BlenderVR User Manual
Release 0.1BlenderVR runs with Python3.X, you’ll need to add the following compilation flags to the cmake instruction (adapt hereabove paths to your architecture): $ -DVRPN_BUILD_PYTHON=OFF $ -DVRPN_BUILD_PYTHON_HANDCODED_2X=OFF0 码力 | 56 页 | 860.89 KB | 1 年前3
BlenderVR User Manual
Release 0.1BlenderVR runs with Python3.X, you’ll need to add the following compilation flags to the cmake instruction (adapt hereabove paths to your architecture): $ -DVRPN_BUILD_PYTHON=OFF $ -DVRPN_BUILD_PYTHON_HANDCODED_2X=OFF0 码力 | 75 页 | 861.11 KB | 1 年前3
Blender v3.0 Manualnode depends on two inputs, position and index, and transforms them into a vector using a single instruction. Field Visualization Socket shapes are used to convey which sockets are fields and which regular html 4. After this, you can actually view the created html files locally following the prompted instruction, such as: xdg-open/blender_docs/build/html/index.html Creating 0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)node depends on two inputs, position and index, and transforms them into a vector using a single instruction. Field Visualization Socket shapes are used to convey which sockets are fields and which regular html 4. After this, you can actually view the created html files locally following the prompted instruction, such as: xdg-open/blender_docs/build/html/index.html Creating 0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)node depends on two inputs, Position and Index, and transforms them into a vector using a single instruction. Field Visualization Socket shapes are used to convey which sockets are fields and which are html 4. After this, you can actually view the created html files locally following the prompted instruction, such as: xdg-open/blender_docs/build/html/index.html Creating 0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.1 Manualnode depends on two inputs, Position and Index, and transforms them into a vector using a single instruction. Field Visualization Socket shapes are used to convey which sockets are fields and which are html 4. After this, you can actually view the created html files locally following the prompted instruction, such as: xdg-open/blender_docs/build/html/index.html Creating 0 码力 | 4386 页 | 254.56 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)node depends on two inputs, Position and Index, and transforms them into a vector using a single instruction. Field Visualization Socket shapes are used to convey which sockets are fields and which are html 4. After this, you can actually view the created html files locally following the prompted instruction, such as: xdg-open/blender_docs/build/html/index.html Creating 0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)node depends on two inputs, Position and Index, and transforms them into a vector using a single instruction. Field Visualization Socket shapes are used to convey which sockets are fields and which are html 4. After this, you can actually view the created html files locally following the prompted instruction, such as: xdg-open/blender_docs/build/html/index.html Creating 0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)node depends on two inputs, Position and Index, and transforms them into a vector using a single instruction. Field Visualization Socket shapes are used to convey which sockets are fields and which are html 4. After this, you can actually view the created html files locally following the prompted instruction, such as: xdg-open/blender_docs/build/html/index.html Creating 0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v3.4 Manualnode depends on two inputs, Position and Index, and transforms them into a vector using a single instruction. Field Visualization Socket shapes are used to convey which sockets are fields and which are html 4. After this, you can actually view the created html files locally following the prompted instruction, such as: xdg-open/blender_docs/build/html/index.html Creating 0 码力 | 4462 页 | 256.59 MB | 1 年前3
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