Kubernetes平台比較:Red Hat
OpenShift、SUSE Rancher及
Canonical KubernetesKubernetes平台比較:Red Hat OpenShift、SUSE Rancher及 Canonical Kubernetes 如何為貴企業選擇合適的Kubernetes發行版本 2022年7月 執行摘要 採用容器優先方法的企業,將能享有無可比擬的機會,協助提升效率及資源使用 率、加強安全性、導入自動化及加速創新;因此Gartner預測將有75%的全球組 織,在2022年之前於正 本白皮書的目標是因應這項挑戰,提供撰寫本文時Kubernetes版圖的當下狀態, 並比較三種企業級的Kubernetes發行版本,分別是Canonical Kubernetes、 Red Hat OpenShift及SUSE Rancher,範圍涵蓋19項關鍵功能,並於報告最後 以表格提供總結分數。Canonical Kubernetes證明成為最具彈性、優勢及成本 效益的發行版本。 1. https://www 助企業保證 產品的適應性、可預測性及互通性,此外也能避免受到廠商限制,並可提供彈性, 依據功能和需求的演進發展改用替代解決方案。 Canonical Kubernetes、Red Hat Openshift及SUSE Rancher都已獲得CNCF認證。 2. 生命週期作業 開始踏上Kubernetes的旅程時,如果沒有思考要如何長期維護叢集,很容易就會 在開發和部署期間遭遇困難。許多以Ku0 码力 | 10 页 | 1.26 MB | 1 年前3
從微軟角度看Kubernetespipes 過去 25 年都是如此運作 服務數量越來越多,端點越來越多,該如何管理 ? 服務網格 Service Mesh 更聰明的管線 … 眾多服務網格方案 Service Mesh Interface (SMI) for Kubernetes CNCF 沙箱計畫 Service Mesh Interface (SMI) for Kubernetes Kubernetes 標準介面期望統一定義 格方案 Service Mesh Interface 這並非新概念 感覺很熟悉,因為之前 Kubernetes 上已經有類似概念被實現過了 …. 應用程式 工具 生態系統 Ingress 展示 Azure Kubernetes Service (AKS) SMI 與Linkerd https://openservicemesh.io/ Open Service Mesh (OSM) (OSM) 以 CNCF Envoy 為基礎,實作 Service Mesh Interface 輕量化,開放源碼服務網格計畫 Kubernetes 實戰工作坊 Azure Kubernetes Service Workshop(L300) 13:00 ~ 15:00、15:00 ~ 17:00 兩梯次0 码力 | 13 页 | 1.49 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 5220 页 | 303.08 MB | 1 年前3
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