积分充值
 首页
前端开发
AngularDartElectronFlutterHTML/CSSJavaScriptReactSvelteTypeScriptVue.js构建工具
后端开发
.NetC#C++C语言DenoffmpegGoIdrisJavaJuliaKotlinLeanMakefilenimNode.jsPascalPHPPythonRISC-VRubyRustSwiftUML其它语言区块链开发测试微服务敏捷开发架构设计汇编语言
数据库
Apache DorisApache HBaseCassandraClickHouseFirebirdGreenplumMongoDBMySQLPieCloudDBPostgreSQLRedisSQLSQLiteTiDBVitess数据库中间件数据库工具数据库设计
系统运维
AndroidDevOpshttpdJenkinsLinuxPrometheusTraefikZabbix存储网络与安全
云计算&大数据
Apache APISIXApache FlinkApache KarafApache KyuubiApache OzonedaprDockerHadoopHarborIstioKubernetesOpenShiftPandasrancherRocketMQServerlessService MeshVirtualBoxVMWare云原生CNCF机器学习边缘计算
综合其他
BlenderGIMPKiCadKritaWeblate产品与服务人工智能亿图数据可视化版本控制笔试面试
文库资料
前端
AngularAnt DesignBabelBootstrapChart.jsCSS3EchartsElectronHighchartsHTML/CSSHTML5JavaScriptJerryScriptJestReactSassTypeScriptVue前端工具小程序
后端
.NETApacheC/C++C#CMakeCrystalDartDenoDjangoDubboErlangFastifyFlaskGinGoGoFrameGuzzleIrisJavaJuliaLispLLVMLuaMatplotlibMicronautnimNode.jsPerlPHPPythonQtRPCRubyRustR语言ScalaShellVlangwasmYewZephirZig算法
移动端
AndroidAPP工具FlutterFramework7HarmonyHippyIoniciOSkotlinNativeObject-CPWAReactSwiftuni-appWeex
数据库
ApacheArangoDBCassandraClickHouseCouchDBCrateDBDB2DocumentDBDorisDragonflyDBEdgeDBetcdFirebirdGaussDBGraphGreenPlumHStreamDBHugeGraphimmudbIndexedDBInfluxDBIoTDBKey-ValueKitDBLevelDBM3DBMatrixOneMilvusMongoDBMySQLNavicatNebulaNewSQLNoSQLOceanBaseOpenTSDBOracleOrientDBPostgreSQLPrestoDBQuestDBRedisRocksDBSequoiaDBServerSkytableSQLSQLiteTiDBTiKVTimescaleDBYugabyteDB关系型数据库数据库数据库ORM数据库中间件数据库工具时序数据库
云计算&大数据
ActiveMQAerakiAgentAlluxioAntreaApacheApache APISIXAPISIXBFEBitBookKeeperChaosChoerodonCiliumCloudStackConsulDaprDataEaseDC/OSDockerDrillDruidElasticJobElasticSearchEnvoyErdaFlinkFluentGrafanaHadoopHarborHelmHudiInLongKafkaKnativeKongKubeCubeKubeEdgeKubeflowKubeOperatorKubernetesKubeSphereKubeVelaKumaKylinLibcloudLinkerdLonghornMeiliSearchMeshNacosNATSOKDOpenOpenEBSOpenKruiseOpenPitrixOpenSearchOpenStackOpenTracingOzonePaddlePaddlePolicyPulsarPyTorchRainbondRancherRediSearchScikit-learnServerlessShardingSphereShenYuSparkStormSupersetXuperChainZadig云原生CNCF人工智能区块链数据挖掘机器学习深度学习算法工程边缘计算
UI&美工&设计
BlenderKritaSketchUI设计
网络&系统&运维
AnsibleApacheAWKCeleryCephCI/CDCurveDevOpsGoCDHAProxyIstioJenkinsJumpServerLinuxMacNginxOpenRestyPrometheusServertraefikTrafficUnixWindowsZabbixZipkin安全防护系统内核网络运维监控
综合其它
文章资讯
 上传文档  发布文章  登录账户
IT文库
  • 综合
  • 文档
  • 文章

无数据

分类

全部后端开发(231)综合其他(142)云计算&大数据(91)Weblate(90)系统运维(59)Python(49)区块链(48)OpenShift(47)数据库(37)Linux(34)

语言

全部中文(简体)(593)

