Blender v2.92 参考手册(繁体中文版)of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first SIGGRAPH conference in an effort to more widely promote product, Blender Publisher was launched. This product was targeted at the emerging market of interactive web-based 3D media. Due to disappointing sales and the ongoing difficult economic climate, the new investors Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux and FreeBSD version, port to OpenGL and X11. 1.3x -- June 1998:0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualof the general computing public. NaN’s business model involved providing commercial products and services around Blender. In 1999 NaN attended its first SIGGRAPH conference in an effort to more widely promote product, Blender Publisher was launched. This product was targeted at the emerging market of interactive web-based 3D media. Due to disappointing sales and the ongoing difficult economic climate, the new investors Blender in development at animation studio NeoGeo. 1.23 – January 1998: SGI version published on the web, IrisGL. 1.30 – April 1998: Linux and FreeBSD version, port to OpenGL and X11. 1.3x – June 1998: NaN0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 Manualof the general computing public. NaN’s business model involved providing commercial products and services around Blender. In 1999 NaN attended its first SIGGRAPH conference in an effort to more widely promote product, Blender Publisher was launched. This product was targeted at the emerging market of interactive web-based 3D media. Due to disappointing sales and the ongoing difficult economic climate, the new investors Blender in development at animation studio NeoGeo. 1.23 – January 1998: SGI version published on the web, IrisGL. 1.30 – April 1998: Linux and FreeBSD version, port to OpenGL and X11. 1.3x – June 1998: NaN0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first SIGGRAPH conference in an effort to more widely promote product, Blender Publisher was launched. This product was targeted at the emerging market of interactive web-based 3D media. Due to disappointing sales and the ongoing difficult economic climate, the new investors Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux and FreeBSD version, port to OpenGL and X11. 1.3x -- June 1998:0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v3.0 Manualof the general computing public. NaN’s business model involved providing commercial products and services around Blender. In 1999 NaN attended its first SIGGRAPH conference in an effort to more widely promote product, Blender Publisher was launched. This product was targeted at the emerging market of interactive web-based 3D media. Due to disappointing sales and the ongoing difficult economic climate, the new investors Blender in development at animation studio NeoGeo. 1.23 – January 1998: SGI version published on the web, IrisGL. 1.30 – April 1998: Linux and FreeBSD version, port to OpenGL and X11. 1.3x – June 1998: NaN0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first SIGGRAPH conference in an effort to more widely promote product, Blender Publisher was launched. This product was targeted at the emerging market of interactive web-based 3D media. Due to disappointing sales and the ongoing difficult economic climate, the new investors Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux and FreeBSD version, port to OpenGL and X11. 1.3x -- June 1998:0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v4.0 Manualof the general computing public. NaN’s business model involved providing commercial products and services around Blender. In 1999 NaN attended its first SIGGRAPH conference in an effort to more widely promote product, Blender Publisher was launched. This product was targeted at the emerging market of interactive web-based 3D media. Due to disappointing sales and the ongoing difficult economic climate, the new investors Blender in development at animation studio NeoGeo. 1.23 – January 1998: SGI version published on the web, IrisGL. 1.30 – April 1998: Linux and FreeBSD version, port to OpenGL and X11. 1.3x – June 1998:0 码力 | 5195 页 | 301.54 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first SIGGRAPH conference in an effort to more widely promote product, Blender Publisher was launched. This product was targeted at the emerging market of interactive web-based 3D media. Due to disappointing sales and the ongoing difficult economic climate, the new investors Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux and FreeBSD version, port to OpenGL and X11. 1.3x -- June 1998:0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)of the general computing public. NaN's business model involved providing commercial products and services around Blender. In 1999 NaN attended its first SIGGRAPH conference in an effort to more widely promote product, Blender Publisher was launched. This product was targeted at the emerging market of interactive web-based 3D media. Due to disappointing sales and the ongoing difficult economic climate, the new investors Blender in development at animation studio NeoGeo. 1.23 -- January 1998: SGI version published on the web, IrisGL. 1.30 -- April 1998: Linux and FreeBSD version, port to OpenGL and X11. 1.3x -- June 1998:0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.1 Manualof the general computing public. NaN’s business model involved providing commercial products and services around Blender. In 1999 NaN attended its first SIGGRAPH conference in an effort to more widely promote product, Blender Publisher was launched. This product was targeted at the emerging market of interactive web-based 3D media. Due to disappointing sales and the ongoing difficult economic climate, the new investors Blender in development at animation studio NeoGeo. 1.23 – January 1998: SGI version published on the web, IrisGL. 1.30 – April 1998: Linux and FreeBSD version, port to OpenGL and X11. 1.3x – June 1998: NaN0 码力 | 4386 页 | 254.56 MB | 1 年前3
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