深度学习下的图像视频处理技术-沈小勇
same problem Solver and parameters at each scale are usually the same Our Method 84 Solver Solver Scale-recurrent Network Our Method 85 ????????????3 ????????????2 input Solver ????????????3 3 Solver Solver ????????????2 ????????????1 ????????????1 EBlocks DBlocks Solver conv ResBloc k ResBloc k ResBloc k EBlocks ResBloc k ResBloc k ResBloc k DBlocks deconv 86 Data from GOPRO Param 2.73M 8.19M 2.73M 3.03M 2.66M PSNR 28.40 29.05 29.26 29.35 27.53 Solver ????????????1 ????????????1 EBlocks DBlocks Solver Single Scale (SS) Baseline Models Analysis 89 Model SS SC w/o R RNN0 码力 | 121 页 | 37.75 MB | 1 年前3Blender v4.1 Manual
individual vertex beveling, new Mesh Cache modifier and the new UV Warp modifier, new SPH particle fluid solver. More than 250 bug fixes. 2.67 – May 2013: Freestyle was added, paint system improvements, subsurface from the intersection. Solver Algorithm used to calculate the intersections. Fast: Uses a mathematically simple solver which offers the best performance; however, this solver lacks support for overlapping Uses a mathematically complex solver which offers the best results and has full support for overlapping geometry; however, this solver is much slower than the Fast Solver. View Source View Translation0 码力 | 6263 页 | 303.71 MB | 1 年前3Blender v2.92 参考手册(简体中文版)
合并 合并所有参与交集操作的⼏何元素。 Solver Algorithm used to calculate the intersections. Fast Uses a mathematically simple solver which offers the best performance; however, this solver lacks support for overlapping Uses a mathematically complex solver which offers the best results and has full support for overlapping geometry; however, this solver is much slower than the Fast Solver. 模式: 菜单: 交集(布尔) 参考 编辑模式 ⾯ target mesh is kept). Solver Algorithm used to calculate the boolean intersections. Fast Uses a mathematically simple solver which offers the best performance; however, this solver lacks support for overlapping0 码力 | 3958 页 | 204.42 MB | 1 年前3Blender v3.1 参考手册(简体中文版)
used to calculate the intersections. 快速 Uses a mathematically simple solver which offers the best performance; however, this solver lacks support for overlapping geometry. 合并阈值 认定靠近的表⾯为接触的公差。可以通过调⾼该值,来解决实际的 Uses a mathematically complex solver which offers the best results and has full support for overlapping geometry; however, this solver is much slower than the Fast Solver. 模式: 菜单: 相交: 并集: 差集: 快速: 准确: to calculate the Boolean intersections. Uses a mathematically simple solver which offers the best performance; however, this solver lacks support for overlapping geometry. 合并阈值 认定靠近的表⾯为接触的公差。可以通过调⾼该0 码力 | 4473 页 | 259.34 MB | 1 年前3Blender v3.2 参考手册(简体中文版)
used to calculate the intersections. 快速 Uses a mathematically simple solver which offers the best performance; however, this solver lacks support for overlapping geometry. 合并阈值 认定靠近的表⾯为接触的公差。可以通过调⾼该值,来解决实际的 Uses a mathematically complex solver which offers the best results and has full support for overlapping geometry; however, this solver is much slower than the Fast Solver. 模式: 菜单: 相交: 并集: 差集: 快速: 准确: to calculate the Boolean intersections. Uses a mathematically simple solver which offers the best performance; however, this solver lacks support for overlapping geometry. 合并阈值 认定靠近的表⾯为接触的公差。可以通过调⾼该0 码力 | 4448 页 | 258.34 MB | 1 年前3Blender v3.0 参考手册(简体中文版)
used to calculate the intersections. 快速 Uses a mathematically simple solver which offers the best performance; however, this solver lacks support for overlapping geometry. 合并阈值 认定靠近的表⾯为接触的公差。可以通过调⾼该值,来解决实际的 Uses a mathematically complex solver which offers the best results and has full support for overlapping geometry; however, this solver is much slower than the Fast Solver. 模式: 菜单: 相交: 并集: 差集: 快速: 准确: to calculate the Boolean intersections. Uses a mathematically simple solver which offers the best performance; however, this solver lacks support for overlapping geometry. 合并阈值 认定靠近的表⾯为接触的公差。可以通过调⾼该0 码力 | 4297 页 | 230.12 MB | 1 年前3Rust在物理引擎研发中的应用 崔汉青
Collision Pairs Collision Detection AABB Update AABB Collection Pose Integrate Island Build Solver Constraint Groups Simulation Time Control Delta Time State Change Input State Output glam0 码力 | 22 页 | 1.18 MB | 1 年前3Blender v2.93 参考手册(简体中文版)
⽬标集合的名称(如果Solver是Exact,可能是空的,这在与Self选项结合时 可能很有⽤)。 解算器 ⽤来计算布尔交点的算法。 使⽤⼀个数学上简单的求解器,提供最佳性能;但 是,这个求解器缺乏对重叠⼏何的⽀持。 使⽤⼀个数学上复杂的求解器,提供最好的结果,并 完全⽀持重叠的⼏何图形;但是,这个求解器⽐ 快速 求解器 慢得多。 解算器 Self Exact Solver 正确计算⼀个或 a simplified Cloth Solver to simulate cloth physics on the mesh under the brush. Masked vertices are pinned in the simulation, and it applies the sculpt gravity directly in the solver. Note, using a relatively relatively small brush makes the solver's calculations much faster, larger brush sizes might be too slow to get a usable brush. 笔刷设置 持续 Allows the cloth brush to not accumulate deformation after each0 码力 | 4065 页 | 209.17 MB | 1 年前3Golang大规模云原生应用管理实践
Golang⼤规模云原⽣应⽤管理实践 刘洋(炎寻) 关于我 • 毕业于中国科学技术大学,定居杭州 • 就职于阿里云-云原生应用平台团队 • Problem Solver,聚焦中间件,容器,Kubernetes,PaaS平台… • OAM社区成员 开局一张图 规模化应用交付效率对比去年 每万笔峰值交易的IT成本对比4年前 提升1倍 下降80% 云原生 技术 稳定 成本 效率0 码力 | 23 页 | 7.70 MB | 1 年前3Blender v4.2.0 参考手册
tool on a mesh above 100k vertices when using Difference or Union as the Trim Mode with the Exact Solver. This tool is using a Boolean operation so it might take a long time to process. For higher resolution 在物体模式下,晶格围绕⽴⽅体物体。 查看源 查看译⽂ 报告本页⾯的问题 约束 简介 添加 & 移除约束 提⽰ 界⾯ 标题栏 通⽤选项 堆栈 运动追踪 Camera Solver Constraint 相机解算 Object Solver Constraint 物体解算 Follow Track Constraint 跟随轨迹 变换 复制位置约束 Copy Rotation Constraint 此⽰例堆栈中的约束从上到下进⾏计算,从 "复制位置" 约束 开始,以最终的 "阻尼跟踪" 约束结束。 若要更改约束的顺序在( header 标题栏)中点击向上/向下箭头。 查看源 查看译⽂ 报告本页⾯的问题 Camera Solver Constraint 相机解 算 相机解算 约束给出约束本⾝: "解算摄像机运动" 的位置和旋转。 "相机解算" 是Blender通过拍摄视频⽚段中的被跟踪点运动来重建录像 摄像机的运动(位移旋转)。0 码力 | 9945 页 | 286.32 MB | 1 年前3
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