Blender NIF Plugin Documentation Release 2.6.0a0.dev4
install blender Install and Register the Addon 1. Download the blender nif plugin .zip release [https://github.com/niftools/blender_nif_plugin/releases]. 2. Start blender. 3. Go to: File > User Preferences begginer level skills with blender. If you need an introduction consider reading the Blender Manual [https://http://blender.org/manual/]. Import You now can import the nif directly into blender! These settings with Object [https://docs.blender.org/api/blender_python_api_2_72_release/bpy.types.Object.html#bpy.types.Object] which are of type ‘MESH’, containing Mesh Data(Mesh-Object) Each Object [https://docs.blender0 码力 | 112 页 | 107.36 KB | 1 年前3Blender NIF Plugin Release 2.6.0a0.dev4
install blender Install and Register the Addon 1. Download the blender nif plugin .zip release [https://github.com/niftools/blender_nif_plugin/releases]. 2. Start Blender. 3. Go to: File > User Preferences Import and File > Export. Note If you need an introduction consider reading the Blender Manual [https://http://blender.org/manual/]. This assumes at least beginner level skills with Blender. Import with Object [https://docs.blender.org/api/blender_python_api_2_72_release/bpy.types.Object.html#bpy.types.Object] which are of type ‘MESH’, containing Mesh Data(Mesh-Object) Each Object [https://docs.blender0 码力 | 113 页 | 102.69 KB | 1 年前3BlenderVR User Manual Release 0.1
Acquiring BlenderVR BlenderVR Sources [https://github.com/BlenderVR/source/archive/master.zip] (download and unzip in the top folder, rename it source) Oculus Library [https://github.com/BlenderVR/python-ovrsdk/archive/v1 probably want to take a look at the available BlenderVR ”.blend” sample scenes. Download All Samples [https://github.com/BlenderVR/samples/archive/master.zip] You can also download an individual sample folder samples are available visit the Samples Repository [https://github.com/BlenderVR/samples.git]. $ cd $INSTALL_DIR $ mkdir -p samples $ svn checkout https://github.com/BlenderVR/samples/trunk/basic/basic0 码力 | 75 页 | 861.11 KB | 1 年前3Blender v3.4 参考手册(简体中文版)
实现某些常见的效果。例 如,敏捷的动作。 线性 正弦 后视图: 弹跳: 弹性的: ⼆次⽅ 三次型 四次⽅ 五次⽅ 指数 圆 See also 为得到更多信息和⼀些⽣动的案例,可见 https://easings.net 和 http://robertpenner.com/easing/ 动态效果 这些额外的缓动类型模拟(伪装)基于物理的效果,如反弹/弹跳效果。 相 应的设置可以在 此选项会将修改器添加到曲线中,⽽不是默认替换它。 排序 为多项式指定多项式的阶数或 "X"的最⾼幂。 (系数数量:1。) 更改系数值以改变曲线的形状。 See also "维基百科页⾯ <https://en.wikipedia.org/wiki/Polynomial>`__以获取有关多 项式的更多信息。 影响 控制修改器对 F 曲线的影响百分⽐。 限定的帧范围 开始/结束 修改器效果开始/结束的帧。 运⾏脚本(播放图标) 执⾏⽂本作为Python脚本 Alt-P. 请参阅 模板菜单。 显⽰ 切换显⽰选项。 ⾏号、⾃动换⾏、语法⾼亮 脚本节点更新(刷新图标) 当打开 "OSL ⽂档 <https://github.com/AcademySoftwareFoundation/OpenShadingLanguage>`__ 时,这将使⽤脚本中的新选项和套接字更新 着⾊器脚本 节点。 视图菜单0 码力 | 4571 页 | 265.39 MB | 1 年前3Blender v2.93 参考手册(简体中文版)
snappy movements. 线性 正弦 ⼆次⽅ 三次型 四次⽅ 五次⽅ 指数 圆 See also For more info and a few live demos, see https://easings.net and http://www.robertpenner.com/easing/ 动态效果 这些额外的缓动类型模拟(伪装)基于物理的效果,如反弹/弹跳效果。 相应 的设置可以在 在全局空间计算源⽹格与⽬标⽹格的变换。 仅相邻⼏何 来源元素与⽬标元素之间的距离必须⼩于指定距离。 最⼤距离 来源元素与⽬标元素允许的最⼤距离(对⾮拓扑映射)。 光线半径 当 "光线投射 <https://en.wikipedia.org/wiki/Ray_casting>`__ 相对于顶点或边 缘时要使⽤的起始光线半径。在⽹格之间传输数据时,Blender会执⾏⼀系 列光线投射以⽣成映射。B 获得任 何传输的数据。 这样可以将⼀个⼩的细分的模型传递到更复杂的模型上(⽐如将⼿部模型 传递到 整体模型 上)。 光线半径 当对顶点或边缘进⾏ "射线投射 "时,要使⽤的起始射线半径 <https://en.wikipedia.org/wiki/Ray_casting>`__。在⽹格之间传输数据时, Blender会执⾏⼀系列的光线投射来⽣成映射。Blender从这⾥定义的半径的 射线开始0 码力 | 4065 页 | 209.17 MB | 1 年前3BlenderVR User Manual Release 0.1
