Blender v4.0 参考手册(繁体中文版)Browser Spreadsheet Preferences Scenes & Objects Scenes Objects Collections View Layers 建模 介紹 網⾯ 曲線 表⾯(Surface) Metaball Text Volumes Empties Modifiers Geometry Nodes Transform Sculpting & Painting interface. Types The Object Types the tool supports. Mesh The node tree supports Mesh Objects. 曲線 The node tree supports Curve Objects. 模式 The Object Modes the tool supports. 編輯模式 The node group 建模 介紹 模式 網⾯ 介紹 Structure Primitives Tools Selecting Editing 屬性 UVs Mesh Analysis Retopology 曲線 介紹 Tools Structure Primitives Selecting Editing 屬性 Curve Display 表⾯(Surface) 介紹 Toolbar Structure0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)Browser Spreadsheet Preferences Scenes & Objects Scenes Objects Collections View Layers 建模 介紹 網⾯ 曲線 表⾯(Surface) Metaball Text Volumes Empties Modifiers Geometry Nodes Sculpting & Painting 介紹 Brush Navigation 建模 介紹 模式 網⾯ 介紹 Structure Primitives Tools Selecting Editing 屬性 UVs Mesh Analysis Retopology 曲線 介紹 Tools Structure Primitives Selecting Editing 屬性 Curve Display 表⾯(Surface) 介紹 Toolbar Structure main mode where modeling takes place. Edit Mode is used to edit the following types of objects: 網⾯ 曲線 表⾯(Surface) 融合球 ⽂字物件 晶格 You can only modify the mesh of the objects you are editing. To modify other0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)Browser Spreadsheet Preferences Scenes & Objects Scenes Objects Collections View Layers 建模 介紹 網⾯ 曲線 表⾯(Surface) Metaball Text Volumes Empties Modifiers Geometry Nodes Sculpting & Painting 介紹 Brush Selection 建模 介紹 模式 網⾯ 介紹 Structure Primitives Tools Selecting Editing 屬性 UVs Mesh Analysis Retopology 曲線 介紹 Tools Structure Primitives Selecting Editing 屬性 Curve Display 表⾯(Surface) 介紹 Toolbar Structure main mode where modeling takes place. Edit Mode is used to edit the following types of objects: 網⾯ 曲線 表⾯(Surface) 融合球 ⽂字物件 晶格 You can only modify the mesh of the objects you are editing. To modify other0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)Browser Spreadsheet Preferences Scenes & Objects Scenes Objects Collections View Layers 建模 介紹 網⾯ 曲線 表⾯(Surface) Metaball Text Volumes Empties Modifiers Geometry Nodes Sculpting & Painting 介紹 Brush Selection 建模 介紹 模式 網⾯ 介紹 Structure Primitives Tools Selecting Editing 屬性 UVs Mesh Analysis Retopology 曲線 介紹 Tools Structure Primitives Selecting Editing 屬性 Curve Display 表⾯(Surface) 介紹 Toolbar Structure main mode where modeling takes place. Edit Mode is used to edit the following types of objects: 網⾯ 曲線 表⾯(Surface) 融合球 ⽂字物件 晶格 You can only modify the mesh of the objects you are editing. To modify other0 码力 | 4704 页 | 295.98 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)Browser Spreadsheet Preferences Scenes & Objects Scenes Objects Collections View Layers 建模 介紹 網⾯ 曲線 表⾯(Surface) Metaball Text Volumes Empties Modifiers Geometry Nodes Sculpting & Painting 介紹 Brush Navigation 建模 介紹 模式 網⾯ 介紹 Structure Primitives Tools Selecting Editing 屬性 UVs Mesh Analysis Retopology 曲線 介紹 Tools Structure Primitives Selecting Editing 屬性 Curve Display 表⾯(Surface) 介紹 Toolbar Structure main mode where modeling takes place. Edit Mode is used to edit the following types of objects: 網⾯ 曲線 表⾯(Surface) 融合球 ⽂字物件 晶格 You can only modify the mesh of the objects you are editing. To modify other0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)Browser