The Gimp User’s Manual version 1.0.1Scanning Using A UNIX Or Linux System 205 Calibration 206 Color Calibration 208 In-Depth Information 210 Resolution 212 Tables 216 Chapter 15: Scanning And Scanners...... Value Invert 441 Chapter 28: Combine Filters ........................................ 443 Depth Merge 444 Film 447 Fuse 448 Chapter 29: Cryptographic Filters.................... buy. • Installation of Sane (Gimp’s scanner interface) and usage of Sane within Gimp Part V • In-depth discussion about the image menu, which includes color, brightness, curves and other image adjustments0 码力 | 924 页 | 9.50 MB | 1 年前3
GNU Image Manipulation Program User Manual 2.10Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 770 17.10.2 Depth Merge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 770 17.10.3 . . . . 1001 X Tone Mapping and Shadow Recovery Using GIMP’s ‘Colors/Exposure’ 1003 .16 High bit depth GIMP’s floating point “Colors/Exposure”: much better than Curves for lightening the shadows and highlights . . . . 1005 .17 A step-by-step example showing how to recover shadow information using high bit depth GIMP’s floating point “Colors/Exposure” . . . . . . . . . . . . . . . . . . . . . . . . . . . 10060 码力 | 1070 页 | 44.54 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)wide range of tasks, and it may seem daunting when first trying to grasp the basics. However, with a bit of motivation and the right learning material, it is possible to familiarize yourself with Blender texturing. 2.44 -- May 2007: The big news, in addition to two new modifiers and re-awakening the 64-bit OS support, was the addition of subsurface scattering, which simulates light scattering beneath the the 3D Viewport or Outliner. Camera Depth Number fields effecting distance can also use the eyedropper. This is used to set the camera's depth of field so the depth chosen is in focus. E will activate0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualwide range of tasks, and it may seem daunting when first trying to grasp the basics. However, with a bit of motivation and the right learning material, it is possible to familiarize yourself with Blender texturing. 2.44 – May 2007: The big news, in addition to two new modifiers and re-awakening the 64-bit OS support, was the addition of subsurface scattering, which simulates light scattering beneath the the 3D Viewport or Outliner. Camera Depth Number fields effecting distance can also use the eyedropper. This is used to set the camera’s depth of field so the depth chosen is in focus. E will activate0 码力 | 3962 页 | 201.40 MB | 1 年前3
Krita 5.2 Manualorg/download/]. The page will try to automatically recommend the correct architecture (64- or 32-bit), but you can select “All Download Versions” to get more choices. To determine your computer architecture bundled inside, that means no fiddling with repositories and dependencies, at the cost of a slight bit more disk space taken up (And this size would only be bigger if you were using Plasma to begin with) clipboard and templates see Create New Document. Make sure that the color profile is RGB and depth is set to 8-bit integer/channel in the color section. For advanced information about the color and color management0 码力 | 1502 页 | 79.07 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)wide range of tasks, and it may seem daunting when first trying to grasp the basics. However, with a bit of motivation and the right learning material, it is possible to familiarize yourself with Blender texturing. 2.44 -- May 2007: The big news, in addition to two new modifiers and re-awakening the 64-bit OS support, was the addition of subsurface scattering, which simulates light scattering beneath the the 3D Viewport or Outliner. Camera Depth Number fields effecting distance can also use the eyedropper. This is used to set the camera's depth of field so the depth chosen is in focus. E will activate0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualwide range of tasks, and it may seem daunting when first trying to grasp the basics. However, with a bit of motivation and the right learning material, it is possible to familiarize yourself with Blender texturing. 2.44 – May 2007: The big news, in addition to two new modifiers and re-awakening the 64-bit OS support, was the addition of subsurface scattering, which simulates light scattering beneath the the 3D Viewport or Outliner. Camera Depth Number fields effecting distance can also use the eyedropper. This is used to set the camera’s depth of field so the depth chosen is in focus. E will activate0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)wide range of tasks, and it may seem daunting when first trying to grasp the basics. However, with a bit of motivation and the right learning material, it is possible to familiarize yourself with Blender texturing. 2.44 -- May 2007: The big news, in addition to two new modifiers and re-awakening the 64-bit OS support, was the addition of subsurface scattering, which simulates light scattering beneath the Wayland doesn't support setting the window position & depth, as this is a design decision it's unlikely to be supported (see issues for position and depth). Configuring Blender 介紹 Language Input File and0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.4 Manualwide range of tasks, and it may seem daunting when first trying to grasp the basics. However, with a bit of motivation and the right learning material, it is possible to familiarize yourself with Blender texturing. 2.44 – May 2007: The big news, in addition to two new modifiers and re-awakening the 64-bit OS support, was the addition of subsurface scattering, which simulates light scattering beneath the Wayland doesn’t support setting the window position & depth, as this is a design decision it’s unlikely to be supported (see issues for position and depth). Configuring Blender Introduction Language Input0 码力 | 4462 页 | 256.59 MB | 1 年前3
Blender v3.0 Manualwide range of tasks, and it may seem daunting when first trying to grasp the basics. However, with a bit of motivation and the right learning material, it is possible to familiarize yourself with Blender texturing. 2.44 – May 2007: The big news, in addition to two new modifiers and re-awakening the 64-bit OS support, was the addition of subsurface scattering, which simulates light scattering beneath the the 3D Viewport or Outliner. Camera Depth Number fields effecting distance can also use the eyedropper. This is used to set the camera’s depth of field so the depth chosen is in focus. E will activate0 码力 | 4209 页 | 225.45 MB | 1 年前3
共 419 条
- 1
- 2
- 3
- 4
- 5
- 6
- 42