are available visit the Samples Repository. $ cd $INSTALL_DIR $ mkdir -p samples $ svn checkout https://github.com/BlenderVR/samples/trunk/basic/basic samples/ (Or simply svn checkout the required sample Blender. Acquiring BlenderVR To download the latest BlenderVR git version (master HEAD): $ git clone https://github.com/BlenderVR/source.git $ cd source $ git submodule update --init --recursive --remote the SVN protocol to interact with the samples repository instead: $ cd $INSTALL_DIR $ svn checkout https://github.com/BlenderVR/samples/trunk samples where $INSTALL_DIR is the root BlenderVR folder (see0 码力 | 56 页 | 860.89 KB | 1 年前3Blender v3.5 参考手册(简体中文版)
些常见的效果。例 如,敏捷的动作。 线性 正弦 后视图:: 弹跳:: 弹性的:: ⼆次⽅ 三次型 四次⽅ 五次⽅ 指数 圆 See also 为得到更多信息和⼀些⽣动的案例,可见 https://easings.net 和 http://robertpenner.com/easing/ 动态效果 这些额外的缓动类型模拟(伪装)基于物理的效果,如反弹/弹跳效果。 相 应的设置可以在 此选项会将修改器添加到曲线中,⽽不是默认替换它。 排序 为多项式指定多项式的阶数或 "X"的最⾼幂。 (系数数量:1。) 更改系数值以改变曲线的形状。 See also "维基百科页⾯ <https://en.wikipedia.org/wiki/Polynomial>`__以获取有关多 项式的更多信息。 影响 控制修改器对 F 曲线的影响百分⽐。 限定的帧范围 开始/结束 修改器效果开始/结束的帧。 运⾏脚本(播放图标) 执⾏⽂本作为Python脚本 Alt-P. 请参阅 模板菜单。 显⽰ 切换显⽰选项。 ⾏号、⾃动换⾏、语法⾼亮 脚本节点更新(刷新图标) 当打开 "OSL ⽂档 <https://github.com/AcademySoftwareFoundation/OpenShadingLanguage>`__ 时,这将使⽤脚本中的新选项和套接字更新 着⾊器脚本 节点。 视图菜单0 码力 | 4816 页 | 302.58 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
Quadratic Cubic Quartic Quintic Exponential Circular See also For more info and a few live demos, see https://easings.net and http://www.robertpenner.com/easing/ Dynamic Effects These additional easing types Vertices with a computed weight below 0.1 removed from the vertex group. A video can be found at https://vimeo.com/30188564 The blend-file, TEST_2 scene. The Vertex Weight Mix modifier panel. A: Vertex object to dynamically control a Wave modifier with a modified vertex group: A video can be found at https://vimeo.com/30187079 The blend-file, TEST_1 scene. Weighted Normal Modifier This modifier changes0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v2.93 Manual
Quadratic Cubic Quartic Quintic Exponential Circular See also For more info and a few live demos, see https://easings.net and http://www.robertpenner.com/easing/ Dynamic Effects These additional easing types Vertices with a computed weight below 0.1 removed from the vertex group. A video can be found at https://vimeo.com/30188564 The blend-file, TEST_2 scene. The Vertex Weight Mix modifier panel. A: Vertex object to dynamically control a Wave modifier with a modified vertex group: A video can be found at https://vimeo.com/30187079 The blend-file, TEST_1 scene. Weighted Normal Modifier This modifier changes0 码力 | 3962 页 | 201.40 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
Quadratic Cubic Quartic Quintic Exponential Circular See also For more info and a few live demos, see https://easings.net and http://www.robertpenner.com/easing/ Dynamic Effects These additional easing types Vertices with a computed weight below 0.1 removed from the vertex group. A video can be found at https://vimeo.com/30188564 The blend-file, TEST_2 scene. The Vertex Weight Mix modifier panel. A: Vertex object to dynamically control a Wave modifier with a modified vertex group: A video can be found at https://vimeo.com/30187079 The blend-file, TEST_1 scene. Weighted Normal Modifier This modifier changes0 码力 | 3868 页 | 198.83 MB | 1 年前3
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