Blender v3.5 Manualincludes a node-based texture generation system, which enables textures creation by combining colors, patterns and other textures in the same way as shader writing with material nodes. Combined textures based neutral gray works best using the encoding method suggested, you are free to use other colors or patterns. It can be a single pixel or a whole gradient; it is up to you. In the example below, we are encoding Offset Reference number of frames before frames get held. Use to get hold for (1-3) vs (5-7) holding patterns. Start Frame Restrict modifier to only act before its “end” frame. End Frame Restrict modifier0 码力 | 4696 页 | 294.17 MB | 1 年前3
Blender v4.0 Manualincludes a node-based texture generation system, which enables textures creation by combining colors, patterns and other textures in the same way as shader writing with material nodes. Combined textures based neutral gray works best using the encoding method suggested, you are free to use other colors or patterns. It can be a single pixel or a whole gradient; it is up to you. In the example below, we are encoding Offset Reference number of frames before frames get held. Use to get hold for (1-3) vs (5-7) holding patterns. Start Frame Restrict modifier to only act before its “end” frame. End Frame Restrict modifier0 码力 | 5195 页 | 301.54 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)includes a node-based texture generation system, which enables textures creation by combining colors, patterns and other textures in the same way as shader writing with material nodes. Combined textures based neutral gray works best using the encoding method suggested, you are free to use other colors or patterns. It can be a single pixel or a whole gradient; it is up to you. In the example below, we are encoding 偏移量(Offset) Reference number of frames before frames get held. Use to get hold for (1-3) vs (5-7) holding patterns. Start Frame Restrict modifier to only act before its "end" frame. End Frame Restrict modifier0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 Manualincludes a node-based texture generation system, which enables textures creation by combining colors, patterns and other textures in the same way as shader writing with material nodes. Combined textures based neutral gray works best using the encoding method suggested, you are free to use other colors or patterns. It can be a single pixel or a whole gradient; it is up to you. In the example below, we are encoding Offset Reference number of frames before frames get held. Use to get hold for (1-3) vs (5-7) holding patterns. Start Frame Restrict modifier to only act before its “end” frame. End Frame Restrict modifier0 码力 | 4736 页 | 296.16 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)includes a node-based texture generation system, which enables textures creation by combining colors, patterns and other textures in the same way as shader writing with material nodes. Combined textures based neutral gray works best using the encoding method suggested, you are free to use other colors or patterns. It can be a single pixel or a whole gradient; it is up to you. In the example below, we are encoding 偏移量(Offset) Reference number of frames before frames get held. Use to get hold for (1-3) vs (5-7) holding patterns. Start Frame Restrict modifier to only act before its "end" frame. End Frame Restrict modifier0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)includes a node-based texture generation system, which enables textures creation by combining colors, patterns and other textures in the same way as shader writing with material nodes. Combined textures based neutral gray works best using the encoding method suggested, you are free to use other colors or patterns. It can be a single pixel or a whole gradient; it is up to you. In the example below, we are encoding 偏移量(Offset) Reference number of frames before frames get held. Use to get hold for (1-3) vs (5-7) holding patterns. Start Frame Restrict modifier to only act before its "end" frame. End Frame Restrict modifier0 码力 | 4704 页 | 295.98 MB | 1 年前3
Blender v3.0 Manualincludes a node-based texture generation system, which enables textures creation by combining colors, patterns and other textures in the same way as shader writing with material nodes. Combined textures based neutral gray works best using the encoding method suggested, you are free to use other colors or patterns. It can be a single pixel or a whole gradient; it is up to you. In the example below, we are encoding Offset Reference number of frames before frames get held. Use to get hold for (1-3) vs (5-7) holding patterns. Start Frame Restrict modifier to only act before its “end” frame. End Frame Restrict modifier0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)includes a node-based texture generation system, which enables textures creation by combining colors, patterns and other textures in the same way as shader writing with material nodes. Combined textures based neutral gray works best using the encoding method suggested, you are free to use other colors or patterns. It can be a single pixel or a whole gradient; it is up to you. In the example below, we are encoding 偏移量(Offset) Reference number of frames before frames get held. Use to get hold for (1-3) vs (5-7) holding patterns. Start Frame Restrict modifier to only act before its "end" frame. End Frame Restrict modifier0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)includes a node-based texture generation system, which enables textures creation by combining colors, patterns and other textures in the same way as shader writing with material nodes. Combined textures based neutral gray works best using the encoding method suggested, you are free to use other colors or patterns. It can be a single pixel or a whole gradient; it is up to you. In the example below, we are encoding 偏移量(Offset) Reference number of frames before frames get held. Use to get hold for (1-3) vs (5-7) holding patterns. Start Frame Restrict modifier to only act before its "end" frame. End Frame Restrict modifier0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.1 Manualincludes a node-based texture generation system, which enables textures creation by combining colors, patterns and other textures in the same way as shader writing with material nodes. Combined textures based neutral gray works best using the encoding method suggested, you are free to use other colors or patterns. It can be a single pixel or a whole gradient; it is up to you. In the example below, we are encoding Offset Reference number of frames before frames get held. Use to get hold for (1-3) vs (5-7) holding patterns. Start Frame Restrict modifier to only act before its “end” frame. End Frame Restrict modifier0 码力 | 4386 页 | 254.56 MB | 1 年前3
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