Blender v3.1 参考手册(繁体中文版)information about the value in a socket during the last evaluation. For primitive data types such as integers, vectors, and strings the actual value is shown. For geometry sockets only some data about the geometry the solid fill of the current playback range. The frame values are most commonly expected to be integers, but can be fractional. Cyclic Animation Specifies that the action is intended to be cyclic over must be handled as integers and only work when using Min/Max values that are integers and that are no more than 1 apart. At this point, the Boolean values will still look like integers but behave like a0 码力 | 4393 页 | 256.31 MB | 1 年前3
 Blender v3.1 Manualinformation about the value in a socket during the last evaluation. For primitive data types such as integers, vectors, and strings the actual value is shown. For geometry sockets only some data about the geometry the solid fill of the current playback range. The frame values are most commonly expected to be integers, but can be fractional. Cyclic Animation Specifies that the action is intended to be cyclic over must be handled as integers and only work when using Min/Max values that are integers and that are no more than 1 apart. At this point, the Boolean values will still look like integers but behave like a0 码力 | 4386 页 | 254.56 MB | 1 年前3
 Blender v3.4 参考手册(繁体中文版)information about the value in a socket during the last evaluation. For primitive data types such as integers, vectors, and strings the actual value is shown. For geometry sockets only some data about the geometry the solid fill of the current playback range. The frame values are most commonly expected to be integers, but can be fractional. Cyclic Animation Specifies that the action is intended to be cyclic over must be handled as integers and only work when using Min/Max values that are integers and that are no more than 1 apart. At this point, the Boolean values will still look like integers but behave like a0 码力 | 4469 页 | 258.38 MB | 1 年前3
 Blender v3.3 参考手册(繁体中文版)information about the value in a socket during the last evaluation. For primitive data types such as integers, vectors, and strings the actual value is shown. For geometry sockets only some data about the geometry the solid fill of the current playback range. The frame values are most commonly expected to be integers, but can be fractional. Cyclic Animation Specifies that the action is intended to be cyclic over must be handled as integers and only work when using Min/Max values that are integers and that are no more than 1 apart. At this point, the Boolean values will still look like integers but behave like a0 码力 | 4464 页 | 259.55 MB | 1 年前3
 Blender v3.2 参考手册(繁体中文版)information about the value in a socket during the last evaluation. For primitive data types such as integers, vectors, and strings the actual value is shown. For geometry sockets only some data about the geometry the solid fill of the current playback range. The frame values are most commonly expected to be integers, but can be fractional. Cyclic Animation Specifies that the action is intended to be cyclic over must be handled as integers and only work when using Min/Max values that are integers and that are no more than 1 apart. At this point, the Boolean values will still look like integers but behave like a0 码力 | 4355 页 | 255.63 MB | 1 年前3
 Blender v3.4 Manualinformation about the value in a socket during the last evaluation. For primitive data types such as integers, vectors, and strings the actual value is shown. For geometry sockets only some data about the geometry the solid fill of the current playback range. The frame values are most commonly expected to be integers, but can be fractional. Cyclic Animation Specifies that the action is intended to be cyclic over must be handled as integers and only work when using Min/Max values that are integers and that are no more than 1 apart. At this point, the Boolean values will still look like integers but behave like a0 码力 | 4462 页 | 256.59 MB | 1 年前3
 Blender v3.3 Manualinformation about the value in a socket during the last evaluation. For primitive data types such as integers, vectors, and strings the actual value is shown. For geometry sockets only some data about the geometry the solid fill of the current playback range. The frame values are most commonly expected to be integers, but can be fractional. Cyclic Animation Specifies that the action is intended to be cyclic over must be handled as integers and only work when using Min/Max values that are integers and that are no more than 1 apart. At this point, the Boolean values will still look like integers but behave like a0 码力 | 4462 页 | 257.85 MB | 1 年前3
 Blender v3.2 Manualinformation about the value in a socket during the last evaluation. For primitive data types such as integers, vectors, and strings the actual value is shown. For geometry sockets only some data about the geometry the solid fill of the current playback range. The frame values are most commonly expected to be integers, but can be fractional. Cyclic Animation Specifies that the action is intended to be cyclic over must be handled as integers and only work when using Min/Max values that are integers and that are no more than 1 apart. At this point, the Boolean values will still look like integers but behave like a0 码力 | 4346 页 | 253.88 MB | 1 年前3
 Blender v2.92 参考手册(繁体中文版)the property. Custom properties can be of the following types: integers, floats, strings, Boolean values, colors, or vectors of integers or floats. See the table below for a list of examples for each: handled very similar to integers and only work when using Min/Max values that are integers and that are no more than 1 apart. At this point, the Boolean values will still look like integers but behave like a0 码力 | 3966 页 | 203.00 MB | 1 年前3
 Blender v2.93 Manualthe property. Custom properties can be of the following types: integers, floats, strings, Boolean values, colors, or vectors of integers or floats. See the table below for a list of examples for each: handled very similar to integers and only work when using Min/Max values that are integers and that are no more than 1 apart. At this point, the Boolean values will still look like integers but behave like a0 码力 | 3962 页 | 201.40 MB | 1 年前3
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