格式

全部PDF文档 PDF(458)其他文档 其他(124)PPT文档 PPT(10)DOC文档 DOC(1)
 
本次搜索耗时 0.341 秒,为您找到相关结果约 593 个.
  • 全部
  • 后端开发
  • 综合其他
  • 云计算&大数据
  • Weblate
  • 系统运维
  • Python
  • 区块链
  • OpenShift
  • 数据库
  • Linux
  • 全部
  • 中文(简体)
  • 全部
  • PDF文档 PDF
  • 其他文档 其他
  • PPT文档 PPT
  • DOC文档 DOC
  • 默认排序
  • 最新排序
  • 页数排序
  • 大小排序
  • 全部时间
  • 最近一天
  • 最近一周
  • 最近一个月
  • 最近三个月
  • 最近半年
  • 最近一年
  • pdf文档 OpenShift Container Platform 4.4 构建(build)

    OpenShift Container Platform 4.4 构建(build) 在 OpenShift Container Platform 中执行构建并与之交互 Last Updated: 2021-03-11 OpenShift Container Platform 4.4 构建(build) 在 OpenShift Container Platform 中执行构建并与之交互 . . . . . . . . . . . . . . . . . . . . . . . . . 目 目录 录 第 第 1 章 章 理解 理解镜 镜像 像构 构建 建 1.1. 构建(BUILD) 第 第 2 章 章 了解 了解构 构建配置 建配置 2.1. BUILDCONFIG 第 第 3 章 章 创 创建 建构 构建 建输 输入 入 3.1. 构建输入 3.2. DOCKERFILE 87 87 87 88 88 89 93 OpenShift Container Platform 4.4 构 构建( 建(build) ) 2 目 目录 录 3 第 1 章 理解镜像构建 1.1. 构建(BUILD) 构建 (build)是将输入参数转换为结果对象的过程。此过程最常用于将输入参数或源代码转换为可运行的镜 像。BuildConfig 对象是整个构建过程的定义。
    0 码力 | 101 页 | 1.12 MB | 1 年前
    3
  • pdf文档 Build Python App with Serverless 费良宏

    amazon.com/serverless/sam SAM CLI sam init --name my-function --runtime python cd my-function/ sam build sam package --s3-bucket my-packages-bucket \ --output-template-file packaged.yaml sam deploy --template-file
    0 码力 | 35 页 | 7.81 MB | 1 年前
    3
  • pdf文档 Blender v4.1 Manual

    Selection & Visibility Navigation Modes Grease Pencil Introduction Object Structure Primitives Selecting Multiframe Properties Modifiers Visual Effects Materials Animation Modes Animation & Rigging Introduction highly experimental. Note Blender’s source code is available for free to either reference or to Build from Source. While normal users are not expected to compile Blender, it does have advantages: Blender freely customized. The procedure for installing a binary, either the latest stable release or a daily build, is the same. Follow the steps for your platform. Note Blender doesn’t have a built-in updating
    0 码力 | 6263 页 | 303.71 MB | 1 年前
    3
  • pdf文档 openEuler 21.03 技术白皮书

    join hands to build an open, diversified, and architecture-inclusive software innovation ecosystem. openEuler is an innovative platform driven by community collaboration. It aims to build a unified and This is a complete lifecycle management that covers building, verification, and distribution. The build, runtime dependencies, and upstream communities of the open source software form a closed loop, of kernel vulnerabilities Cloud base: • iSula: iSulad supports local volume management. isula-build incorporates functions of image pulling and pushing. • StratoVirt & virtualization: openEuler
    0 码力 | 21 页 | 948.66 KB | 1 年前
    3
  • pdf文档 Apache ShardingSphere v5.5.0 document

    Architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 4 Running Modes 11 4.1 Standalone Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 Use Docker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 Build GraalVM Native Image(Alpha) . . . . . . . . . . . . . . . . . . . . . . . . . 166 Use Helm . . . 390 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390 Build . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390 Manual .
    0 码力 | 602 页 | 3.85 MB | 1 年前
    3
  • epub文档 Kotlin 1.9.10 官方文档 中文版

