The Gimp User’s Manual version 1.0.1Scanning Using A UNIX Or Linux System 205 Calibration 206 Color Calibration 208 In-Depth Information 210 Resolution 212 Tables 216 Chapter 15: Scanning And Scanners...... Value Invert 441 Chapter 28: Combine Filters ........................................ 443 Depth Merge 444 Film 447 Fuse 448 Chapter 29: Cryptographic Filters.................... buy. • Installation of Sane (Gimp’s scanner interface) and usage of Sane within Gimp Part V • In-depth discussion about the image menu, which includes color, brightness, curves and other image adjustments0 码力 | 924 页 | 9.50 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)the 3D Viewport or Outliner. Camera Depth Number fields effecting distance can also use the eyedropper. This is used to set the camera's depth of field so the depth chosen is in focus. E will activate way you can control the positioning along two axes in one view and determine depth in the second view. By default the depth of the geometry under the cursor is used, this can be disabled using the Cursor of the first object found below the mouse cursor. Unlike the other options, this one controls the depth (i.e. Z coordinates in current view space) of the transformed element. By toggling the button that0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualthe 3D Viewport or Outliner. Camera Depth Number fields effecting distance can also use the eyedropper. This is used to set the camera’s depth of field so the depth chosen is in focus. E will activate way you can control the positioning along two axes in one view and determine depth in the second view. By default the depth of the geometry under the cursor is used, this can be disabled using the Cursor of the first object found below the mouse cursor. Unlike the other options, this one controls the depth (i.e. Z coordinates in current view space) of the transformed element. By toggling the button that0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)the 3D Viewport or Outliner. Camera Depth Number fields effecting distance can also use the eyedropper. This is used to set the camera's depth of field so the depth chosen is in focus. E will activate way you can control the positioning along two axes in one view and determine depth in the second view. By default the depth of the geometry under the cursor is used, this can be disabled using the Cursor of the first object found below the mouse cursor. Unlike the other options, this one controls the depth (i.e. Z coordinates in current view space) of the transformed element. By toggling the button that0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualthe 3D Viewport or Outliner. Camera Depth Number fields effecting distance can also use the eyedropper. This is used to set the camera’s depth of field so the depth chosen is in focus. E will activate way you can control the positioning along two axes in one view and determine depth in the second view. By default the depth of the geometry under the cursor is used, this can be disabled using the Cursor of the first object found below the mouse cursor. Unlike the other options, this one controls the depth (i.e. Z coordinates in current view space) of the transformed element. By toggling the button that0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v3.0 Manualthe 3D Viewport or Outliner. Camera Depth Number fields effecting distance can also use the eyedropper. This is used to set the camera’s depth of field so the depth chosen is in focus. E will activate way you can control the positioning along two axes in one view and determine depth in the second view. By default the depth of the geometry under the cursor is used, this can be disabled using the Cursor of the first object found below the mouse cursor. Unlike the other options, this one controls the depth (i.e. Z coordinates in current view space) of the transformed element. By toggling the button that0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)the 3D Viewport or Outliner. Camera Depth Number fields effecting distance can also use the eyedropper. This is used to set the camera's depth of field so the depth chosen is in focus. E will activate way you can control the positioning along two axes in one view and determine depth in the second view. By default the depth of the geometry under the cursor is used, this can be disabled using the Cursor of the first object found below the mouse cursor. Unlike the other options, this one controls the depth (i.e. Z coordinates in current view space) of the transformed element. By toggling the button that0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)Wayland doesn't support setting the window position & depth, as this is a design decision it's unlikely to be supported (see issues for position and depth). Configuring Blender 介紹 Language Input File and select it from a dropdown. Camera Depth Number fields effecting distance can also use the eyedropper. This is used to set the camera's depth of field so the depth chosen is in focus. E will activate way you can control the positioning along two axes in one view and determine the depth in the other. By default, the depth of the geometry under the cursor is used. This can be disabled using the Cursor0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.4 ManualWayland doesn’t support setting the window position & depth, as this is a design decision it’s unlikely to be supported (see issues for position and depth). Configuring Blender Introduction Language Input select it from a dropdown. Camera Depth Number fields effecting distance can also use the eyedropper. This is used to set the camera’s depth of field so the depth chosen is in focus. E will activate way you can control the positioning along two axes in one view and determine the depth in the other. By default, the depth of the geometry under the cursor is used. This can be disabled using the Cursor0 码力 | 4462 页 | 256.59 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)the 3D Viewport or Outliner. Camera Depth Number fields effecting distance can also use the eyedropper. This is used to set the camera's depth of field so the depth chosen is in focus. E will activate way you can control the positioning along two axes in one view and determine depth in the second view. By default the depth of the geometry under the cursor is used, this can be disabled using the Cursor of the first object found below the mouse cursor. Unlike the other options, this one controls the depth (i.e. Z coordinates in current view space) of the transformed element. By toggling the button that0 码力 | 4393 页 | 256.31 MB | 1 年前3
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