BlenderVR User Manual Release 0.1
mode) and 0.5 on Linux/OSX (last version available on these architectures). Note: OSX: check on the web to setup your screen configuration for the rift (mirrored display, 90 rotation, etc.). For example: Even though those parts are independently hosted and maintained, they are both built on the same framework. Document Sections: • Language and Format • Requirements • Installation • How to Build • How Blenderplayer simply crashes every time BlenderVR starts Try to compile Blender setting the WITH_PYTHON_FRAMEWORK option to ON. Error: Cannot start daemon for screenOne of BlenderVR screen consoles 0 码力 | 56 页 | 860.89 KB | 1 年前3BlenderVR User Manual Release 0.1
mode) and 0.5 on Linux/OSX (last version available on these architectures). Note OSX: check on the web to setup your screen configuration for the rift (mirrored display, 90 rotation, etc.). For example: Even though those parts are independently hosted and maintained, they are both built on the same framework. [1] code, compiled [2] code, compiled Document Sections: Language and Format Requirements Installation Blenderplayer simply crashes every time BlenderVR starts Try to compile Blender setting the WITH_PYTHON_FRAMEWORK option to ON. Error: Cannot start daemon for screenOne of BlenderVR screen consoles 0 码力 | 75 页 | 861.11 KB | 1 年前3Blender NIF Plugin Release 2.6.0a0.dev4
ols/Blender/documentation/Git% 20Development%20Model/git_developer_model_zps55d02850.png Test-Framework In Test Driven Development, tests are the core of ensuring software quality. Before any production code. It was decided that we would develop a test-framework to standardise testing in parallel to the porting process. The current goal of the test-framework is to provide integration level testing to ensure ensure features function as required. The Test Framework has several purposes • Standardise testing through the use of the template pattern. • Provide functionality testing as features are ported to the0 码力 | 81 页 | 266.16 KB | 1 年前3Blender NIF Plugin Documentation Release 2.6.0a0.dev4
ols/Blender/documentation/Git% 20Development%20Model/git_developer_model_zps55d02850.png Test-Framework In Test Driven Development, tests are the core to ensuring software quality. Before any production code. It was decided that we would develop a test-framework to standardise testing in parallel to the porting process. The current goal of the test-framework is to provide integration level testing to ensure ensure features function as required. The Test Framework has several purposes • Standardise testing through the use of the template pattern. • Provide functionality testing as features are ported to the0 码力 | 81 页 | 267.59 KB | 1 年前3Blender NIF Plugin Documentation Release 2.6.0a0.dev4
Documentation Contents: Developer Design Documentation Plugin Development Setup API Documentation Test Framework Continuous Integration Build Server Documentation Indices and tables Index Module Index Search ls/Ble nder/documentation/Git%20Development%20Model/git_ developer_model_zps55d02850.png Test-Framework In Test Driven Development, tests are the core to ensuring software quality. Before any production code. It was decided that we would develop a test-framework to standardise testing in parallel to the porting process. The current goal of the test- framework is to provide integration level testing to ensure0 码力 | 112 页 | 107.36 KB | 1 年前3Blender NIF Plugin Release 2.6.0a0.dev4
Documentation Contents: Developer Design Documentation Plugin Development Setup API Documentation Test Framework Continuous Integration Build Server Documentation Indices and tables Index Module Index Search ls/Ble nder/documentation/Git%20Development%20Model/git_ developer_model_zps55d02850.png Test-Framework In Test Driven Development, tests are the core of ensuring software quality. Before any production code. It was decided that we would develop a test-framework to standardise testing in parallel to the porting process. The current goal of the test- framework is to provide integration level testing to ensure0 码力 | 113 页 | 102.69 KB | 1 年前3Blender v4.0 Manual
product, Blender Publisher was launched. This product was targeted at the emerging market of interactive web-based 3D media. Due to disappointing sales and the ongoing difficult economic climate, the new investors Blender in development at animation studio NeoGeo. 1.23 – January 1998: SGI version published on the web, IrisGL. 1.30 – April 1998: Linux and FreeBSD version, port to OpenGL and X11. 1.3x – June 1998: auto-saved. See Managing Preferences for details. Help System Blender has a range of built-in and web-based help options. Tooltips Tooltip of the Renderer selector in the Info Editor. When hovering0 码力 | 5195 页 | 301.54 MB | 1 年前3Blender v4.0 参考手册(繁体中文版)
product, Blender Publisher was launched. This product was targeted at the emerging market of interactive web-based 3D media. Due to disappointing sales and the ongoing difficult economic climate, the new investors Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux and FreeBSD version, port to OpenGL and X11. 1.3x -- June 1998: auto-saved. See Managing Preferences for details. Help System Blender has a range of built-in and web-based help options. Tooltips Tooltip of the Renderer selector in the Info Editor. When hovering0 码力 | 5220 页 | 303.08 MB | 1 年前3Blender v3.1 参考手册(繁体中文版)
product, Blender Publisher was launched. This product was targeted at the emerging market of interactive web-based 3D media. Due to disappointing sales and the ongoing difficult economic climate, the new investors Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux and FreeBSD version, port to OpenGL and X11. 1.3x -- June 1998: auto-saved. See Managing Preferences for details. Help System Blender has a range of built-in and web-based help options. Tooltips Tooltip of the Renderer selector in the Info Editor. When hovering0 码力 | 4393 页 | 256.31 MB | 1 年前3Blender v3.1 Manual
product, Blender Publisher was launched. This product was targeted at the emerging market of interactive web-based 3D media. Due to disappointing sales and the ongoing difficult economic climate, the new investors Blender in development at animation studio NeoGeo. 1.23 – January 1998: SGI version published on the web, IrisGL. 1.30 – April 1998: Linux and FreeBSD version, port to OpenGL and X11. 1.3x – June 1998: NaN auto-saved. See Managing Preferences for details. Help System Blender has a range of built-in and web-based help options. Tooltips Tooltip of the Renderer selector in the Info Editor. When hovering0 码力 | 4386 页 | 254.56 MB | 1 年前3
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