Blender v4.0 Manual
Serious bug fixes, with some performance issues addressed. 2.46 – May 2008: The Peach release was the result of a huge effort of over 70 developers providing enhancements to provide hair and fur, a new particle keying nodes, sculpt masking, Collada improvements, a new Skin modifier, a new compositing nodes backend, and the fixing of many bugs. 2.65 – December 2012: Fire and smoke improvements, anisotropic shader don’t fully support fractional scaling. Using fractional under older versions of Gnome-Shell may result in glitches such as a small cursor size. NVidia GPU Currently NVidia drivers don’t fully support0 码力 | 5195 页 | 301.54 MB | 1 年前3Blender v4.0 参考手册(繁体中文版)
bug fixes, with some performance issues addressed. 2.46 -- May 2008: The Peach release was the result of a huge effort of over 70 developers providing enhancements to provide hair and fur, a new particle keying nodes, sculpt masking, Collada improvements, a new Skin modifier, a new compositing nodes backend, and the fixing of many bugs. 2.65 -- December 2012: Fire and smoke improvements, anisotropic shader don't fully support fractional scaling. Using fractional under older versions of Gnome-Shell may result in glitches such as a small cursor size. NVidia GPU Currently NVidia drivers don't fully support0 码力 | 5220 页 | 303.08 MB | 1 年前3Blender v3.6 Manual
Serious bug fixes, with some performance issues addressed. 2.46 – May 2008: The Peach release was the result of a huge effort of over 70 developers providing enhancements to provide hair and fur, a new particle keying nodes, sculpt masking, Collada improvements, a new Skin modifier, a new compositing nodes backend, and the fixing of many bugs. 2.65 – December 2012: Fire and smoke improvements, anisotropic shader don’t fully support fractional scaling. Using fractional under older versions of Gnome-Shell may result in glitches such as a small cursor size. NVidia GPU Currently NVidia drivers don’t fully support0 码力 | 4736 页 | 296.16 MB | 1 年前3Blender v3.6 参考手册(繁体中文版)
bug fixes, with some performance issues addressed. 2.46 -- May 2008: The Peach release was the result of a huge effort of over 70 developers providing enhancements to provide hair and fur, a new particle keying nodes, sculpt masking, Collada improvements, a new Skin modifier, a new compositing nodes backend, and the fixing of many bugs. 2.65 -- December 2012: Fire and smoke improvements, anisotropic shader don't fully support fractional scaling. Using fractional under older versions of Gnome-Shell may result in glitches such as a small cursor size. NVidia GPU Currently NVidia drivers don't fully support0 码力 | 4744 页 | 297.98 MB | 1 年前3Blender v3.5 Manual
Serious bug fixes, with some performance issues addressed. 2.46 – May 2008: The Peach release was the result of a huge effort of over 70 developers providing enhancements to provide hair and fur, a new particle keying nodes, sculpt masking, Collada improvements, a new Skin modifier, a new compositing nodes backend, and the fixing of many bugs. 2.65 – December 2012: Fire and smoke improvements, anisotropic shader corresponds to the bone’s head, while a value of 1 corresponds to its tail. Any values between these will result in linear interpolation (so a value of 0.5 matches the bone’s center). Use B-Bone Shape If the0 码力 | 4696 页 | 294.17 MB | 1 年前3Blender v3.5 参考手册(繁体中文版)
bug fixes, with some performance issues addressed. 2.46 -- May 2008: The Peach release was the result of a huge effort of over 70 developers providing enhancements to provide hair and fur, a new particle keying nodes, sculpt masking, Collada improvements, a new Skin modifier, a new compositing nodes backend, and the fixing of many bugs. 2.65 -- December 2012: Fire and smoke improvements, anisotropic shader corresponds to the bone's head, while a value of 1 corresponds to its tail. Any values between these will result in linear interpolation (so a value of 0.5 matches the bone's center). Use B-Bone Shape If the0 码力 | 4704 页 | 295.98 MB | 1 年前3Blender v4.1 Manual
Serious bug fixes, with some performance issues addressed. 2.46 – May 2008: The Peach release was the result of a huge effort of over 70 developers providing enhancements to provide hair and fur, a new particle keying nodes, sculpt masking, Collada improvements, a new Skin modifier, a new compositing nodes backend, and the fixing of many bugs. 2.65 – December 2012: Fire and smoke improvements, anisotropic shader don’t fully support fractional scaling. Using fractional under older versions of Gnome-Shell may result in glitches such as a small cursor size. NVidia GPU Currently NVidia drivers don’t fully support0 码力 | 6263 页 | 303.71 MB | 1 年前3Blender v3.5 参考手册(简体中文版)
keying nodes, sculpt masking, Collada improvements, a new Skin modifier, a new compositing nodes backend, and the fixing of many bugs. 2.65 -- 2012年12⽉: ⽕和烟的改进,各向异性着⾊器加⼊Cycles渲染器,修改器改进,倒⾓加 ⼊导圆⾓,新的插件和超过 at which the animation is playing. By default, Blender goes through every single frame, which may result in an FPS that's lower than intended (and the animation playing slower than realtime); the FPS turns using the scene's Render Engine, for interactive rendering. This gives you a preview of the final result, including scene lighting effects. The options are the same as for Material Preview, except that0 码力 | 4816 页 | 302.58 MB | 1 年前3Blender v4.0 参考手册(简体中文版)
don't fully support fractional scaling. Using fractional under older versions of Gnome-Shell may result in glitches such as a small cursor size. NVidia GPU Currently NVidia drivers don't fully support 显⽰折叠时的节点。 预览 Previews are an overlay that shows a small image above the node displaying the node result. Not all nodes support previews, but the ones that do can be toggled using the icon in the top right-hand at which the animation is playing. By default, Blender goes through every single frame, which may result in an FPS that's lower than intended (and the animation playing slower than realtime); the FPS turns0 码力 | 5352 页 | 306.21 MB | 1 年前3Blender v3.6 参考手册(简体中文版)
don't fully support fractional scaling. Using fractional under older versions of Gnome-Shell may result in glitches such as a small cursor size. NVidia GPU Currently NVidia drivers don't fully support 许多节点的设置会影响它们与输⼊和输出交互的⽅式。节点设置位于输出之下 和任何输⼊之上。 ⾊度键节点上的控制实例。 预览 Some nodes can show an image that previews their result. The preview can be toggled using the icon on the very top right-hand corner of the node, next to at which the animation is playing. By default, Blender goes through every single frame, which may result in an FPS that's lower than intended (and the animation playing slower than realtime); the FPS turns0 码力 | 4850 页 | 304.16 MB | 1 年前3
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