    your application's user interface. You can use both reactive and imperative programming models to build your frontend, use connectors for Ktor, Spring Boot, and other frameworks to integrate it with your tryK2=true This Gradle property automatically sets the language version to 2.0 and updates the build report with the number of Kotlin tasks compiled using the K2 compiler compared to the current compiler: Gradle 构建报告 Gradle build reports now show whether the current or the K2 compiler was used to compile the code. In Kotlin 1.9.0, you can see this information in your Gradle build scans: You can also
    0 码力 | 3753 页 | 29.69 MB | 1 年前
    3
  • pdf文档 Kotlin 官方文档中文版 v1.9

    your application's user interface. You can use both reactive and imperative programming models to build your frontend, use connectors for Ktor, Spring Boot, and other frameworks to integrate it with your experimental.tryK2=true This Gradle property automatically sets the language version to 2.0 and updates the build report with the number of Kotlin tasks compiled using the K2 compiler compared to the current compiler: Kotlin 1.9.0 55 Gradle build reports now show whether the current or the K2 compiler was used to compile the code. In Kotlin 1.9.0, you can see this information in your Gradle build scans: You can also
    0 码力 | 2049 页 | 45.06 MB | 1 年前
    3
  • pdf文档 Blender v3.2 参考手册(简体中文版)

    发⾏版⼀样经过完整测 试,可能会崩溃。 Note Blender's source code is available for free to either reference or to Build from Source. While normal users are not expected to compile Blender, it does have advantages: Blender永远保持最新状态。 official release, or not include some features of Blender. For example, some distributions do not build Blender with Cycles GPU rendering support, for licensing or other reasons. 如果有你使⽤的发⾏版有对应的安装包,⾃然是再⽅便不过的了,不过使⽤ want to disable Lock Object Modes for example when weighting rigged objects or sculpting/painting where you intentionally want to switch between objects in different modes. 偏好设置 打开设置窗⼜。 渲染菜单 渲染图⽚ F12
    0 码力 | 4448 页 | 258.34 MB | 1 年前
    3
  • pdf文档 Blender v3.1 参考手册(简体中文版)

    official release, or not include some features of Blender. For example, some distributions do not build Blender with Cycles GPU rendering support, for licensing or other reasons. 如果有你使⽤的发⾏版有对应的安装包,⾃然是再⽅便不过的了,不过使⽤ ⿏标左键 RMB ⿏标右键 MMB ⿏标中键 Wheel ⿏标滚轮。 ⿏标 Blender's default keymap has two main interaction modes: Right- and left-click- select. In the past, Blender has used right-click-select to have a more clear Specifies the maximum opacity used for bones drawn in the wireframe style in Edit, Pose, or Weight Paint modes. This is helpful when it is necessary to reduce clutter and focus on the mesh rather than bones.
    0 码力 | 4473 页 | 259.34 MB | 1 年前
    3
  • pdf文档 Blender v4.2.0 参考手册

    关于Blender 打开⼀个菜单,显⽰有关Blender的以下信息: 版本:该Blender的版本。 ⽇期:该Blender被编译时的⽇期。 Hash: The Git Hash of the build. This can be useful to give to support personnel when diagnosing a problem. 分⽀:可选分⽀的名称。 窗⼜环境:在 Linux used for world lighting. While HDRIs can be used in both the Material Preview and Rendered shading modes, the HDRI Preview overlay is only available in the former. 3D游标 显⽰ 3D游标。 标注 显⽰ 标注。 物体 附加的 almost flat, while a value of 1 shows all edges. 不透明度 显⽰边的不透明度,从 0(不可见)到 1(完全不透明)。 淡化⾮活动⼏何体 In modes other than Object Mode, fade out objects that you're not working on. The slider controls how much
    0 码力 | 9945 页 | 286.32 MB | 1 年前
    3
共 593 条
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 60
前往
页
相关搜索词
OpenShiftContainerPlatform4.4构建buildBuildPythonAppwithServerless费良宏Blenderv4ManualopenEuler21.03技术白皮皮书白皮书ApacheShardingSpherev55.0documentKotlin1.910官方文档中文文版中文版v3参考手册参考手册简体简体中文版2.0
IT文库
关于我们 文库协议 联系我们 意见反馈 免责声明
本站文档数据由用户上传或本站整理自互联网,不以营利为目的,供所有人免费下载和学习使用。如侵犯您的权益,请联系我们进行删除。
IT文库 ©1024 - 2025 | 站点地图
Powered By MOREDOC AI v3.3.0-beta.70
  • 关注我们的公众号【刻舟求荐】,给您不一样的精彩
    关注我们的公众号【刻舟求荐】,给您不一样的精彩