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本次搜索耗时 0.056 秒,为您找到相关结果约 268 个.
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  • pdf文档 Leveraging a Functional Approach for More Testable and Maintainable ROS 2 Code

    its environment ● Enter: The occupancy map ○ A data structure used to represent the environment around a robot in terms of how “occupied” the cells in the map are Clip from https://www.youtube.com/watch occupancy map ○ A data structure used to represent the environment around a robot in terms of how “occupied” the cells in the map are ● Assumption: The robot knows its location in the occupancy map at all occupancy map ○ A data structure used to represent the environment around a robot in terms of how “occupied” the cells in the map are ● Assumption: The robot knows its location in the occupancy map at all
    0 码力 | 200 页 | 1.77 MB | 6 月前
    3
  • pdf文档 CppCon 2021: Persistent Data Structures

    Introduction Persistent Hash Map Persistent Transactional Data Structures Live Demonstration ReferencesIntroduction Persistent Hash Map Persistent Transactional Data Structures Live Demonstration References References Overview Introduction Persistent Memory Use-Cases Pitfalls Persistent Hash Map Design Goals and Methodology Persistence Performance Results Persistent Transactional Data Structures Design Demonstration A Persistent Hash Map for Graph Processing Workloads and a Methodology for Persistent Transactional Data Structures 2IntroductionIntroduction Persistent Hash Map Persistent Transactional Data
    0 码力 | 56 页 | 1.90 MB | 6 月前
    3
  • pdf文档 Cache-Friendly Design in Robot Path Planning

    environment This is a map of a make-believe distribution facility that is: 0.8 km long 0.4 km deep 51The operating environment This is a spatial graph extracted from the map. 52The operating environment std::for_each #include <map> // std::map, std::multimap #include // std::apply class Graph { private: std::multimap adjacencies_; std::map std::for_each #include <map> // std::map, std::multimap #include // std::apply class Graph { private: std::multimap adjacencies_; std::map
    0 码力 | 216 页 | 10.68 MB | 6 月前
    3
  • pdf文档 Game Development for Human Beings

    mobile and more cool stuff. We’ll be using a free map editor called Tiled to create our level. One nice thing about Phaser is that you can easily load map files exported from Tiled (JSON format). This Check out the Wikipedia definition if you are not 100% familiar with this concept. To create a new map in Tiled go to File -> New: On width and height specify the number of tiles your level will have many tilesets on your tilemaps. We’ll use just one: assets/images/tiles.png. To load a tileset: Map -> New Tileset The nice retro tileset we’ll use is from Open Game Art and it’s a public domain image
    0 码力 | 472 页 | 8.46 MB | 10 月前
    3
  • pdf文档 Unraveling string_view: Basics, Benefits, and Best Practices

    bool IsInMap(const std::string& host) const { return host_int_map_.contains(host); } private: std::map host_int_map_; }; #include bool HasKnownHost(const A& a) { return to string But this now causes memory allocation at runtime  Optimization: Searching through the map 49 // In header file std::span GetKnownHosts(); // In header const std: bool IsInMap(const std::string& host) const { return host_int_map_.contains(host); } private: std::map host_int_map_; }; bool HasKnownHost(const A& a) { return std::ranges::any_of(
    0 码力 | 61 页 | 1.11 MB | 6 月前
    3
  • pdf文档 GraphBLAS: Building a C++ Matrix API for Graph Algorithms

    key - Iteration over unordered range of values Sparse Matrix - Similarities to std::unordered_map 75 [“x”] 120 [“y”] 121 [“z”] 122 [“b”] 98[DISTRIBUTION STATEMENT A] This material has been approved key - Iteration over unordered range of values Sparse Matrix - Similarities to std::unordered_map 76 [“x”] 120 [“y”] 121 [“z”] 122 [“b”] 98[DISTRIBUTION STATEMENT A] This material has been approved key - Iteration over unordered range of values Sparse Matrix - Similarities to std::unordered_map 77 [“x”] 120 [“y”] 121 [“z”] 122 [“b”] 98[DISTRIBUTION STATEMENT A] This material has been approved
    0 码力 | 172 页 | 7.40 MB | 6 月前
    3
  • pdf文档 POCOAS in C++: A Portable Abstraction for Distributed Data Structures

    BCL::init(); BCL::HashMap map(BCL::nprocs()); if (BCL::rank() == 0) { for (int i = 0; i < BCL::nprocs(); i++) { map.insert({std::to_string(i), i}); } } ... }Data BCL::init(); BCL::HashMap map(BCL::nprocs()); if (BCL::rank() == 0) { for (int i = 0; i < BCL::nprocs(); i++) { map.insert({std::to_string(i), i}); } } ... } BCL::init(); BCL::HashMap map(BCL::nprocs()); if (BCL::rank() == 0) { for (int i = 0; i < BCL::nprocs(); i++) { map.insert({std::to_string(i), i}); } } ... }Data
    0 码力 | 128 页 | 2.03 MB | 6 月前
    3
  • ppt文档 C++23: An Overview of Almost All New and Updated Features

    Standard Library  String Formatting Improvements  Standard Library Modules  std::flat_(multi)map / std::flat_(multi)set  std::mdspan  std::generator  basic_string(_view)::contains()  Construct Standard Library  String Formatting Improvements  Standard Library Modules  std::flat_(multi)map / std::flat_(multi)set  std::mdspan  std::generator  basic_string(_view)::contains()  Construct Standard Library  String Formatting Improvements  Standard Library Modules  std::flat_(multi)map / std::flat_(multi)set  std::mdspan  std::generator  basic_string(_view)::contains()  Construct
    0 码力 | 105 页 | 759.96 KB | 6 月前
    3
  • pdf文档 廖雪峰JavaScript教程

    2.2 数据类型和变量 2.3 字符串 2.4 数组 2.5 对象 2.6 条件判断 2.7 循环 2.8 Map和Set 2.9 iterable 3 函数 3.1 函数定义和调用 3.2 变量作用域 3.3 方法 3.4 高阶函数 3.4.1 map/reduce 3.4.2 filter 3.4.3 sort 3.5 闭包 3.6 箭头函数 3.7 generator CN) 构建 2.8 Map和Set JavaScript的默认对象表示方式 {} 可以视为其他语言中的 Map 或 Dictionary 的数据结构, 即一组键值对。 但是JavaScript的对象有个小问题,就是键必须是字符串。但实际上Number或者其他数据类型作为 键也是非常合理的。 为了解决这个问题,最新的ES6规范引入了新的数据类型 Map 。要测试你的浏览器是否支持ES6规 or错误,那么你需要换一个支持ES6的浏览器: 1. 'use strict'; 2. var m = new Map(); 3. var s = new Set(); 4. alert('你的浏览器支持Map和Set!'); 5. 6. // 直接运行测试 Map 是一组键值对的结构,具有极快的查找速度。 举个例子,假设要根据同学的名字查找对应的成绩,如果用 Array 实现,需要两个
    0 码力 | 264 页 | 2.81 MB | 10 月前
    3
  • pdf文档 Unity for Human Beings

    ................................................................... 125 How to Script a 2D Tile Map in Unity3D ....................................................................................... Overlays are another fundamental thing that you can do with multiple cameras. You could make a mini map hud display on the screen, a pause menu, or a score display screen on separate cameras and call them menu, and display for that player a specific menu or a game paused overlay. The Hud display or Mini map is also frequently used. The design idea for it is to give the player a scale model idea of where
    0 码力 | 239 页 | 27.39 MB | 10 月前
    3
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