Blender v3.0 Manual
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4209 页 | 225.45 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4215 页 | 227.19 MB | 1 年前3Blender v3.1 参考手册(繁体中文版)
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4393 页 | 256.31 MB | 1 年前3Blender v3.1 Manual
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4386 页 | 254.56 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.3 参考手册(繁体中文版)
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4464 页 | 259.55 MB | 1 年前3Blender v3.2 参考手册(繁体中文版)
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4355 页 | 255.63 MB | 1 年前3Blender v3.4 Manual
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4462 页 | 256.59 MB | 1 年前3Blender v3.3 Manual
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4462 页 | 257.85 MB | 1 年前3Blender v3.2 Manual
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4346 页 | 253.88 MB | 1 年前3
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