Real-Time Circuit Simulation With Wave Digital Filters in C++
construct a model of this circuit using a wave digital voltage source, resistor, and capacitor, all connected with a series adaptor. Real-Time Circuit Simulation with Wave Digital Filters in C++ Author: Jatin traditional circuit modelling softwares (e.g. LTSpice) are typically not suitable for this purpose. Wave Digital Filters are a paradigm for modelling circuits that has become popular over the past decade Diodes, etc) as Wave Digital Filters, allowing the user to quickly and easily construct circuit simulations that are suitable for real-time applications. Wave Digital Filters Wave Variables Wave Digital Filters0 码力 | 1 页 | 5.09 MB | 5 月前3Blender v3.1 参考手册(繁体中文版)
synced with audio. Audio Scrubbing If your animation has sound, this option plays bits of the sound wave while you move the Playhead with LMB or keyboard arrows. Mute Mute the sound from any audio source Bake Sound to F-Curves The Bake Sound to F-Curves operator takes a sound file and uses its sound wave to create the animation data. Lowest Frequency Cutoff frequency of a high-pass filter that is applied parabolic bounce, like when objects collide. e.g. for Bouncing balls, etc. Exponentially decaying sine wave, like an elastic band. This is like bending a stiff pole stuck to some surface, and watching it rebound0 码力 | 4393 页 | 256.31 MB | 1 年前3Blender v3.1 Manual
synced with audio. Audio Scrubbing If your animation has sound, this option plays bits of the sound wave while you move the Playhead with LMB or keyboard arrows. Mute Mute the sound from any audio source Bake Sound to F-Curves The Bake Sound to F-Curves operator takes a sound file and uses its sound wave to create the animation data. Lowest Frequency Cutoff frequency of a high-pass filter that is applied parabolic bounce, like when objects collide. e.g. for Bouncing balls, etc. Exponentially decaying sine wave, like an elastic band. This is like bending a stiff pole stuck to some surface, and watching it rebound0 码力 | 4386 页 | 254.56 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
synced with audio. Audio Scrubbing If your animation has sound, this option plays bits of the sound wave while you move the Playhead with LMB or keyboard arrows. Mute Mute the sound from any audio source Bake Sound to F-Curves The Bake Sound to F-Curves operator takes a sound file and uses its sound wave to create the animation data. Lowest Frequency Cutoff frequency of a high-pass filter that is applied parabolic bounce, like when objects collide. e.g. for Bouncing balls, etc. Exponentially decaying sine wave, like an elastic band. This is like bending a stiff pole stuck to some surface, and watching it rebound0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.2 参考手册(繁体中文版)
synced with audio. Audio Scrubbing If your animation has sound, this option plays bits of the sound wave while you move the Playhead with LMB or keyboard arrows. Mute Mute the sound from any audio source Bake Sound to F-Curves The Bake Sound to F-Curves operator takes a sound file and uses its sound wave to create the animation data. Lowest Frequency Cutoff frequency of a high-pass filter that is applied parabolic bounce, like when objects collide. e.g. for Bouncing balls, etc. Exponentially decaying sine wave, like an elastic band. This is like bending a stiff pole stuck to some surface, and watching it rebound0 码力 | 4355 页 | 255.63 MB | 1 年前3Blender v3.4 Manual
synced with audio. Audio Scrubbing If your animation has sound, this option plays bits of the sound wave while you move the Playhead with LMB or keyboard arrows. Mute Mute the sound from any audio source Bake Sound to F-Curves The Bake Sound to F-Curves operator takes a sound file and uses its sound wave to create the animation data. Lowest Frequency Cutoff frequency of a high-pass filter that is applied parabolic bounce, like when objects collide. e.g. for Bouncing balls, etc. Exponentially decaying sine wave, like an elastic band. This is like bending a stiff pole stuck to some surface, and watching it rebound0 码力 | 4462 页 | 256.59 MB | 1 年前3Blender v3.2 Manual
synced with audio. Audio Scrubbing If your animation has sound, this option plays bits of the sound wave while you move the Playhead with LMB or keyboard arrows. Mute Mute the sound from any audio source Bake Sound to F-Curves The Bake Sound to F-Curves operator takes a sound file and uses its sound wave to create the animation data. Lowest Frequency Cutoff frequency of a high-pass filter that is applied parabolic bounce, like when objects collide. e.g. for Bouncing balls, etc. Exponentially decaying sine wave, like an elastic band. This is like bending a stiff pole stuck to some surface, and watching it rebound0 码力 | 4346 页 | 253.88 MB | 1 年前3Blender v3.0 Manual
synced with audio. Audio Scrubbing If your animation has sound, this option plays bits of the sound wave while you move the Playhead with LMB or keyboard arrows. Mute Mute the sound from any audio source Bake Sound to F-Curves The Bake Sound to F-Curves operator takes a sound file and uses its sound wave to create the animation data. Lowest Frequency Cutoff frequency of a high-pass filter that is applied parabolic bounce, like when objects collide. e.g. for Bouncing balls, etc. Exponentially decaying sine wave, like an elastic band. This is like bending a stiff pole stuck to some surface, and watching it rebound0 码力 | 4209 页 | 225.45 MB | 1 年前3Blender v3.0 参考手册(繁体中文版)
synced with audio. Audio Scrubbing If your animation has sound, this option plays bits of the sound wave while you move the Playhead with LMB or keyboard arrows. Mute Mute the sound from any audio source Bake Sound to F-Curves The Bake Sound to F-Curves operator takes a sound file and uses its sound wave to create the animation data. Lowest Frequency Cutoff frequency of a high-pass filter that is applied parabolic bounce, like when objects collide. e.g. for Bouncing balls, etc. Exponentially decaying sine wave, like an elastic band. This is like bending a stiff pole stuck to some surface, and watching it rebound0 码力 | 4215 页 | 227.19 MB | 1 年前3Blender v4.0 Manual
synced with audio. Audio Scrubbing If your animation has sound, this option plays bits of the sound wave while you move the Playhead with LMB or keyboard arrows. Mute Mute the sound from any audio source Menu: Channel ‣ Sound to Samples The Sound to Samples operator takes a sound file and uses its sound wave to create the animation data. By default this data will not be editable, use Samples to Keys to get bounce, like when objects collide. e.g. for Bouncing balls, etc. Elastic: Exponentially decaying sine wave, like an elastic band. This is like bending a stiff pole stuck to some surface, and watching it rebound0 码力 | 5195 页 | 301.54 MB | 1 年前3
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