Spreadsheet Preferences Scenes & Objects Scenes Objects Collections View Layers 建模 介紹 網⾯ 曲線 表⾯(Surface) Metaball Text Volumes Empties Modifiers Geometry Nodes Sculpting & Painting 介紹 Brush Navigation 建模 介紹 模式 網⾯ 介紹 Structure Primitives Tools Selecting Editing 屬性 UVs Mesh Analysis Retopology 曲線 介紹 Tools Structure Primitives Selecting Editing 屬性 Curve Display 表⾯(Surface) 介紹 Toolbar Structure main mode where modeling takes place. Edit Mode is used to edit the following types of objects: 網⾯ 曲線 表⾯(Surface) 融合球 ⽂字物件 晶格 You can only modify the mesh of the objects you are editing. To modify other0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)建模 介紹 模式 網⾯ 介紹 Structure Primitives Tools Selecting Editing 屬性 UVs Mesh Analysis Retopology 曲線 介紹 Tools Structure Primitives Selecting Editing 屬性 Curve Display 表⾯(Surface) 介紹 Toolbar Structure main mode where modeling takes place. Edit Mode is used to edit the following types of objects: 網⾯ 曲線 表⾯(Surface) 融合球 ⽂字物件 晶格 You can only modify the mesh of the objects you are editing. To modify other the solver; different seeds will cause the remesher to generate different quad layouts on the mesh. 曲線 介紹 Tools Toolbar Types Structure Splines Spline Types Primitives Bézier Curve Bézier Circle NURBS0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)建模 介紹 模式 網⾯ 介紹 Structure Primitives Tools Selecting Editing 屬性 UVs Mesh Analysis Retopology 曲線 介紹 Tools Structure Primitives Selecting Editing 屬性 Curve Display 表⾯(Surface) 介紹 Toolbar Structure main mode where modeling takes place. Edit Mode is used to edit the following types of objects: 網⾯ 曲線 表⾯(Surface) 融合球 ⽂字物件 晶格 You can only modify the mesh of the objects you are editing. To modify other the solver; different seeds will cause the remesher to generate different quad layouts on the mesh. 曲線 介紹 Tools Toolbar Types Structure Splines Spline Types Primitives Bézier Curve Bézier Circle NURBS0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)main mode where modeling takes place. Edit Mode is used to edit the following types of objects: 網⾯ 曲線 表⾯(Surface) 融合球 ⽂字物件 晶格 You can only modify the mesh of the objects you are editing. To modify other bevel (or the edges on either side of the bevel if there is more than one segment). 深度值(Depth) 其值是從原始邊線到新的倒⾓⾯ 之間的垂直距離。 百分⽐值(Percent) The percentage of the length of adjacent edge length that the new edges Three Cubes with 0.1, 0.3 and 0.5 bevel widths. 段 沿著倒⾓的麵所添加邊環的數量 限制⽅法 ⽤來控制倒⾓應⽤到網⾯哪裡。 無 無限制,所有的邊線將會被倒⾓。 ⾓度 Only bevels edges whose angle of adjacent faces plus the defined Angle is less than 180 degrees0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)建模 介紹 模式 網⾯ 介紹 Structure Primitives Tools Selecting Editing 屬性 UVs Mesh Analysis Retopology 曲線 介紹 Tools Structure Primitives Selecting Editing 屬性 Curve Display 表⾯(Surface) 介紹 Toolbar Structure main mode where modeling takes place. Edit Mode is used to edit the following types of objects: 網⾯ 曲線 表⾯(Surface) 融合球 ⽂字物件 晶格 You can only modify the mesh of the objects you are editing. To modify other the solver; different seeds will cause the remesher to generate different quad layouts on the mesh. 曲線 介紹 Tools Toolbar Types Structure Splines Spline Types Primitives Bézier Curve Bézier Circle NURBS0 码力 | 3966 页 | 203.00 MB | 1 年前3
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