. Lavavej "Steh-fin Lah-wah-wade" Principal Software Engineer, Visual C++ Libraries stl@microsoft.com @StephanTLavavej2 • Part 1: C++20 STL Features • Everything here is Standard, except as noted • Part 2: GitHub Development • For contributors and observers3 Overview Part 04 CppCon 2019 CppCon 2020 • Announced at SuperWig27 GitHub Development Part 228 How We Use GitHub • Code: linear history, few feature branches • Issues: cxx20, LWG, bug, performance, etc. • Pull Requests: Used for all development • Continuous0 码力 | 45 页 | 702.09 KB | 6 月前3
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