Jenkins System Information6/1/2017 System Information [Jenkins] http://localhost:8080/systemInfo 1/5 New Item People Build History Project Relationship Check File Fingerprint Manage Jenkins My Views Credentials Idle 2 Idle System Properties Name ↓ Value awt.toolkit sun.awt.windows.WToolkit executablewar C:\Users\MarkE\Downloads\jenkins.war file.encoding Cp1252 file.encoding.pkg sun.io file.separator Temp\ java.library.path C:\ProgramData\Oracle\Java\javapath;C:\WINDOWS\Sun\Java\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\Program Files\Docker\Docker\Resources \bin;C:\Python27\;C:\Python27\Scripts;C:\P0 码力 | 5 页 | 122.16 KB | 1 年前3
Firebird File and Metadata SecurityFirebird File and Metadata Security Geoff Worboys Version 0.6, 30 June 2020 Table of Contents 1. Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . specifics. To discover how to secure files in your particular operating system refer to relevant documentation for that operating system, to discover how to apply user and object security in Firebird databases connecting to the database require direct access to the database file itself. All access goes through the server process, which accesses the database file as needed to fulfil requests. It is the server that restricts0 码力 | 19 页 | 115.27 KB | 1 年前3
A Simple Rollback System in C++BeyondWe still need to wait for all the player inputs to process the confirm frame…What is a rollback system?Input predictionMispredictionDoing a rollbackRollback Implementation DetailsPhysics vs Graphics game update. This allows to sequence your game frame.A Fixed TickRollback Manager InputsRollbackGame System Architecture Game systems need a function to rollback (revert to a previous state). Typically everywhere Player Character as a gameplay, physics, graphics and audio object…ECS-like architecture System and array of Components (C-struct without functionality, except operators maybe) You want to have0 码力 | 58 页 | 6.61 MB | 6 月前3
SQLite as a Result File Format in OMNeT++SQLite as a Result File Format in OMNeT++ OMNeT++ Community Summit 2016, Brno University of Technology (FIT-BUT), Sept 15-16. Rudolf Hornig OMNeT++ Result Files ● Scalar and Vector files ● Contents: Scalar file: (module, scalar, value), histograms, result attributes ○ Vector file: vector data: (module, vectorname, vector data = (timestamp+value)*) ● Current format: ○ Line-oriented text file, human-readable Format: SQLite ● SQLite: embedded, low-resource database engine ○ Database is a local file ○ Engine is a single C file (easy to add into existing programs) ○ Capable SQL support ○ Robust and proven (used0 码力 | 21 页 | 1.08 MB | 1 年前3
File I/O for Game Developers: Past, Present, and FutureFILE I/O: PAST, PRESENT AND FUTURE CPPCON OCTOBER 3RD 2023 GUY DAVIDSON @HATCAT01INTRODUCTIONS • Head of Engineering Practice at Creative Assembly • 1980 – Acorn Atom • ISO/IEC JTC1/SC22/WG21 • BSI Why do we have files? • What is a filesystem? • Why should we avoid buffered file IO? • How do we optimise unbuffered file IO? • How might the standard help us in future?AGENDA • Sub-megabyte days • More RAM, more disk capacity • Moving data into and out of RAM • File IO in C++ from fstream to the OS SDK • The 64-bit address spaceSUB-MEGABYTE DAYS • Why do we have files?SUB- MEGABYTE DAYSSUB-0 码力 | 64 页 | 2.69 MB | 6 月前3
Combining Co-Routines and Functions into a Job SystemHlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 1 / 39Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 2 / 39 About Myself • Professor for Functions into a Job System - CppCon 2021 3 / 39 Creating Game Engines with C++ • Vienna Game Job System + • Graphics API Abstraction Layer + • Vienna Entity Component System + Vienna Type List Library 2.0 https://github.com/hlavacs 20Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 4 / 39 The Game Loop auto prev = high_resolution_clock::now(); while( !finished()0 码力 | 39 页 | 1.23 MB | 6 月前3
Building a Coroutine-Based Job System Without Standard LibraryZhang tankiistanki tankijong COROUTINE JOB SYSTEM WITHOUT STANDARD LIBRARY source code of the system: https://github.com/tankiJong/cpp-coroutine-job-system Hi Everyone, Tanki here. Thanks for coming resources: https://gist.github.com/MattPD/9b55db49537a90545a90447392ad3aeb Before we dive into the system, I want to take 10 mins to have a quick recap about C++ coroutine and share some gotcha moments pretty overwhelmed by all different terms, not to mention to put them up together to form a knowledge system. I hope the following information can be helpful and I attached some links in the slides, or pointers0 码力 | 120 页 | 2.20 MB | 6 月前3
Behavior-driven Tests for Microservices-based Algo Trading Systemfrom Columbia University. Title : Behavior-driven Tests for Microservices-based Algo Trading System Summary : Introduction : This poster will introduce a test framework we use at Bloomberg to to enable behavior-based tests in natural language style for a microservices-based algo trading system that our engineering team is responsible for. Relevance : For our electronic trading business Although microservice components can easily be unit tested, it is often non-trivial to automate the system-level tests with external dependencies. Controlling external dependencies are especially important0 码力 | 1 页 | 65.24 KB | 6 月前3
make & Makefile. . . . . . . . . . . . . . . . . . . . . . make & Makefile . 问题及解决方法 . . .1 如果某个源文件 (source file)修改必须重新生成所有与之关联的目 标文件 (targets), 如:对lex.h的改动, 必须重新手工编译lex.c, plain.c及最后生成plain, 这对管理工程造成了很大的不便; .2 Makefile . make 命令格式 1/2 . . Syntax of make: make [options] [target1 target2 ...] 常用的选项如下: -f file 以file作为Makefile; -d 输出 debug 信息,如:make -d -f Myfile > log 2>&1 -p 打印Makefile文件的所有的规则, 包括系统内置的变量和潜 规则; . . . . . . . . . . . . . . . . . . . . . make & Makefile . make 命令格式 2/2 . . make在执行时如果没有-f file选项,首先以当前目录下的名 为makefile的文件作为其分析处理的对象, 其次是名 为Makefile的文件; 如果都不存在, make将报错如下: make: *** No targets specified0 码力 | 36 页 | 975.98 KB | 1 年前3
跟我一起写 Makefile (PDF 重制版)无论是 C 还是 C++,首先要把源文 件编译成中间代码文件,在 Windows 下也就是 .obj 文件,UNIX 下是 .o 文件,即 Object File,这个 动作叫做编译(compile)。然后再把大量的 Object File 合成可执行文件,这个动作叫作链接(link)。 编译时,编译器需要的是语法的正确,函数与变量的声明的正确。对于后者,通常是你需要告诉编 译器头文件的所 件,只管函数的中间目标文件(Object File), 在大多数时候,由于源文件太多,编译生成的中间目标文件太多,而在链接时需要明显地指出中间目标 文件名,这对于编译很不方便。所以,我们要给中间目标文件打个包,在 Windows 下这种包叫“库文 件”(Library File),也就是 .lib 文件,在 UNIX 下,是 Archive File,也就是 .a 文件。 总结一下,源文件 明,编译器会给出一个警告,但可以生成 Object File。而在链接程序时,链接器会在所有的 Object File 中找寻函数的实现,如果找不到,那到就 会报链接错误码(Linker Error),在 VC 下,这种错误一般是:Link 2001 错误,意思说是说,链接器 未能找到函数的实现。你需要指定函数的 Object File。 好,言归正传,gnu 的 make 有许多的内容,闲言少叙。0 码力 | 81 页 | 628.51 KB | 1 年前3
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