Game Development for Human BeingsTake a look at this guide for more details. -Download the full tutorial source code and game assets here. If you want us to let you know when we release new tutorials on Phaser or HTML5 game development game settings are defined, and the assets of the preloading screen are loaded (example the loading bar). Nothing is shown to the user. Preload State: the game assets (images, spritesheets, audio, textures high schools ©2016 Zenva Pty Ltd all rights reserved Page 9 –preload: this is where the assets are loaded. –create: this is called upon asset loading completion. –update: this is called0 码力 | 472 页 | 8.46 MB | 10 月前3
ConcurrencyConditionsCppCon 2023 57 David Olsen - Back to Basics: Concurrency DATA RACE ? auto assets = list_all_assets(); auto liabilities = list_all_liabilities(); currency_t net_worth; currency_t durable_goods; currency_t long_term_debts; std::thread goods_thread{[&durable_goods, &assets](){ durable_goods = calculate_durable_goods(assets); }}; std::thread debts_thread{[&long_term_debts, &liabilities](){ long_term_debts = calculate_long_term_debts(liabilities); }}; net_worth = calculate_net_worth(assets, liabilities); goods_thread.join(); debts_thread.join(); create_report(net_worth, durable_goods0 码力 | 160 页 | 2.91 MB | 6 月前3
Godot Game Development for Beginnersproject, we're going to be needing a few assets for the player, tiles, coins, enemy, etc. You can create your own or use the ones featured in this tutorial. The assets can be downloaded here. You can also We'll go over what a scene and a node are very shortly. 2. The FileSystem panel shows us all of the assets and files we have. Sprites, models, scripts, scenes, folders, audio, etc. 3. This is where we our platformer game, we'll be needing a few sprites and other assets. Included with this tutorial, is a .ZIP file containing all the assets we'll need. Download that and drag the three folders into our0 码力 | 199 页 | 12.53 MB | 10 月前3
Making Games Start Fast: A Story About Concurrencygame rules & databases 14Start Enumeration Read Localization Load Audio Load 2D Assets Load 3D Assets Load Game Databases CPU: 5.6s Wait: 1.2s CPU: 8.2s Wait: 1.4s CPU: 7.3s Wait: 0.8s 7 (Old) Startup Profile 15Start Enumeration Read Localization Load Audio Load 2D Assets Load 3D Assets Load Game Databases CPU: 0.5s Wait: 0.6s CPU: 0.9s Wait: 1.4s CPU: 4.5s Wait: 0.2s PhysFS? 29 /assets C:\game\assets dlc01 .zip modXY .zip PHYSFS_mount("/assets", "C:\game\assets", 1); PHYSFS_mount("/assets", "C:\game\dlcs\dlc001.zip", 1); PHYSFS_mount("/assets", "C:\user\mod\modXY0 码力 | 76 页 | 2.22 MB | 6 月前3
AR Game Development for Beginnersto the XR tab and click the Create button to create a new AR Core setting asset. Save this in the Assets folder. Then the screen should change. Set Requirement to Optional. Let's go back to the XR > ARKit tab to go to the ARKit screen. Here, we want to click Create and save the file to the Assets folder. This book is brought to you by Zenva - Enroll in our Augmented Reality Mini-Degree to you’ll use for target practice in your game. Download model here. Drag and drop the FBX file into the Assets folder. To add it to your game drag the bottle into the Scene Hierarchy. The model contains a cola0 码力 | 78 页 | 3.31 MB | 10 月前3
Learn Unity by Creating a 3D Multi-Level Platformer Gameobjects. Project files can be downloaded here. This zip file contains all the files included in the Assets folder. You’ll still need to create a new project as covered in the tutorial. Some of the topics The only folder we’ll see in our new scene is the Assets folder, which is created automatically and it’s where we’ll place all the game assets (3D models, scripts, audio files, images, etc). ● Hierarchy grows, it becomes paramount to keep your files organized. In the Project Window, right click in Assets and create a new folder called Scenes. Drag our newly created Game scene in there. Transform0 码力 | 60 页 | 2.24 MB | 10 月前3
How to Create a Game with Phaser 3“Frogger” type of game you see below: You can download the game and code here. All the assets included were produced by our team and you can use them in your own creations. Learning goals Basic to intermediate JavaScript skills ● Code editor ● Web browser ● Local web server ● Tutorial assets to follow along ● No prior game development experience is required to follow along Development loads but the player image is not ready. Phaser needs to first preload all the images / assets before the game begins. This means, the game will need to access files after the page has been loaded0 码力 | 21 页 | 968.45 KB | 10 月前3
Back to Basics: Debugging Techniquesprogram (or the system) to observe the reported symptoms • Developing new / updating existing test assets to demonstrate the failure • Pro tip: Make sure you're looking at the correct source code! • Characterizing Techniques Copyright © 2021 Bob Steagall Understand the Problem • Inspect and verify the associated test assets • The test case(s) or harness(es) may be broken • If appropriate, test data should demonstrate incremental, bottom-up development • Add functionality in small sections of code • Create test assets for each new increment of functionality • Verify that new code doesn't cause previous test cases0 码力 | 44 页 | 470.68 KB | 6 月前3
Unity for Human Beingsthe scene by default. If you have any packages added to the current project, they will be in the assets folder as well. Zenva Academy – Online courses on game, web and mobile app development ©2016 Page 7 The project tab allows you to see the folders, scripts, images, and other assets you have added to your project. The Scene tab is where you can see the objects you have placed placed. Game view allows you to see it as you would in your game. Asset store tab allows you to view assets that you could download and install into your project. Zenva Academy – Online courses on game0 码力 | 239 页 | 27.39 MB | 10 月前3
Trends Artificial Intelligence
aren’t commodities that can be spun up overnight. In this context, data centers aren’t just physical assets – they are strategic infrastructure nodes. They sit at the intersection of real estate, power, artificial intelligence projects. These enable collaboration, reuse, and distribution of AI tools and assets. Analysis shown includes GitHub repositories with 500+ stars. Infrastructure = tools for model serving generated over 20 billion assets with Firefly. - Adobe President of Digital Media David Wadhwani, 3/25 Cumulative Digital Assets Created, B Cumulative Number of Digital Assets Generated Using Adobe0 码力 | 340 页 | 12.14 MB | 5 月前3
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