Krita 5.2 Manual
Manage Resources…. Sharing via ZIP (old-fashioned) Sharing via ZIP should be replaced with resource bundles, but older brush packs are stored in ZIP files. Using a ZIP with the relevant files. 1. Go to Settings changes. Editing a gamut mask Importing and exporting Gamut masks can be imported and exported in bundles in the Resource Manager. See Resource Management for more information. General Concepts Learn about Gamut Masks are a type of resource. As such, they can be saved, tagged, reordered and added to bundles. They are stored inside *.kgm files, which are ZIP files consisting of a mimetype (application/x-krita-gamutmask)0 码力 | 1502 页 | 79.07 MB | 1 年前303 Experiments, Reproducibility, and Projects - Introduction to Scientific Writing WS2021/22
https://github.com/ systemslab/popper ReproZip General-purpose Bundles http://reprozip.org Sciunit Self-contained Experiments Bundles http://sciunit.run Sumatra Numerical Simulations https://github0 码力 | 31 页 | 1.38 MB | 1 年前3Krita 5.2 브로셔
Manage Resources…. Sharing via ZIP (old-fashioned) Sharing via ZIP should be replaced with resource bundles, but older brush packs are stored in ZIP files. Using a ZIP with the relevant files. 1. Go to Settings changes. Editing a gamut mask Importing and exporting Gamut masks can be imported and exported in bundles in the Resource Manager. See Resource Management for more information. 일반적 개념 Krita에 한정된 것이 아닌 Gamut Masks are a type of resource. As such, they can be saved, tagged, reordered and added to bundles. They are stored inside *.kgm files, which are ZIP files consisting of a mimetype (application/x-krita-gamutmask)0 码力 | 1531 页 | 79.11 MB | 1 年前3Blender v3.0 Manual
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4209 页 | 225.45 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4215 页 | 227.19 MB | 1 年前3Blender v3.1 参考手册(繁体中文版)
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4393 页 | 256.31 MB | 1 年前3Blender v3.1 Manual
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4386 页 | 254.56 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.3 参考手册(繁体中文版)
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4464 页 | 259.55 MB | 1 年前3Blender v3.2 参考手册(繁体中文版)
previews. For previews of pose assets, see Controlling the Look of Preview Images. Asset Bundles Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend blend. Any textures and other external files need to be packed into the current blend-file. Asset bundles can be copied to an asset library via the Asset Browser: Open the asset bundle blend-file. Switch See Link Empty to Track. Orientation Scene orientation tools can be used for orienting object to bundles. Floor See Set Origin. Wall See Set Floor. Set Origin See Set Floor. Set X, Y Axis See Set0 码力 | 4355 页 | 255.63 MB | 1 年前3
共 222 条
- 1
- 2
- 3
- 4
- 5
- 6
- 23