Blender v3.0 Manualsimilar to a real terrain. Uses a multiplicative cascade. Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): Creates peaks and valleys with different roughness values, like real mountains rise “canyons”, and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. Outputs Height Texture value. Examples with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture Node. Noise Texture Node0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)Uses a multiplicative cascade. Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): Creates peaks and valleys with different roughness values, like real mountains rise "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Texture value. 範例 Remapped Musgrave with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture Node. Noise Texture Node0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)Uses a multiplicative cascade. Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): Creates peaks and valleys with different roughness values, like real mountains rise "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Texture value. 範例 Remapped Musgrave with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture Node. Noise Texture Node0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.1 Manualsimilar to a real terrain. Uses a multiplicative cascade. Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): Creates peaks and valleys with different roughness values, like real mountains rise “canyons”, and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. Outputs Height Texture value. Examples with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture Node. Noise Texture Node0 码力 | 4386 页 | 254.56 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)Brownian Motion): Multifractal: Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): 偏移量(Offset) An added offset to each octave, determines the level where the highest "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Texture value. 範例 Remapped Musgrave with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture Node. Noise Texture Node0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)of flat plains. Combines the additive cascade with a multiplicative cascade. Hetero Terrain (Heterogeneous Terrain): Creates sharp peaks. Calculates the absolute value of the noise, creating "canyons" "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Texture value. 範例 Remapped Musgrave texture with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture Node Note This node is0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)Brownian Motion): Multifractal: Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): 偏移量(Offset) An added offset to each octave, determines the level where the highest "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Texture value. 範例 Remapped Musgrave with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture Node. Noise Texture Node0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v3.4 ManualBrownian Motion): Multifractal: Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): Offset An added offset to each octave, determines the level where the highest octave “canyons”, and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. Outputs Height Texture value. Examples with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture Node. Noise Texture Node0 码力 | 4462 页 | 256.59 MB | 1 年前3
Blender v3.3 Manualof flat plains. Combines the additive cascade with a multiplicative cascade. Hetero Terrain (Heterogeneous Terrain): Creates sharp peaks. Calculates the absolute value of the noise, creating “canyons” “canyons”, and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. Outputs Height Texture value. Examples Remapped with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture Node Note This node is0 码力 | 4462 页 | 257.85 MB | 1 年前3
Blender v3.2 ManualBrownian Motion): Multifractal: Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): Offset An added offset to each octave, determines the level where the highest octave “canyons”, and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. Outputs Height Texture value. Examples with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture Node. Noise Texture Node0 码力 | 4346 页 | 253.88 MB | 1 年前3
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