Unity for Human Beings
applications using this engine. In this introductory tutorial on Unity3D, we will discuss how to use the UI and attach scripts to components. By the end of this tutorial series, we will have made an application broken down into several sections. First Section is UI basics, the next section is Scripting Basics, finally the last section is Putting it all together. UI BASICS: When you open Unity3D, it will look like be explaining what I feel are the most important features of the UI that we are looking at. A book could be written about Unity3D’s UI Editor alone. Hierarchy tab is where you will be placing components0 码力 | 239 页 | 27.39 MB | 10 月前3Learn Unity by Creating a 3D Multi-Level Platformer Game
bodies ● Implementing multiple scenes to create a multi-level game and passing objects along ● Basic UI and importing fonts ● Building your game Scene basics Start by opening Unity. Click New, enter score. Start by adding a text element in the Hierarchy Window. Right-click, UI – Text. This will create a Canvas element, with a Text element inside. Rename the text element to “Score Label”. In the Scene All rights reserved When adding UI elements, a canvas is created automatically. A canvas in Unity is a game object where all UI elements should be located. Some UI elements such as buttons handle user0 码力 | 60 页 | 2.24 MB | 10 月前3Blender v2.92 Manual
2.30 – October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul Blender 2.6x to 2.7x – Improvements & Stabilizing 2.60 – October 2011: Internationalization of the UI, improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video over 200 bug fixes. 2.66 – February 2013: Dynamic topology, rigid body simulation, improvements in UI and usability (including retina display support), Cycles now supports hair, the Bevel tool now supports0 码力 | 3868 页 | 198.46 MB | 1 年前3Blender v4.0 Manual
2.30 – October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul Blender 2.6x to 2.7x – Improvements & Stabilizing 2.60 – October 2011: Internationalization of the UI, improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video over 200 bug fixes. 2.66 – February 2013: Dynamic topology, rigid body simulation, improvements in UI and usability (including retina display support), Cycles now supports hair, the Bevel tool now supports0 码力 | 5195 页 | 301.54 MB | 1 年前3Blender v4.0 参考手册(繁体中文版)
30 -- October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul Blender 2.6x to 2.7x -- Improvements & Stabilizing 2.60 -- October 2011: Internationalization of the UI, improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video over 200 bug fixes. 2.66 -- February 2013: Dynamic topology, rigid body simulation, improvements in UI and usability (including retina display support), Cycles now supports hair, the Bevel tool now supports0 码力 | 5220 页 | 303.08 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
30 -- October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul Blender 2.6x to 2.7x -- Improvements & Stabilizing 2.60 -- October 2011: Internationalization of the UI, improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video over 200 bug fixes. 2.66 -- February 2013: Dynamic topology, rigid body simulation, improvements in UI and usability (including retina display support), Cycles now supports hair, the Bevel tool now supports0 码力 | 3868 页 | 198.83 MB | 1 年前3Blender v2.93 Manual
2.30 – October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul Blender 2.6x to 2.7x – Improvements & Stabilizing 2.60 – October 2011: Internationalization of the UI, improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video over 200 bug fixes. 2.66 – February 2013: Dynamic topology, rigid body simulation, improvements in UI and usability (including retina display support), Cycles now supports hair, the Bevel tool now supports0 码力 | 3962 页 | 201.40 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
30 -- October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul Blender 2.6x to 2.7x -- Improvements & Stabilizing 2.60 -- October 2011: Internationalization of the UI, improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video over 200 bug fixes. 2.66 -- February 2013: Dynamic topology, rigid body simulation, improvements in UI and usability (including retina display support), Cycles now supports hair, the Bevel tool now supports0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v3.0 Manual
2.30 – October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul Blender 2.6x to 2.7x – Improvements & Stabilizing 2.60 – October 2011: Internationalization of the UI, improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video over 200 bug fixes. 2.66 – February 2013: Dynamic topology, rigid body simulation, improvements in UI and usability (including retina display support), Cycles now supports hair, the Bevel tool now supports0 码力 | 4209 页 | 225.45 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
30 -- October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul Blender 2.6x to 2.7x -- Improvements & Stabilizing 2.60 -- October 2011: Internationalization of the UI, improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video over 200 bug fixes. 2.66 -- February 2013: Dynamic topology, rigid body simulation, improvements in UI and usability (including retina display support), Cycles now supports hair, the Bevel tool now supports0 码力 | 4215 页 | 227.19 MB | 1 年前3
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