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本次搜索耗时 0.072 秒,为您找到相关结果约 231 个.
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  • pdf文档 Data Structures That Make Video Games Go Round

    Exposing the Games Industry: One Data Structure At A TimeGames are … COMPLICATEDBack in the old days, games were: ● Simple; 2D, 2.5D mostly. ● Single threaded. ● Made from scratch (no game engine) ● Resource Registry. ● Reads boot data. ● Listens to kernel message pump.Resource Registry Games are constructed with a wide variety of resources such as textures, meshes, materials, sounds, animations
    0 码力 | 196 页 | 3.03 MB | 5 月前
    3
  • pdf文档 Making Games Start Fast: A Story About Concurrency

    Making Games Start Fast A Story About ConcurrencyOnce upon a time, in the early 2000s...We had a small clock speed cap issue...But the solution was easy! Core 🔥🔥🔥 Core 1 Core 2 Core 3 Core 4The source multiplatform VFS library ◉ Mount folders, drives and archives ◉ Intended for use in video games ◉ Written in C 😢 28What’s a PhysFS? 29 /assets C:\game\assets dlc01 .zip modXY .zip PHYSFS_mount("/assets"
    0 码力 | 76 页 | 2.22 MB | 5 月前
    3
  • mobi文档 Go 101 (Golang 101) v1.21.0

    BTW, Tapir, the author of the book, has developed several fun games. You can visit tapirgames.com to get more information about these games. Hope you enjoy them.) About Go 101 I feel it is hard to describe BTW, Tapir, the author of the book, has developed several fun games. You can visit tapirgames.com to get more information about these games. Hope you enjoy them.) Acknowledgments Firstly, thanks to the BTW, Tapir, the author of the book, has developed several fun games. You can visit tapirgames.com to get more information about these games. Hope you enjoy them.) An Introduction of Go Go is a compiled
    0 码力 | 610 页 | 945.17 KB | 1 年前
    3
  • epub文档 Go 101 (Golang 101) v1.21.0

    Tapir, the author of the book, has developed several fun games. You can visit tapirgames.com ? to get more information about these games. Hope you enjoy them.) About Go 101 I feel it is hard to Tapir, the author of the book, has developed several fun games. You can visit tapirgames.com ? to get more information about these games. Hope you enjoy them.) Acknowledgments Firstly, thanks Tapir, the author of the book, has developed several fun games. You can visit tapirgames.com ? to get more information about these games. Hope you enjoy them.) An Introduction of Go Go is a compiled
    0 码力 | 880 页 | 833.34 KB | 1 年前
    3
  • pdf文档 Go 101 (Golang 101) v1.21.0

    Tapir, the author of the book, has developed several fun games. You can visit tapirgames.com ? to get more information about these games. Hope you enjoy them.) §0. About Go 101 3 About Go 101 Tapir, the author of the book, has developed several fun games. You can visit tapirgames.com ? to get more information about these games. Hope you enjoy them.) §1. Acknowledgments 7 Acknowledgments Tapir, the author of the book, has developed several fun games. You can visit tapirgames.com ? to get more information about these games. Hope you enjoy them.) §2. An Introduction of Go 9 An
    0 码力 | 630 页 | 3.77 MB | 1 年前
    3
  • pdf文档 Ubuntu Desktop Training 2009

    Lab Exercise ................................... 159 5. Ubuntu and Games ...................................... 165 5.1. Installing Games on Ubuntu ............... 166 5.1.1. Installing a Game from a Repository Repository ....................................... 166 5.2. Playing Ubuntu Games ...................... 170 5.2.1. Playing Frozen-Bubble ............ 170 5.2.2. Playing PlanetPenguin Racer ........... ............................................. 174 5.3. Playing Other Popular Games ............. 180 5.3.1. Installing Wine ....................... 180 5.3.2. Playing a Microsoft Windows Game on Ubuntu
    0 码力 | 428 页 | 57.45 MB | 1 年前
    3
  • pdf文档 Solving Nim by the Use of Machine Learning

    . 4 3.2 Nimrod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3.3 Impartial Games . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3.4 The Sprague-Grundy Theorem . . . . . perfectly, with as little fore-knowledge as possible. This is reminiscent of computers playing other games, like chess. For example the chess-match between the Grandmaster Garry Kasparov playing against the play Nim should be able to do quite well, given enough time. I expect this because Nim, like other games, can be expressed in the form of a tree or a graph, and reinforcement learning is usually good at
    0 码力 | 109 页 | 6.58 MB | 1 年前
    3
  • pdf文档 Godot Game Development for Beginners

    object-oriented programming. Learn how to build games with C# and Unity! You'll master popular genres including RPGs, idle games, Platformers, and FPS games. This book is brought to you by Zenva to Make Your First Game with Godot Introduction Are you eager to get started making your own games? Game development has never been more popular before - with sales stretching into the billions your first game using Godot, a free, open-source game engine that allows you to create 2D and 3D games. Due to its open-source nature, which means users can add and remove things from the engine at their
    0 码力 | 199 页 | 12.53 MB | 10 月前
    3
  • pdf文档 Game Development for Human Beings

    rights reserved Page 1 Game Development for Human Beings Build Cross-Platform Games with Phaser Kristen Dyrr Pablo Farias Navarro Renan Oliveira Ben Sparks SpaceHipster, A Space Exploration Game ............................... 3 HTML5 Phaser Tutorial – Top-Down Games with Tiled ................................................. 23 Platformer Tutorial with Phaser Game .................................................. 286 The Complete Guide to Debugging Phaser Games ......................................................... 315 Phaser Texture Atlas Tutorial – How
    0 码力 | 472 页 | 8.46 MB | 10 月前
    3
  • pdf文档 Unity for Human Beings

    originally designed with 3D game making in mind, however, it is also very possible and easy to create 2D games and standard applications using this engine. In this introductory tutorial on Unity3D, we will discuss Today’s lesson will focus on animations within Unity3D. Since animations occur not only in 2D games but 3D games as well, Ive decided to break this up into two separate tutorials. This tutorial will focus will start the deep dive into what most programmers see as the holy grail of game development, 3D games. Unity3D makes it so much simpler than the days of old. You don’t have to build your very own physics
    0 码力 | 239 页 | 27.39 MB | 10 月前
    3
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