Sender Patterns to Wrangle Concurrency in Embedded Devices## Sender Patterns to Wrangle Concurrency in Embedded Devices ## Michael Caisse michael.caisse@intel.com @MichaelCaisse  async/concurrency  Sender World View  Composition [Image](/uploads/documents/b/6/3/4/b634ea0ff3787e922361221add7688ef/p15_1.jpg) ## Sender Chain Contains State Sender Chain State  ## KLAUS IGLBERGER ## 20 24 September 15 - 20 ## C++ Trainer/Consultant Author of “C++ Software Design” (Co-)Organizer of the Munich 1.jpg) Term #3 Bridge Term #4 Design Pattern ## The 2nd in a Row ## Meeting C++ 2023 Design Patterns - the most common misconceptions (1 of n) Klaus Iglberger Term #1 Builder Term #2 Factory Method uments/b/2/a/2/b2a240cc83d862dcb67951e72bae578d/p4_1.jpg) ## Let's again talk about design patterns and virtual functions ## The Overhead of Inheritance Hierarchies ## The Hidden Performance Price0 码力 | 136 页 | 7.95 MB | 1 年前3
DEDUCING this PATTERNS## DEDUCING this PATTERNS  BEN DEANE / @ben_deane CPPCON 2021 ## OVERVIEW This presentation is about P0847, "Deducing bit about the motivation and history of P0847 • What the feature is • Existing patterns evolved by P0847 • New patterns not possible before P0847 • Miscellanea Disclaimer: all code is exposition only func! } }; ## CONSIDER "TEMPLATE METHOD" ## Recall the template method pattern (Design Patterns, Gamma/Helm/Johnson/Vlissides pp 325-330) struct Base { auto TemplateMethod() { Pr0 码力 | 126 页 | 5.15 MB | 1 年前3
Creating a Sender/Receiver HTTP ServerCreating a Sender/Receiver HTTP Server ## DIETMAR KÜHL 20 24 September 15 - 20 ## Objective • Create a basic HTTP server. • Allow a single-threaded server handling multiple clients. • Use the sender/receiver sender/receiver asynchronous framework. • Use a minimalistic sender/receiver networking interface ## Basic Design • main() runs an event loop for network and timer events. • It uses an async_scope for outstanding ## Resources • std::execution (sender/receiver): http://wg21.link/p2300 • https://github.com/NVIDIA/stdexec.git • https://github.com/beman-project/execution26 • Sender/receiver networking: http://wg210 码力 | 8 页 | 2.19 MB | 1 年前3
Concurrency Patterns I## +21 ## Concurrency Patterns ## RAINER GRIMM 20 21 October 24-29 ## Definition "Each pattern is a three-part rule, which expresses a relation between a certain context, a problem, and a solution solution." (Christopher Alexander) ## Three Types of Patterns ## ■ Architecture pattern ■ Fundamental structure Software system ## ■ Design pattern ■ Interplay of components ■ Focus on a subsystem 7. Solution 8. Example 9. Consequenses 10. Related pattern 11. Known usages ## Concurrency Patterns ## Pattern-Oriented Software Architecture (Volume 2 and 4) Organizer of the Munich C++ Phil Nash Watch on YouTube Klaus Iglberger ## Let's talk about Software Design and Design Patterns ## Disclaimer All content is based on personal, subjective impressions and opinions. You may have Object Oriented Design, $ ^{[4]} $ made popular by his book Agile Software Development, Principles, Patterns, and Practices. $ ^{[5]} $ Martin described it as being based on the principle of cohesion, as0 码力 | 88 页 | 17.31 MB | 1 年前3
1.3 go-programming-patterns0 码力 | 1 页 | 1.19 MB | 3 月前3
Design patterns for error handling in C++ programs using parallel algorithms and executors# Design patterns for error handling in C++ programs using parallel algorithms and executors Mark Hoemmen $ ^{*} $ mhoemmen@stellarscience.com CppCon 2020 * hou'màn, or hœm'màn; he/him ## Passing Interface (MPI): 3 decades of distributed-memory parallel programming • MPI teaches design patterns to detect and handle recoverable errors ## What is "parallel"? ## • Use multiple hardware memory ## • Communicate explicitly, mainly by messages – Explicit function calls — “2-sided”: sender & receiver must participate — Point to point or collectives 












